- 11 1月, 2016 17 次提交
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由 Mauro Carvalho Chehab 提交于
Add kernel-doc documentation for media_device_get_devres and media_device_find_devres. Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Mauro Carvalho Chehab 提交于
Improve the documentation to let it clear that the entity function must be initialized. Suggested-by: NLaurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Mauro Carvalho Chehab 提交于
No functional changes. Suggested-by: NLaurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Mauro Carvalho Chehab 提交于
Now that we moved the content of the media-framework.txt into the kerneldoc documentation, move the per-function specific documentation to the corresponding functions and clean it up. It would be good if we had already the markdown kernel-doc patches merged upstream, but, while we doesn't have it, let's make it less ugly at device-drivers.xml. Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Mauro Carvalho Chehab 提交于
Instead of using a text file, let's put it together with the struct documentation for the Media Controller. Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Mauro Carvalho Chehab 提交于
Some parts of the media controller are using mutexes while others are using spin locks in order to protect creation and removal of elements in the graph. That's wrong! Also, the V4L2 core can remove graph elements on non-interactive context: BUG: sleeping function called from invalid context at include/linux/sched.h:2776 Fix it by always using spin locks for graph element addition/removal, just like entity creation/removal is protected at media-device.c Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Mauro Carvalho Chehab 提交于
Every time a graph object is added or removed, the version of the topology changes. That's a requirement for the new MEDIA_IOC_G_TOPOLOGY, in order to allow userspace to know that the topology has changed after a previous call to it. Acked-by: NHans Verkuil <hans.verkuil@cisco.com> Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Mauro Carvalho Chehab 提交于
The MC next gen API sends objects to userspace grouped by their types. In the case of pads and links, in order to improve performance and have a simpler code, the best is to store them also on separate linked lists at MC. If we don't do that, we would need this kind of interaction to send data to userspace (code is in structured english): for each entity: for each pad: store pads for each entity: for each link: store link for each interface: for each link: store link With would require one nested loop for pads and two nested loops for links. By using separate linked lists for them, just one loop would be enough. Acked-by: NHans Verkuil <hans.verkuil@cisco.com> Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Mauro Carvalho Chehab 提交于
Let's control the topology changes inside the graph_object. So, move the addition and removal of interfaces/entities from the mdev lists to media_gobj_init() and media_gobj_remove(). The main reason is that mdev should have lists for all object types, as the new MC api will require to store objects in separate places. Acked-by: NHans Verkuil <hans.verkuil@cisco.com> Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Mauro Carvalho Chehab 提交于
Just like we do with entities, use a similar macro for the interfaces loop. Acked-by: NHans Verkuil <hans.verkuil@cisco.com> Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Mauro Carvalho Chehab 提交于
The media device should list the interface objects, so add a linked list for those interfaces in struct media_device. Acked-by: NHans Verkuil <hans.verkuil@cisco.com> Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Mauro Carvalho Chehab 提交于
Interfaces are different than entities: they represent a Kernel<->userspace interaction, while entities represent a piece of hardware/firmware/software that executes a function. Let's distinguish them by creating a separate structure to store the interfaces. Later patches should change the existing drivers and logic to split the current interface embedded inside the entity structure (device nodes) into a separate object of the graph. Acked-by: NHans Verkuil <hans.verkuil@cisco.com> Reviewed-by: NJavier Martinez Canillas <javier@osg.samsung.com> Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Mauro Carvalho Chehab 提交于
Just like entities and pads, links also need to have unique Object IDs along a given media controller. So, let's add a media_gobj inside it and initialize the object then a new link is created. Acked-by: NHans Verkuil <hans.verkuil@cisco.com> Tested-by: NJavier Martinez Canillas <javier@osg.samsung.com> Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Mauro Carvalho Chehab 提交于
