1. 23 2月, 2016 2 次提交
  2. 16 2月, 2016 1 次提交
  3. 11 1月, 2016 23 次提交
  4. 14 5月, 2014 1 次提交
  5. 13 6月, 2013 1 次提交
  6. 16 3月, 2012 1 次提交
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      device.h: audit and cleanup users in main include dir · 313162d0
      Paul Gortmaker 提交于
      The <linux/device.h> header includes a lot of stuff, and
      it in turn gets a lot of use just for the basic "struct device"
      which appears so often.
      
      Clean up the users as follows:
      
      1) For those headers only needing "struct device" as a pointer
      in fcn args, replace the include with exactly that.
      
      2) For headers not really using anything from device.h, simply
      delete the include altogether.
      
      3) For headers relying on getting device.h implicitly before
      being included themselves, now explicitly include device.h
      
      4) For files in which doing #1 or #2 uncovers an implicit
      dependency on some other header, fix by explicitly adding
      the required header(s).
      
      Any C files that were implicitly relying on device.h to be
      present have already been dealt with in advance.
      
      Total removals from #1 and #2: 51.  Total additions coming
      from #3: 9.  Total other implicit dependencies from #4: 7.
      
      As of 3.3-rc1, there were 110, so a net removal of 42 gives
      about a 38% reduction in device.h presence in include/*
      Signed-off-by: NPaul Gortmaker <paul.gortmaker@windriver.com>
      313162d0
  7. 22 3月, 2011 4 次提交
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      [media] media: Links setup · 97548ed4
      Laurent Pinchart 提交于
      Create the following ioctl and implement it at the media device level to
      setup links.
      
      - MEDIA_IOC_SETUP_LINK: Modify the properties of a given link
      
      The only property that can currently be modified is the ENABLED link
      flag to enable/disable a link. Links marked with the IMMUTABLE link flag
      can not be enabled or disabled.
      
      Enabling or disabling a link has effects on entities' use count. Those
      changes are automatically propagated through the graph.
      Signed-off-by: NLaurent Pinchart <laurent.pinchart@ideasonboard.com>
      Signed-off-by: NStanimir Varbanov <svarbanov@mm-sol.com>
      Signed-off-by: NSakari Ailus <sakari.ailus@iki.fi>
      Acked-by: NHans Verkuil <hverkuil@xs4all.nl>
      Signed-off-by: NMauro Carvalho Chehab <mchehab@redhat.com>
      97548ed4
    • L
      [media] media: Entity use count · 503c3d82
      Laurent Pinchart 提交于
      Due to the wide differences between drivers regarding power management
      needs, the media controller does not implement power management.
      However, the media_entity structure includes a use_count field that
      media drivers can use to track the number of users of every entity for
      power management needs.
      
      The use_count field is owned by media drivers and must not be touched by
      entity drivers. Access to the field must be protected by the media
      device graph_mutex lock.
      Signed-off-by: NLaurent Pinchart <laurent.pinchart@ideasonboard.com>
      Acked-by: NHans Verkuil <hverkuil@xs4all.nl>
      Signed-off-by: NMauro Carvalho Chehab <mchehab@redhat.com>
      503c3d82
    • L
      [media] media: Entities, pads and links · 53e269c1
      Laurent Pinchart 提交于
      As video hardware pipelines become increasingly complex and
      configurable, the current hardware description through v4l2 subdevices
      reaches its limits. In addition to enumerating and configuring
      subdevices, video camera drivers need a way to discover and modify at
      runtime how those subdevices are connected. This is done through new
      elements called entities, pads and links.
      
      An entity is a basic media hardware building block. It can correspond to
      a large variety of logical blocks such as physical hardware devices
      (CMOS sensor for instance), logical hardware devices (a building block
      in a System-on-Chip image processing pipeline), DMA channels or physical
      connectors.
      
      A pad is a connection endpoint through which an entity can interact with
      other entities. Data (not restricted to video) produced by an entity
      flows from the entity's output to one or more entity inputs. Pads should
      not be confused with physical pins at chip boundaries.
      
      A link is a point-to-point oriented connection between two pads, either
      on the same entity or on different entities. Data flows from a source
      pad to a sink pad.
      
      Links are stored in the source entity. To make backwards graph walk
      faster, a copy of all links is also stored in the sink entity. The copy
      is known as a backlink and is only used to help graph traversal.
      
      The entity API is made of three functions:
      
      - media_entity_init() initializes an entity. The caller must provide an
      array of pads as well as an estimated number of links. The links array
      is allocated dynamically and will be reallocated if it grows beyond the
      initial estimate.
      
      - media_entity_cleanup() frees resources allocated for an entity. It
      must be called during the cleanup phase after unregistering the entity
      and before freeing it.
      
      - media_entity_create_link() creates a link between two entities. An
      entry in the link array of each entity is allocated and stores pointers
      to source and sink pads.
      
      When a media device is unregistered, all its entities are unregistered
      automatically.
      
      The code is based on Hans Verkuil <hverkuil@xs4all.nl> initial work.
      Signed-off-by: NLaurent Pinchart <laurent.pinchart@ideasonboard.com>
      Signed-off-by: NSakari Ailus <sakari.ailus@iki.fi>
      Acked-by: NHans Verkuil <hverkuil@xs4all.nl>
      Signed-off-by: NMauro Carvalho Chehab <mchehab@redhat.com>
      53e269c1
    • L
      [media] media: Media device · 176fb0d1
      Laurent Pinchart 提交于
      The media_device structure abstracts functions common to all kind of
      media devices (v4l2, dvb, alsa, ...). It manages media entities and
      offers a userspace API to discover and configure the media device
      internal topology.
      Signed-off-by: NLaurent Pinchart <laurent.pinchart@ideasonboard.com>
      Acked-by: NHans Verkuil <hverkuil@xs4all.nl>
      Signed-off-by: NMauro Carvalho Chehab <mchehab@redhat.com>
      176fb0d1