- 30 7月, 2018 1 次提交
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由 Jordan Crouse 提交于
Add the infrastructure to capture the current state of the GPU and store it in memory so that it can be dumped later. For now grab the same basic ringbuffer information and registers that are provided by the debugfs 'gpu' node but obviously this should be extended to capture a much larger set of GPU information. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 25 7月, 2018 1 次提交
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由 Jordan Crouse 提交于
Experimentation shows that resuming power quickly after suspending ends up forcing a system hang for unknown reasons on 5xx targets. To avoid cycling the power too much (especially during init) turn up the autosuspend time for a5xx to 250ms and use pm_runtime_put_autosuspend() when applicable. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 20 2月, 2018 3 次提交
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由 Jordan Crouse 提交于
Move a5xx specific code to load firmware into a buffer object to the generic Adreno code. This will come in useful for future targets. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
The number and type of firmware files required differs for each target. Instead of using a fixed struct member for each possible firmware file use a generic list of files that should be loaded on boot. Use some semi-target specific enums to help each target find the appropriate firmware(s) that it needs to load. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
The power management device on the a5xx cores is known as the GPMU (Graphics Power Management Unit). On a6xx cores the device was expanded and renamed as the GMU (Graphics Management Unit). Rename the 'gpmufw' name struct adreno_info as 'powerfw' to avoid confusion. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 10 1月, 2018 2 次提交
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由 Jordan Crouse 提交于
Move the clock parsing to adreno_gpu_init() to allow for target specific probing and manipulation of the clock tables. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
Remove the downstream bus scaling code. It isn't needed for for compatibility with a downstream or vendor kernel. Get it out of the way to clear space for devfreq support. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 28 10月, 2017 5 次提交
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由 Jordan Crouse 提交于
Implement preemption for A5XX targets - this allows multiple ringbuffers for different priorities with automatic preemption of a lower priority ringbuffer if a higher one is ready. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
Add the infrastructure to support the idea of multiple ringbuffers. Assign each ringbuffer an id and use that as an index for the various ring specific operations. The biggest delta is to support legacy fences. Each fence gets its own sequence number but the legacy functions expect to use a unique integer. To handle this we return a unique identifier for each submission but map it to a specific ring/sequence under the covers. Newer users use a dma_fence pointer anyway so they don't care about the actual sequence ID or ring. The actual mechanics for multiple ringbuffers are very target specific so this code just allows for the possibility but still only defines one ringbuffer for each target family. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
When we move to multiple ringbuffers we're going to store the data in the memptrs on a per-ring basis. In order to prepare for that move the current memptrs from the adreno namespace into msm_gpu. This is way cleaner and immediately lets us kill off some sub functions so there is much less cost later when we do move to per-ring structs. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
When firmware was added to linux-firmware, it was put in a qcom sub- directory, unlike what we'd been using before. For a300_pfp.fw and a300_pm4.fw symlinks were created, but we'd prefer not to have to do this in the future. So add support to look in both places when loading firmware. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Prep work for the next patch. Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 16 6月, 2017 2 次提交
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由 Jordan Crouse 提交于
memptrs->wptr seems to be unused. Remove it to avoid confusing the upcoming preemption code. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
The A5XX GPU powers on in "secure" mode. In secure mode the GPU can only render to buffers that are marked as secure and inaccessible to the kernel and user through a series of hardware protections. In practice secure mode is used to draw things like a UI on a secure video frame. In order to switch out of secure mode the GPU executes a special shader that clears out the GMEM and other sensitve registers and then writes a register. Because the kernel can't be trusted the shader binary is signed and verified and programmed by the secure world. To do this we need to read the MDT header and the segments from the firmware location and put them in memory and present them for approval. For targets without secure support there is an out: if the secure world doesn't support secure then there are no hardware protections and we can freely write the SECVID_TRUST register from the CPU. We don't have 100% confidence that we can query the secure capabilities at run time but we have enough calls that need to go right to give us some confidence that we're at least doing something useful. Of course if we guess wrong you trigger a permissions violation which usually ends up in a system crash but thats a problem that shows up immediately. [v2: use child device per Bjorn] [v3: use generic MDT loader per Bjorn] [v4: use managed dma functions and ifdefs for the MDT loader] [v5: Add depends for QCOM_MDT_LOADER] Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Acked-by: NBjorn Andersson <bjorn.andersson@linaro.org> [robclark: fix Kconfig to use select instead of depends + #if IS_ENABLED()] Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 08 4月, 2017 1 次提交