PADs also need unique object IDs that won't conflict with the entity object IDs. The pad objects are currently created via media_entity_init() and, once created, never change. While this will likely change in the future in order to support dynamic changes, for now we'll keep PADs as arrays and initialize the media_gobj embedded structs when registering the entity. Acked-by: NHans Verkuil <hans.verkuil@cisco.com> Tested-by: NJavier Martinez Canillas <javier@osg.samsung.com> Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Mauro Carvalho Chehab 提交于
As entities are graph objects, let's embed media_gobj on it. That ensures an unique ID for entities that can be global along the entire media controller. For now, we'll keep the already existing entity ID. Such field need to be dropped at some point, but for now, let's not do this, to avoid needing to review all drivers and the userspace apps. Acked-by: NHans Verkuil <hans.verkuil@cisco.com> Tested-by: NJavier Martinez Canillas <javier@osg.samsung.com> Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Shuah Khan 提交于
Change to define Media Controller API when CONFIG_MEDIA_CONTROLLER is enabled. Define stubs for CONFIG_MEDIA_CONTROLLER disabled case. This will help avoid drivers needing to enclose Media Controller code within ifdef CONFIG_MEDIA_CONTROLLER block. Signed-off-by: NShuah Khan <shuahkh@osg.samsung.com> Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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由 Shuah Khan 提交于
Add new media controller API to allocate media device as a device resource. When a media device is created on the main struct device which is the parent device for the interface device, it will be available to all drivers associated with that interface. For example, if a usb media device driver creates the media device on the main struct device which is common for all the drivers that control the media device, including the non-media ALSA driver, media controller API can be used to share access to the resources on the media device. This new interface provides the above described feature. A second interface that finds and returns the media device is added to allow drivers to find the media device created by any of the drivers associated with the device. Signed-off-by: NShuah Khan <shuahkh@osg.samsung.com> Signed-off-by: NMauro Carvalho Chehab <mchehab@osg.samsung.com>
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- 14 5月, 2014 1 次提交
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由 Sakari Ailus 提交于
mdev->fops->owner is actually the owner of the very same module which implements media_device_register(), so it can't be unloaded anyway. Instead, use THIS_MODULE through a macro as does video_register_device(). Signed-off-by: NSakari Ailus <sakari.ailus@linux.intel.com> Acked-by: NLaurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: NMauro Carvalho Chehab <m.chehab@samsung.com>
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- 13 6月, 2013 1 次提交
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由 Sylwester Nawrocki 提交于
Currently the media device link_notify callback is invoked before the actual change of state of a link when the link is being enabled, and after the actual change of state when the link is being disabled. This doesn't allow a media device driver to perform any operations on a full graph before a link is disabled, as well as performing any tasks on a modified graph right after a link's state is changed. This patch modifies signature of the link_notify callback. This callback is now called always before and after a link's state change. To distinguish the notifications a 'notification' argument is added to the link_notify callback: MEDIA_DEV_NOTIFY_PRE_LINK_CH indicates notification before link's state change and MEDIA_DEV_NOTIFY_POST_LINK_CH corresponds to a notification after link flags change. [mchehab@redhat.com: whitespace cleanups] Signed-off-by: NSylwester Nawrocki <s.nawrocki@samsung.com> Signed-off-by: NKyungmin Park <kyungmin.park@samsung.com> Acked-by: NLaurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: NSakari Ailus <sakari.ailus@iki.fi> Signed-off-by: NMauro Carvalho Chehab <mchehab@redhat.com>
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- 16 3月, 2012 1 次提交
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由 Paul Gortmaker 提交于
The <linux/device.h> header includes a lot of stuff, and it in turn gets a lot of use just for the basic "struct device" which appears so often. Clean up the users as follows: 1) For those headers only needing "struct device" as a pointer in fcn args, replace the include with exactly that. 2) For headers not really using anything from device.h, simply delete the include altogether. 3) For headers relying on getting device.h implicitly before being included themselves, now explicitly include device.h 4) For files in which doing #1 or #2 uncovers an implicit dependency on some other header, fix by explicitly adding the required header(s). Any C files that were implicitly relying on device.h to be present have already been dealt with in advance. Total removals from #1 and #2: 51. Total additions coming from #3: 9. Total other implicit dependencies from #4: 7. As of 3.3-rc1, there were 110, so a net removal of 42 gives about a 38% reduction in device.h presence in include/* Signed-off-by: NPaul Gortmaker <paul.gortmaker@windriver.com>
