- 26 1月, 2012 1 次提交
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由 tonyp 提交于
Summary: Re-enable survivors during the initial-mark pause. Afterwards, the concurrent marking threads have to scan them and mark everything reachable from them. The next GC will have to wait for the survivors to be scanned. Reviewed-by: brutisso, johnc
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- 12 1月, 2012 1 次提交
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由 johnc 提交于
Summary: Remove the separate counting phase of concurrent marking by tracking the amount of marked bytes and the cards spanned by marked objects in marking task/worker thread local data structures, which are updated as individual objects are marked. Reviewed-by: brutisso, tonyp
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- 14 1月, 2012 1 次提交
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由 johnc 提交于
Summary: There is a high number of mispredicted branches associated with calling BitMap::iteratate() from within CMBitMapRO::iterate(). Implement a version of CMBitMapRO::iterate() directly using inline-able routines. Reviewed-by: tonyp, iveresov
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- 11 1月, 2012 1 次提交
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由 tonyp 提交于
Summary: This change simplifies the interaction between GC and concurrent marking. By disabling survivor spaces during the initial-mark pause we don't need to propagate marks of objects we copy during each GC (since we never need to copy an explicitly marked object). Reviewed-by: johnc, brutisso
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- 21 6月, 2011 1 次提交
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由 tonyp 提交于
Summary: Only cosmetic changes to make the concurrentMark.* more consistent, code-style-wise, with the rest of the codebase. Reviewed-by: johnc, ysr
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- 14 6月, 2011 1 次提交
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由 tonyp 提交于
Summary: Some optimizations to improve the concurrent marking phase: specialize the main oop closure, make sure a few methods in the fast path are properly inlined, a few more bits and pieces, and some cosmetic fixes. Reviewed-by: stefank, johnc
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