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由 Jordan Crouse 提交于
Some A3XX and A4XX GPU targets required that the GPU clock be programmed to a non zero value when it was disabled so 27Mhz was chosen as the "invalid" frequency. Even though newer targets do not have the same clock restrictions we still write 27Mhz on clock disable and expect the clock subsystem to round down to zero. For unknown reasons even though the slow clock speed is always 27Mhz and it isn't actually a functional level the legacy device tree frequency tables always defined it and then did gymnastics to work around it. Instead of playing the same silly games just hard code the "slow" clock speed in the code as 27MHz and save ourselves a bit of infrastructure. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 07 2月, 2017 1 次提交
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由 Rob Clark 提交于
This was never documented or used in upstream dtb. It is used by downstream bindings from android device kernels. But the quirks are a property of the gpu revision, and as such are redundant to be listed separately in dt. Instead, move the quirks to the device table. Signed-off-by: NRob Clark <robdclark@gmail.com> Reviewed-by: NEric Anholt <eric@anholt.net>
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- 29 11月, 2016 7 次提交
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由 Jordan Crouse 提交于
Most 5XX targets have GPMU (Graphics Power Management Unit) that handles a lot of the heavy lifting for power management including thermal and limits management and dynamic power collapse. While the GPMU itself is optional, it is usually nessesary to hit aggressive power targets. The GPMU firmware needs to be loaded into the GPMU at init time via a shared hardware block of registers. Using the GPU to write the microcode is more efficient than using the CPU so at first load create an indirect buffer that can be executed during subsequent initalization sequences. After loading the GPMU gets initalized through a shared register interface and then we mostly get out of its way and let it do its thing. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
Add support for the A5XX family of Adreno GPUs. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
Add helper functions for TYPE4 and TYPE7 ME opcodes that replace TYPE0 and TYPE3 starting with the A5XX targets. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
Add a new generic function to write a "64" bit value. This isn't actually a 64 bit operation, it just writes the upper and lower 32 bit of a 64 bit value to a specified LO and HI register. If a particular target doesn't support one of the registers it can mark that register as SKIP and writes/reads from that register will be quietly dropped. This can be immediately put in place for the ringbuffer base and the RPTR address. Both writes are converted to use adreno_gpu_write64() with their respective high and low registers and the high register appropriately marked as SKIP for both 32 bit targets (a3xx and a4xx). When a5xx comes it will define valid target registers for the 'hi' option and everything else will just work. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
When the GPU hardware init function fails (like say, ME_INIT timed out) return error instead of blindly continuing on. This gives us a small chance of saving the system before it goes boom. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
There are very few register accesses in the common code. Cut down the list of common registers to just those that are used. This saves const space and saves us the effort of maintaining registers for A3XX and A4XX that don't exist or are unused. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
For a5xx the gpu is 64b so we need to change iova to 64b everywhere. On the display side, iova is still 32b so it can ignore the upper bits. (Although all the armv8 devices have an iommu that can map 64b pa to 32b iova.) Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 24 10月, 2016 1 次提交
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由 Baoyou Xie 提交于
We get 2 warnings when building kernel with W=1: drivers/gpu/drm/msm/adreno/a3xx_gpu.c:535:17: warning: no previous prototype for 'a3xx_gpu_init' [-Wmissing-prototypes] drivers/gpu/drm/msm/adreno/a4xx_gpu.c:624:17: warning: no previous prototype for 'a4xx_gpu_init' [-Wmissing-prototypes] In fact, both functions are declared in drivers/gpu/drm/msm/adreno/adreno_device.c, but should be declared in a header file. So this patch moves both function declarations to drivers/gpu/drm/msm/adreno/adreno_gpu.h. Signed-off-by: NBaoyou Xie <baoyou.xie@linaro.org> Reviewed-by: NArnd Bergmann <arnd@arndb.de> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1477127865-9381-1-git-send-email-baoyou.xie@linaro.org
