- 30 8月, 2005 6 次提交
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由 Arnaldo Carvalho de Melo 提交于
And also some TIME_WAIT functions. [acme@toy net-2.6.14]$ grep built-in /tmp/before.size /tmp/after.size /tmp/before.size: 282955 13122 9312 305389 4a8ed net/ipv4/built-in.o /tmp/after.size: 281566 13122 9312 304000 4a380 net/ipv4/built-in.o [acme@toy net-2.6.14]$ I kept them still inlined, will uninline at some point to see what would be the performance difference. Signed-off-by: NArnaldo Carvalho de Melo <acme@ghostprotocols.net> Signed-off-by: NDavid S. Miller <davem@davemloft.net>
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由 Arnaldo Carvalho de Melo 提交于
This paves the way to generalise the rest of the sock ID lookup routines and saves some bytes in TCPv4 TIME_WAIT sockets on distro kernels (where IPv6 is always built as a module): [root@qemu ~]# grep tw_sock /proc/slabinfo tw_sock_TCPv6 0 0 128 31 1 tw_sock_TCP 0 0 96 41 1 [root@qemu ~]# Now if a protocol wants to use the TIME_WAIT generic infrastructure it only has to set the sk_prot->twsk_obj_size field with the size of its inet_timewait_sock derived sock and proto_register will create sk_prot->twsk_slab, for now its only for INET sockets, but we can introduce timewait_sock later if some non INET transport protocolo wants to use this stuff. Next changesets will take advantage of this new infrastructure to generalise even more TCP code. [acme@toy net-2.6.14]$ grep built-in /tmp/before.size /tmp/after.size /tmp/before.size: 188646 11764 5068 205478 322a6 net/ipv4/built-in.o /tmp/after.size: 188144 11764 5068 204976 320b0 net/ipv4/built-in.o [acme@toy net-2.6.14]$ Tested with both IPv4 & IPv6 (::1 (localhost) & ::ffff:172.20.0.1 (qemu host)). Signed-off-by: NArnaldo Carvalho de Melo <acme@ghostprotocols.net> Signed-off-by: NDavid S. Miller <davem@davemloft.net>
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由 Arnaldo Carvalho de Melo 提交于
Signed-off-by: NArnaldo Carvalho de Melo <acme@ghostprotocols.net> Signed-off-by: NDavid S. Miller <davem@davemloft.net>
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由 Arnaldo Carvalho de Melo 提交于
Also expose all of the tcp_hashinfo members, i.e. killing those tcp_ehash, etc macros, this will more clearly expose already generic functions and some that need just a bit of work to become generic, as we'll see in the upcoming changesets. Signed-off-by: NArnaldo Carvalho de Melo <acme@ghostprotocols.net> Signed-off-by: NDavid S. Miller <davem@davemloft.net>
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由 Arnaldo Carvalho de Melo 提交于
This is to break down the complexity of the series of patches, making it very clear that this one just does: 1. renames tcp_ prefixed hashtable functions and data structures that were already mostly generic to inet_ to share it with DCCP and other INET transport protocols. 2. Removes not used functions (__tb_head & tb_head) 3. Removes some leftover prototypes in the headers (tcp_bucket_unlock & tcp_v4_build_header) Next changesets will move tcp_sk(sk)->bind_hash to inet_sock so that we can make functions such as tcp_inherit_port, __tcp_inherit_port, tcp_v4_get_port, __tcp_put_port, generic and get others like tcp_destroy_sock closer to generic (tcp_orphan_count will go to sk->sk_prot to allow this). Eventually most of these functions will be used passing the transport protocol inet_hashinfo structure. Signed-off-by: NArnaldo Carvalho de Melo <acme@ghostprotocols.net> Signed-off-by: NDavid S. Miller <davem@davemloft.net>
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由 Harald Welte 提交于
- Remove bogus code for compiling netlink as module - Add module refcounting support for modules implementing a netlink protocol - Add support for autoloading modules that implement a netlink protocol as soon as someone opens a socket for that protocol Signed-off-by: NHarald Welte <laforge@netfilter.org> Signed-off-by: NDavid S. Miller <davem@davemloft.net>
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- 24 6月, 2005 3 次提交
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由 Stephen Hemminger 提交于
Enhancement to the tcp_diag interface used by the iproute2 ss command to report the tcp congestion control being used by a socket. Signed-off-by: NStephen Hemminger <shemminger@osdl.org> Signed-off-by: NDavid S. Miller <davem@davemloft.net>
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由 Stephen Hemminger 提交于
Signed-off-by: NStephen Hemminger <shemminger@osdl.org> Signed-off-by: NDavid S. Miller <davem@davemloft.net>
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由 Stephen Hemminger 提交于
Allow TCP to have multiple pluggable congestion control algorithms. Algorithms are defined by a set of operations and can be built in or modules. The legacy "new RENO" algorithm is used as a starting point and fallback. Signed-off-by: NStephen Hemminger <shemminger@osdl.org> Signed-off-by: NDavid S. Miller <davem@davemloft.net>
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- 19 6月, 2005 4 次提交
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由 Arnaldo Carvalho de Melo 提交于
Signed-off-by: NArnaldo Carvalho de Melo <acme@ghostprotocols.net> Signed-off-by: NDavid S. Miller <davem@davemloft.net>
