提交 39414d3a 编写于 作者: K kvn

6686791: Side effect in NumberFormat tests with -server -Xcomp

Summary: Optimization in CmpPNode::sub() removed the valid compare instruction because of false positive answer from detect_dominating_control().
Reviewed-by: jrose, sgoldman
上级 f3e301cc
......@@ -241,36 +241,91 @@ Node *MemNode::Ideal_common(PhaseGVN *phase, bool can_reshape) {
}
// Helper function for proving some simple control dominations.
// Attempt to prove that control input 'dom' dominates (or equals) 'sub'.
// Attempt to prove that all control inputs of 'dom' dominate 'sub'.
// Already assumes that 'dom' is available at 'sub', and that 'sub'
// is not a constant (dominated by the method's StartNode).
// Used by MemNode::find_previous_store to prove that the
// control input of a memory operation predates (dominates)
// an allocation it wants to look past.
bool MemNode::detect_dominating_control(Node* dom, Node* sub) {
if (dom == NULL) return false;
if (dom->is_Proj()) dom = dom->in(0);
if (dom->is_Start()) return true; // anything inside the method
if (dom->is_Root()) return true; // dom 'controls' a constant
int cnt = 20; // detect cycle or too much effort
while (sub != NULL) { // walk 'sub' up the chain to 'dom'
if (--cnt < 0) return false; // in a cycle or too complex
if (sub == dom) return true;
if (sub->is_Start()) return false;
if (sub->is_Root()) return false;
Node* up = sub->in(0);
if (sub == up && sub->is_Region()) {
for (uint i = 1; i < sub->req(); i++) {
Node* in = sub->in(i);
if (in != NULL && !in->is_top() && in != sub) {
up = in; break; // take any path on the way up to 'dom'
bool MemNode::all_controls_dominate(Node* dom, Node* sub) {
if (dom == NULL || dom->is_top() || sub == NULL || sub->is_top())
return false; // Conservative answer for dead code
// Check 'dom'.
dom = dom->find_exact_control(dom);
if (dom == NULL || dom->is_top())
return false; // Conservative answer for dead code
if (dom->is_Start() || dom->is_Root() || dom == sub)
return true;
// 'dom' dominates 'sub' if its control edge and control edges
// of all its inputs dominate or equal to sub's control edge.
// Currently 'sub' is either Allocate, Initialize or Start nodes.
assert(sub->is_Allocate() || sub->is_Initialize() || sub->is_Start(), "expecting only these nodes");
// Get control edge of 'sub'.
sub = sub->find_exact_control(sub->in(0));
if (sub == NULL || sub->is_top())
return false; // Conservative answer for dead code
assert(sub->is_CFG(), "expecting control");
if (sub == dom)
return true;
if (sub->is_Start() || sub->is_Root())
return false;
{
// Check all control edges of 'dom'.
ResourceMark rm;
Arena* arena = Thread::current()->resource_area();
Node_List nlist(arena);
Unique_Node_List dom_list(arena);
dom_list.push(dom);
bool only_dominating_controls = false;
for (uint next = 0; next < dom_list.size(); next++) {
Node* n = dom_list.at(next);
if (!n->is_CFG() && n->pinned()) {
// Check only own control edge for pinned non-control nodes.
n = n->find_exact_control(n->in(0));
if (n == NULL || n->is_top())
return false; // Conservative answer for dead code
assert(n->is_CFG(), "expecting control");
}
if (n->is_Start() || n->is_Root()) {
only_dominating_controls = true;
} else if (n->is_CFG()) {
if (n->dominates(sub, nlist))
only_dominating_controls = true;
else
return false;
} else {
// First, own control edge.
Node* m = n->find_exact_control(n->in(0));
if (m == NULL)
continue;
if (m->is_top())
return false; // Conservative answer for dead code
dom_list.push(m);
// Now, the rest of edges.
uint cnt = n->req();
for (uint i = 1; i < cnt; i++) {
m = n->find_exact_control(n->in(i));
if (m == NULL || m->is_top())
continue;
dom_list.push(m);
}
}
}
if (sub == up) return false; // some kind of tight cycle
sub = up;
return only_dominating_controls;
}
return false;
}
//---------------------detect_ptr_independence---------------------------------
......@@ -291,9 +346,9 @@ bool MemNode::detect_ptr_independence(Node* p1, AllocateNode* a1,
return (a1 != a2);
} else if (a1 != NULL) { // one allocation a1
// (Note: p2->is_Con implies p2->in(0)->is_Root, which dominates.)
return detect_dominating_control(p2->in(0), a1->in(0));
return all_controls_dominate(p2, a1);
} else { //(a2 != NULL) // one allocation a2
return detect_dominating_control(p1->in(0), a2->in(0));
return all_controls_dominate(p1, a2);
}
return false;
}
......@@ -379,8 +434,7 @@ Node* MemNode::find_previous_store(PhaseTransform* phase) {
known_identical = true;
else if (alloc != NULL)
known_independent = true;
else if (ctrl != NULL &&
detect_dominating_control(ctrl, st_alloc->in(0)))
else if (all_controls_dominate(this, st_alloc))
known_independent = true;
if (known_independent) {
......@@ -1093,7 +1147,7 @@ Node *LoadNode::Ideal(PhaseGVN *phase, bool can_reshape) {
Node* base = AddPNode::Ideal_base_and_offset(address, phase, ignore);
if (base != NULL
&& phase->type(base)->higher_equal(TypePtr::NOTNULL)
&& detect_dominating_control(base->in(0), phase->C->start())) {
&& all_controls_dominate(base, phase->C->start())) {
// A method-invariant, non-null address (constant or 'this' argument).
set_req(MemNode::Control, NULL);
}
......@@ -2536,7 +2590,7 @@ bool InitializeNode::detect_init_independence(Node* n,
// must have preceded the init, or else be equal to the init.
