- 25 8月, 2015 3 次提交
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由 Christian König 提交于
Simply not used any more. Only keep 32bit atomic for fence sequence numbering. v2: trivial rebase Signed-off-by: NChristian König <christian.koenig@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> (v1) Reviewed-by: Jammy Zhou <Jammy.Zhou@amd.com> (v1) Reviewed-by: Chunming Zhou <david1.zhou@amd.com> (v1) -
由 Chunming Zhou 提交于
Signed-off-by: NChunming Zhou <david1.zhou@amd.com> Reviewed-by: NChristian K?nig <christian.koenig@amd.com>
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由 Junwei Zhang 提交于
Rename the function and update the related code with this modified function. Add the new parameter of bool wait_all. If wait_all is true, it will return when all fences are signaled or timeout. If wait_all is false, it will return when any fence is signaled or timeout. Signed-off-by: NJunwei Zhang <Jerry.Zhang@amd.com> Reviewed-by: NMonk Liu <monk.liu@amd.com> Reviewed-by: NJammy Zhou <Jammy.Zhou@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com>
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- 18 8月, 2015 3 次提交
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由 monk.liu 提交于
remaining timeout returned by amdgpu_fence_wait_any can be larger than max int value, thus the truncated 32 bit value in r ends up being negative while its original long value is positive. Signed-off-by: Nmonk.liu <monk.liu@amd.com> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NJammy Zhou <jammy.zhou@amd.com>
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由 Christian König 提交于
The common kernel function does the same thing. Signed-off-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 monk.liu 提交于
origninal method will sleep/schedule at the granurarity of HZ/2 and based on seq signal method, the new implement is based on kernel fance interface, no unnecessary schedule at all v2: replace logic of original amdgpu_fence_wait_any Signed-off-by: Nmonk.liu <monk.liu@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com>
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- 04 6月, 2015 1 次提交
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由 Alex Deucher 提交于
This adds the non-asic specific core driver code. v2: remove extra kconfig option v3: implement minor fixes from Fengguang Wu v4: fix cast in amdgpu_ucode.c Acked-by: NChristian König <christian.koenig@amd.com> Acked-by: NJammy Zhou <Jammy.Zhou@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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- 03 10月, 2014 1 次提交
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由 Maarten Lankhorst 提交于
Adds an extra argument to radeon_bo_create, which is only used in radeon_prime.c. Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NMaarten Lankhorst <maarten.lankhorst@canonical.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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- 05 8月, 2014 1 次提交
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由 Michel Dänzer 提交于
v2: fix rebase onto drm-fixes Signed-off-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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- 03 3月, 2014 1 次提交
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由 Christian König 提交于
Not needed any more. Signed-off-by: NChristian König <christian.koenig@amd.com>
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- 25 12月, 2013 1 次提交
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由 Christian König 提交于
Signed-off-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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- 14 7月, 2013 1 次提交
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由 Alex Deucher 提交于
There are cases where we need more than 4k alignment. No functional change with this commit. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Cc: stable@vger.kernel.org
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- 02 5月, 2013 1 次提交
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由 Christian König 提交于
This avoid moving the BO directly after allocating it. Signed-off-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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- 03 10月, 2012 2 次提交
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由 David Howells 提交于
Convert #include "..." to #include <path/...> in drivers/gpu/. Signed-off-by: NDavid Howells <dhowells@redhat.com> Acked-by: NDave Airlie <airlied@redhat.com> Acked-by: NArnd Bergmann <arnd@arndb.de> Acked-by: NThomas Gleixner <tglx@linutronix.de> Acked-by: NPaul E. McKenney <paulmck@linux.vnet.ibm.com> Acked-by: NDave Jones <davej@redhat.com>
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由 David Howells 提交于
Remove redundant DRM UAPI header #inclusions from drivers/gpu/. Remove redundant #inclusions of core DRM UAPI headers (drm.h, drm_mode.h and drm_sarea.h). They are now #included via drmP.h and drm_crtc.h via a preceding patch. Without this patch and the patch to make include the UAPI headers from the core headers, after the UAPI split, the DRM C sources cannot find these UAPI headers because the DRM code relies on specific -I flags to make #include "..." work on headers in include/drm/ - but that does not work after the UAPI split without adding more -I flags. Signed-off-by: NDavid Howells <dhowells@redhat.com> Acked-by: NDave Airlie <airlied@redhat.com> Acked-by: NArnd Bergmann <arnd@arndb.de> Acked-by: NThomas Gleixner <tglx@linutronix.de> Acked-by: NPaul E. McKenney <paulmck@linux.vnet.ibm.com> Acked-by: NDave Jones <davej@redhat.com>
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- 21 9月, 2012 1 次提交
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由 Christian König 提交于
Removing the need to wait for anything. Still not ideal, since we need to free pt on va remove. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com>
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- 18 7月, 2012 1 次提交
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由 Christian König 提交于
Otherwise we can encounter out of memory situations under extreme load. v2: add documentation for the new function Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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- 21 6月, 2012 1 次提交
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由 Christian König 提交于
It is completely unnecessary to create fences before they are emitted, so remove it and a bunch of checks if fences are emitted or not. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com>
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- 23 5月, 2012 1 次提交
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由 Alex Deucher 提交于
This adds prime->fd and fd->prime support to radeon. It passes the sg object to ttm and then populates the gart entries using it. Compile tested only. v2: stub kmap + use new helpers + add reimporting Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 10 5月, 2012 6 次提交
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由 Christian König 提交于
A startover with a new idea for a multiple ring allocator. Should perform as well as a normal ring allocator as long as only one ring does somthing, but falls back to a more complex algorithm if more complex things start to happen. We store the last allocated bo in last, we always try to allocate after the last allocated bo. Principle is that in a linear GPU ring progression was is after last is the oldest bo we allocated and thus the first one that should no longer be in use by the GPU. If it's not the case we skip over the bo after last to the closest done bo if such one exist. If none exist and we are not asked to block we report failure to allocate. If we are asked to block we wait on all the oldest fence of all rings. We just wait for any of those fence to complete. v2: We need to be able to let hole point to the list_head, otherwise try free will never free the first allocation of the list. Also stop calling radeon_fence_signalled more than necessary. v3: Don't free allocations without considering them as a hole, otherwise we might lose holes. Also return ENOMEM instead of ENOENT when running out of fences to wait for. Limit the number of holes we try for each ring to 3. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com> -
由 Christian König 提交于
Define the interface without modifying the allocation algorithm in any way. v2: rebase on top of fence new uint64 patch v3: add ring to debugfs output Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Allocating and freeing it seperately. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Instead of offset + size keep start and end offset directly. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Dumping the current allocations. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Make the suballocator self containing to locking. v2: split the bugfix into a seperate patch. v3: remove some unreleated changes. Sig-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 03 5月, 2012 1 次提交
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由 Christian König 提交于
Aligning offset can make it bigger than tmp->offset leading to an overrun bug in the following subtraction. v2: Against initial suspicions this can't happen in mainline, so no need to push it into stable. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 21 12月, 2011 1 次提交
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由 Jerome Glisse 提交于
Somewhat specializaed sub-allocator designed to perform sub-allocation for command buffer not only for current cs ioctl but for future command submission ioctl as well. Patch also convert current ib pool to use the sub allocator. Idea is that ib poll buffer can be share with other command buffer submission not having 64K granularity. v2 Harmonize pool handling and add suspend/resume callback to pin/unpin sa bo (tested on rv280, rv370, r420, rv515, rv610, rv710, redwood, cayman, rs480, rs690, rs880) v3 Simplify allocator v4 Fix radeon_ib_get error path to properly free fence Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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