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由 Arnaldo Carvalho de Melo 提交于
This chunks out the accept_queue and tcp_listen_opt code and moves them to net/core/request_sock.c and include/net/request_sock.h, to make it useful for other transport protocols, DCCP being the first one to use it. Next patches will rename tcp_listen_opt to accept_sock and remove the inline tcp functions that just call a reqsk_queue_ function. Signed-off-by: NArnaldo Carvalho de Melo <acme@ghostprotocols.net> Signed-off-by: NDavid S. Miller <davem@davemloft.net>
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由 Arnaldo Carvalho de Melo 提交于
Ok, this one just renames some stuff to have a better namespace and to dissassociate it from TCP: struct open_request -> struct request_sock tcp_openreq_alloc -> reqsk_alloc tcp_openreq_free -> reqsk_free tcp_openreq_fastfree -> __reqsk_free With this most of the infrastructure closely resembles a struct sock methods subset. Signed-off-by: NArnaldo Carvalho de Melo <acme@ghostprotocols.net> Signed-off-by: NDavid S. Miller <davem@davemloft.net>
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由 Arnaldo Carvalho de Melo 提交于
Kept this first changeset minimal, without changing existing names to ease peer review. Basicaly tcp_openreq_alloc now receives the or_calltable, that in turn has two new members: ->slab, that replaces tcp_openreq_cachep ->obj_size, to inform the size of the openreq descendant for a specific protocol The protocol specific fields in struct open_request were moved to a class hierarchy, with the things that are common to all connection oriented PF_INET protocols in struct inet_request_sock, the TCP ones in tcp_request_sock, that is an inet_request_sock, that is an open_request. I.e. this uses the same approach used for the struct sock class hierarchy, with sk_prot indicating if the protocol wants to use the open_request infrastructure by filling in sk_prot->rsk_prot with an or_calltable. Results? Performance is improved and TCP v4 now uses only 64 bytes per open request minisock, down from 96 without this patch :-) Next changeset will rename some of the structs, fields and functions mentioned above, struct or_calltable is way unclear, better name it struct request_sock_ops, s/struct open_request/struct request_sock/g, etc. Signed-off-by: NArnaldo Carvalho de Melo <acme@ghostprotocols.net> Signed-off-by: NDavid S. Miller <davem@davemloft.net>
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- 04 5月, 2005 1 次提交
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由 Herbert Xu 提交于
Let's recap the problem. The current asynchronous netlink kernel message processing is vulnerable to these attacks: 1) Hit and run: Attacker sends one or more messages and then exits before they're processed. This may confuse/disable the next netlink user that gets the netlink address of the attacker since it may receive the responses to the attacker's messages. Proposed solutions: a) Synchronous processing. b) Stream mode socket. c) Restrict/prohibit binding. 2) Starvation: Because various netlink rcv functions were written to not return until all messages have been processed on a socket, it is possible for these functions to execute for an arbitrarily long period of time. If this is successfully exploited it could also be used to hold rtnl forever. Proposed solutions: a) Synchronous processing. b) Stream mode socket. Firstly let's cross off solution c). It only solves the first problem and it has user-visible impacts. In particular, it'll break user space applications that expect to bind or communicate with specific netlink addresses (pid's). So we're left with a choice of synchronous processing versus SOCK_STREAM for netlink. For the moment I'm sticking with the synchronous approach as suggested by Alexey since it's simpler and I'd rather spend my time working on other things. However, it does have a number of deficiencies compared to the stream mode solution: 1) User-space to user-space netlink communication is still vulnerable. 2) Inefficient use of resources. This is especially true for rtnetlink since the lock is shared with other users such as networking drivers. The latter could hold the rtnl while communicating with hardware which causes the rtnetlink user to wait when it could be doing other things. 3) It is still possible to DoS all netlink users by flooding the kernel netlink receive queue. The attacker simply fills the receive socket with a single netlink message that fills up the entire queue. The attacker then continues to call sendmsg with the same message in a loop. Point 3) can be countered by retransmissions in user-space code, however it is pretty messy. In light of these problems (in particular, point 3), we should implement stream mode netlink at some point. In the mean time, here is a patch that implements synchronous processing. Signed-off-by: NHerbert Xu <herbert@gondor.apana.org.au> Signed-off-by: NDavid S. Miller <davem@davemloft.net>
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- 17 4月, 2005 1 次提交
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由 Linus Torvalds 提交于
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
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