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- 08 5月, 2016 1 次提交
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由 Rob Clark 提交于
At this point, there is nothing left to fail. And submit already has a fence assigned and is added to the submit_list. Any problems from here on out are asynchronous (ie. hangcheck/recovery). Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 04 3月, 2016 2 次提交
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由 Rob Clark 提交于
We need this for GL_TIMESTAMP queries. Note: currently only supported on a4xx.. a3xx doesn't have this always-on counter. I think we could emulate it with the one CP counter that is available, but for now it is of limited usefulness on a3xx (since we can't seem to do time-elapsed queries in any sane way with the existing firmware on a3xx, and if you are trying to do profiling on a tiler you want time-elapsed). We can add that later if it becomes useful. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Craig Stout 提交于
Signed-off-by: NCraig Stout <cstout@chromium.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 12 6月, 2015 3 次提交
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由 Rob Clark 提交于
As found in apq8016 (used in DragonBoard 410c) and msm8916. Note that numerically a306 is actually 307 (since a305c already claimed 306). Nice and confusing. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
A few spots in the driver have support for downstream android CONFIG_MSM_BUS_SCALING. This is mainly to simplify backporting the driver for various devices which do not have sufficient upstream kernel support. But the intentionally dead code seems to cause some confusion. Rename the #define to make this more clear. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Dump a bit more info when the GPU hangs, without having hang_debug enabled (which dumps a *lot* of registers). Also dump the scratch registers, as they are useful for determining where in the cmdstream the GPU hung (and they seem always safe to read when GPU has hung). Note that the freedreno gallium driver emits increasing counter values to SCRATCH6 (to identify tile #) and SCRATCH7 (to identify draw #), so these two in particular can be used to "triangulate" where in the cmdstream the GPU hung. Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 17 11月, 2014 2 次提交
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由 Aravind Ganesan 提交于
Added a4xx GPU support. Signed-off-by: NAravind Ganesan <aravindg@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Aravind Ganesan 提交于
Register offsets have changed between a3xx and a4xx GPUs. To be able access these registers in common code, we create a lookup table, and set of read-write APIs to access the register through the lookup table. Signed-off-by: NAravind Ganesan <aravindg@codeaurora.org> [robclark: remove REG_ADRENO_UNDEFINED, just use zero, and minor tweaks for latest generated headers] Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 10 9月, 2014 3 次提交
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由 Rob Clark 提交于
Add ptr to list of interesting registers to 'struct adreno_gpu' and use that to move most of the debugfs show and register dump bits down into adreno_gpu. This will avoid duplication as support for additional adreno generations is added. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Push a few bits down into adreno_gpu so they won't have to be duplicated as support for additional adreno generations is added. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Move this into into adreno_device, and decide based on gpu revision rather than just assuming a3xx. Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 31 3月, 2014 2 次提交
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由 Rob Clark 提交于
Helper macro to simplify places where we need to poll with timeout waiting for gpu. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
msm.hang_debug=y will dump out current register values if the gpu locks up, for easier debugging. Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 10 1月, 2014 2 次提交
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由 Rob Clark 提交于
Add support for adreno 330. Not too much different, just a few differences in initial configuration plus setting OCMEM base. Userspace support is already in upstream mesa. Note that the existing DT code is simply using the bindings from downstream android kernel, to simplify porting of this driver to existing devices. These do not constitute any committed/stable DT ABI. The addition of proper DT bindings will be a subsequent patch, at which point (as best as possible) I will try to support either upstream bindings or what is found in downstream android kernel, so that existing device DT files can be used. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
This got a bit broken with original patches when re-arranging things to move dependencies on mach-msm inside #ifndef OF. Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 25 8月, 2013 1 次提交
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由 Rob Clark 提交于
A basic, no-frills recovery mechanism in case the gpu gets wedged. We could try to be a bit more fancy and restart the next submit after the one that got wedged, but for now keep it simple. This is enough to recover things if, for example, the gpu hangs mid way through a piglit run. Signed-off-by: NRob Clark <robdclark@gmail.com>
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