- 18 4月, 2017 1 次提交
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由 Dmitry Torokhov 提交于
Split input documentation into several groups: kernel- and user-facing, and notes about individual device drivers. Move device drivers docs into a separate subdirectory. Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 06 4月, 2017 2 次提交
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由 Mauro Carvalho Chehab 提交于
Now that all files under Documentation/input follows the ReST markup language, rename them to *.rst and create a book for the Linux Input subsystem. Signed-off-by: NMauro Carvalho Chehab <mchehab@s-opensource.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Mauro Carvalho Chehab 提交于
This file require minimum adjustments to be a valid ReST file. Do it, in order to be able to parse it with Sphinx. Signed-off-by: NMauro Carvalho Chehab <mchehab@s-opensource.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 19 12月, 2013 1 次提交
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由 Antonio Ospite 提交于
Fix some typos and while at it also use "PS" as the name for the central "HOME" button on Sony controllers, this is how Sony itself calls it. Reviewed-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NAntonio Ospite <ospite@studenti.unina.it> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 16 10月, 2013 1 次提交
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由 David Herrmann 提交于
It wasn't really clear from the gamepad-API description how ABS values are mapped exactly. Clarify that negative is left/up and positive is right/down. Unfortunately, this means I screwed up the Wii U ProController ABI. Anyhow, this just means we continue to have 0 compatible gamepad drivers in the kernel. User-space needs to fix them up, anyway, as all other gamepads are also incompatible. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 20 8月, 2013 1 次提交
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由 David Herrmann 提交于
Until today all gamepad input drivers report their data differently. It is nearly impossible to write applications for more than one device in a generic way. Therefore, this patch introduces a uniform gamepad API which will be used for all new drivers. Instead of mapping buttons by their labels, we now map them by position. This allows applications to work with any gamepad regardless of the labels on the buttons. Furthermore, we standardize the ABS_* codes for analog triggers and sticks. For D-Pads the long overdue BTN_DPAD_* codes are introduced. They should be fairly obvious how to use. To avoid confusion, the action buttons now have BTN_EAST/SOUTH/WEST/NORTH aliases. Reported-by: NTodd Showalter <todd@electronjump.com> Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Acked-by: NDmitry Torokhov <dmitry.torokhov@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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