- 20 1月, 2016 1 次提交
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由 Eric Anholt 提交于
I've tested and confirmed that it doesn't actually work. We'll need to sort out how to do this properly later, but for now just remove it since it also caused build breakage due to using CONFIG_PM_SLEEP functions without our Kconfig depending on PM_SLEEP. Signed-off-by: NEric Anholt <eric@anholt.net> Acked-by: NSudip Mukherjee <sudipm.mukherjee@gmail.com>
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- 08 12月, 2015 2 次提交
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由 Eric Anholt 提交于
The user submission is basically a pointer to a command list and a pointer to uniforms. We copy those in to the kernel, validate and relocate them, and store the result in a GPU BO which we queue for execution. v2: Drop support for NV shader recs (not necessary for GL), simplify vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style types. Signed-off-by: NEric Anholt <eric@anholt.net>
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由 Eric Anholt 提交于
This is the component of the GPU that does 3D rendering. Signed-off-by: NEric Anholt <eric@anholt.net>
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