// Even after loop optimizations (which might change control edges)
// a store is never pinned *before* the availability of its inputs.
if (!MemNode::detect_dominating_control(ctl, this->in(0)))
if (!MemNode::all_controls_dominate(n, this))
return false; // failed to prove a good control
}
......
......@@ -70,7 +70,7 @@ public:
static Node *optimize_simple_memory_chain(Node *mchain, const TypePtr *t_adr, PhaseGVN *phase);
static Node *optimize_memory_chain(Node *mchain, const TypePtr *t_adr, PhaseGVN *phase);
// This one should probably be a phase-specific function:
static bool detect_dominating_control(Node* dom, Node* sub);
static bool all_controls_dominate(Node* dom, Node* sub);
// Is this Node a MemNode or some descendent? Default is YES.
virtual Node *Ideal_DU_postCCP( PhaseCCP *ccp );
......
......@@ -1017,6 +1017,101 @@ bool Node::has_special_unique_user() const {
return false;
};
//--------------------------find_exact_control---------------------------------
// Skip Proj and CatchProj nodes chains. Check for Null and Top.
Node* Node::find_exact_control(Node* ctrl) {
if (ctrl == NULL && this->is_Region())
ctrl = this->as_Region()->is_copy();
if (ctrl != NULL && ctrl->is_CatchProj()) {
if (ctrl->as_CatchProj()->_con == CatchProjNode::fall_through_index)
ctrl = ctrl->in(0);
if (ctrl != NULL && !ctrl->is_top())
ctrl = ctrl->in(0);
}
if (ctrl != NULL && ctrl->is_Proj())
ctrl = ctrl->in(0);
return ctrl;
}
//--------------------------dominates------------------------------------------
// Helper function for MemNode::all_controls_dominate().
// Check if 'this' control node dominates or equal to 'sub' control node.
bool Node::dominates(Node* sub, Node_List &nlist) {
assert(this->is_CFG(), "expecting control");
assert(sub != NULL && sub->is_CFG(), "expecting control");
Node* orig_sub = sub;
nlist.clear();
bool this_dominates = false;
uint region_input = 0;
while (sub != NULL) { // walk 'sub' up the chain to 'this'
if (sub == this) {
if (nlist.size() == 0) {
// No Region nodes except loops were visited before and the EntryControl
// path was taken for loops: it did not walk in a cycle.
return true;
} else if (!this_dominates) {
// Region nodes were visited. Continue walk up to Start or Root
// to make sure that it did not walk in a cycle.
this_dominates = true; // first time meet
} else {
return false; // already met before: walk in a cycle
}
}
if (sub->is_Start() || sub->is_Root())
return this_dominates;
Node* up = sub->find_exact_control(sub->in(0));
if (up == NULL || up->is_top())
return false; // Conservative answer for dead code
if (sub == up && sub->is_Loop()) {
up = sub->in(0); // in(LoopNode::EntryControl);
} else if (sub == up && sub->is_Region()) {
uint i = 1;
if (nlist.size() == 0) {
// No Region nodes (except Loops) were visited before.
// Take first valid path on the way up to 'this'.
} else if (nlist.at(nlist.size() - 1) == sub) {
// This Region node was just visited. Take other path.
i = region_input + 1;
nlist.pop();
} else {
// Was this Region node visited before?
uint size = nlist.size();
for (uint j = 0; j < size; j++) {
if (nlist.at(j) == sub) {
return false; // The Region node was visited before. Give up.
}
}
// The Region node was not visited before.
// Take first valid path on the way up to 'this'.
}
for (; i < sub->req(); i++) {
Node* in = sub->in(i);
if (in != NULL && !in->is_top() && in != sub) {
break;
}
}
if (i < sub->req()) {
nlist.push(sub);
up = sub->in(i);
region_input = i;
}
}
if (sub == up)
return false; // some kind of tight cycle
if (orig_sub == up)
return false; // walk in a cycle
sub = up;
}
return false;
}
//------------------------------remove_dead_region-----------------------------
// This control node is dead. Follow the subgraph below it making everything
// using it dead as well. This will happen normally via the usual IterGVN
......
......@@ -817,6 +817,12 @@ public:
// for the transformations to happen.
bool has_special_unique_user() const;
// Skip Proj and CatchProj nodes chains. Check for Null and Top.
Node* find_exact_control(Node* ctrl);
// Check if 'this' node dominates or equal to 'sub'.
bool dominates(Node* sub, Node_List &nlist);
protected:
bool remove_dead_region(PhaseGVN *phase, bool can_reshape);
public:
......
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