1. 08 3月, 2017 3 次提交
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  15. 05 2月, 2017 1 次提交
    • B
      x86/CPU/AMD: Bring back Compute Unit ID · 79a8b9aa
      Borislav Petkov 提交于
      Commit:
      
        a33d3317 ("x86/CPU/AMD: Fix Bulldozer topology")
      
      restored the initial approach we had with the Fam15h topology of
      enumerating CU (Compute Unit) threads as cores. And this is still
      correct - they're beefier than HT threads but still have some
      shared functionality.
      
      Our current approach has a problem with the Mad Max Steam game, for
      example. Yves Dionne reported a certain "choppiness" while playing on
      v4.9.5.
      
      That problem stems most likely from the fact that the CU threads share
      resources within one CU and when we schedule to a thread of a different
      compute unit, this incurs latency due to migrating the working set to a
      different CU through the caches.
      
      When the thread siblings mask mirrors that aspect of the CUs and
      threads, the scheduler pays attention to it and tries to schedule within
      one CU first. Which takes care of the latency, of course.
      Reported-by: NYves Dionne <yves.dionne@gmail.com>
      Signed-off-by: NBorislav Petkov <bp@suse.de>
      Cc: <stable@vger.kernel.org> # 4.9
      Cc: Brice Goglin <Brice.Goglin@inria.fr>
      Cc: Linus Torvalds <torvalds@linux-foundation.org>
      Cc: Peter Zijlstra <peterz@infradead.org>
      Cc: Thomas Gleixner <tglx@linutronix.de>
      Cc: Yazen Ghannam <yazen.ghannam@amd.com>
      Link: http://lkml.kernel.org/r/20170205105022.8705-1-bp@alien8.deSigned-off-by: NIngo Molnar <mingo@kernel.org>
      79a8b9aa
  16. 04 2月, 2017 3 次提交
  17. 01 2月, 2017 1 次提交