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- 22 3月, 2011 4 次提交
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由 Laurent Pinchart 提交于
Create the following ioctl and implement it at the media device level to setup links. - MEDIA_IOC_SETUP_LINK: Modify the properties of a given link The only property that can currently be modified is the ENABLED link flag to enable/disable a link. Links marked with the IMMUTABLE link flag can not be enabled or disabled. Enabling or disabling a link has effects on entities' use count. Those changes are automatically propagated through the graph. Signed-off-by: NLaurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: NStanimir Varbanov <svarbanov@mm-sol.com> Signed-off-by: NSakari Ailus <sakari.ailus@iki.fi> Acked-by: NHans Verkuil <hverkuil@xs4all.nl> Signed-off-by: NMauro Carvalho Chehab <mchehab@redhat.com>
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由 Laurent Pinchart 提交于
Due to the wide differences between drivers regarding power management needs, the media controller does not implement power management. However, the media_entity structure includes a use_count field that media drivers can use to track the number of users of every entity for power management needs. The use_count field is owned by media drivers and must not be touched by entity drivers. Access to the field must be protected by the media device graph_mutex lock. Signed-off-by: NLaurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: NHans Verkuil <hverkuil@xs4all.nl> Signed-off-by: NMauro Carvalho Chehab <mchehab@redhat.com>
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由 Laurent Pinchart 提交于
As video hardware pipelines become increasingly complex and configurable, the current hardware description through v4l2 subdevices reaches its limits. In addition to enumerating and configuring subdevices, video camera drivers need a way to discover and modify at runtime how those subdevices are connected. This is done through new elements called entities, pads and links. An entity is a basic media hardware building block. It can correspond to a large variety of logical blocks such as physical hardware devices (CMOS sensor for instance), logical hardware devices (a building block in a System-on-Chip image processing pipeline), DMA channels or physical connectors. A pad is a connection endpoint through which an entity can interact with other entities. Data (not restricted to video) produced by an entity flows from the entity's output to one or more entity inputs. Pads should not be confused with physical pins at chip boundaries. A link is a point-to-point oriented connection between two pads, either on the same entity or on different entities. Data flows from a source pad to a sink pad. Links are stored in the source entity. To make backwards graph walk faster, a copy of all links is also stored in the sink entity. The copy is known as a backlink and is only used to help graph traversal. The entity API is made of three functions: - media_entity_init() initializes an entity. The caller must provide an array of pads as well as an estimated number of links. The links array is allocated dynamically and will be reallocated if it grows beyond the initial estimate. - media_entity_cleanup() frees resources allocated for an entity. It must be called during the cleanup phase after unregistering the entity and before freeing it. - media_entity_create_link() creates a link between two entities. An entry in the link array of each entity is allocated and stores pointers to source and sink pads. When a media device is unregistered, all its entities are unregistered automatically. The code is based on Hans Verkuil <hverkuil@xs4all.nl> initial work. Signed-off-by: NLaurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: NSakari Ailus <sakari.ailus@iki.fi> Acked-by: NHans Verkuil <hverkuil@xs4all.nl> Signed-off-by: NMauro Carvalho Chehab <mchehab@redhat.com>
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由 Laurent Pinchart 提交于
The media_device structure abstracts functions common to all kind of media devices (v4l2, dvb, alsa, ...). It manages media entities and offers a userspace API to discover and configure the media device internal topology. Signed-off-by: NLaurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: NHans Verkuil <hverkuil@xs4all.nl> Signed-off-by: NMauro Carvalho Chehab <mchehab@redhat.com>
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