1. 17 2月, 2016 1 次提交
  2. 18 1月, 2016 1 次提交
  3. 08 12月, 2015 1 次提交
    • E
      drm/vc4: Add support for drawing 3D frames. · d5b1a78a
      Eric Anholt 提交于
      The user submission is basically a pointer to a command list and a
      pointer to uniforms.  We copy those in to the kernel, validate and
      relocate them, and store the result in a GPU BO which we queue for
      execution.
      
      v2: Drop support for NV shader recs (not necessary for GL), simplify
          vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
          types.
      Signed-off-by: NEric Anholt <eric@anholt.net>
      d5b1a78a