1. 13 10月, 2009 1 次提交
  2. 29 3月, 2009 1 次提交
  3. 25 3月, 2009 1 次提交
  4. 03 3月, 2009 1 次提交
  5. 27 2月, 2009 1 次提交
    • A
      sh: maple: Support block reads and writes. · b233b28e
      Adrian McMenamin 提交于
      This patch updates the maple bus to support asynchronous block reads
      and writes as well as generally improving the quality of the code and
      supporting concurrency (all needed to support the Dreamcast visual
      memory unit - a driver will also be posted for that).
      
      Changes in the bus driver necessitate some changes in the two maple bus
      input drivers that are currently in mainline.
      
      As well as supporting block reads and writes this code clean up removes
      some poor handling of locks, uses an atomic status variable to serialise
      access to devices and more robusly handles the general performance
      problems of the bus.
      Signed-off-by: NAdrian McMenamin <adrian@mcmen.demon.co.uk>
      Signed-off-by: NPaul Mundt <lethal@linux-sh.org>
      b233b28e
  6. 16 12月, 2008 1 次提交
  7. 04 8月, 2008 3 次提交
  8. 29 7月, 2008 1 次提交
  9. 26 2月, 2008 1 次提交
    • A
      maple: fix device detection · bd496669
      Adrian McMenamin 提交于
      The maple bus driver that went into the kernel mainline in September 2007
      contained some bugs which were revealed by the update of the kobj code
      for the current release series. Unfortunately those bugs also helped
      ensure maple devices were properly detected. This patch (against the
      current git) now ensures that devices are properly detected again.
      
      (A previous attempt to fix this by delaying initialisation only partially
       fixed this - as became apparent when the bus was fully loaded)
      Signed-off-by: NAdrian McMenamin <adrian@mcmen.demon.co.uk>
      Signed-off-by: NPaul Mundt <lethal@linux-sh.org>
      bd496669
  10. 14 2月, 2008 3 次提交
  11. 30 10月, 2007 1 次提交
  12. 21 9月, 2007 1 次提交
    • A
      sh: Add maple bus support for the SEGA Dreamcast. · 17be2d2b
      Adrian McMenamin 提交于
      The Maple bus is SEGA's proprietary serial bus for peripherals
      (keyboard, mouse, controller etc). The bus is capable of some
      (limited) hotplugging and operates at up to 2 M/bits.
      
      Drivers of one sort or another existed/exist for 2.4 and a rudimentary
      port, which didn't support the 2.6 device driver model was also in
      existence.
      
      This driver - for the bus logic itself and for the keyboard (other
      drivers will follow) are based on the code and concepts of those old
      drivers but have lots of completely rewritten parts.
      
      I have the maple bus code as a built in now as that seems the sane and
      rational way to handle something like that - you either want the bus
      or you don't.
      Signed-off-by: NAdrian McMenamin <adrian@mcmen.demon.co.uk>
      Signed-off-by: NPaul Mundt <lethal@linux-sh.org>
      17be2d2b