1. 15 7月, 2009 1 次提交
  2. 03 6月, 2009 1 次提交
  3. 18 1月, 2009 1 次提交
  4. 10 12月, 2008 1 次提交
    • A
      [MTD] update internal API to support 64-bit device size · 69423d99
      Adrian Hunter 提交于
      MTD internal API presently uses 32-bit values to represent
      device size.  This patch updates them to 64-bits but leaves
      the external API unchanged.  Extending the external API
      is a separate issue for several reasons.  First, no one
      needs it at the moment.  Secondly, whether the implementation
      is done with IOCTLs, sysfs or both is still debated.  Thirdly
      external API changes require the internal API to be accepted
      first.
      
      Note that although the MTD API will be able to support 64-bit
      device sizes, existing drivers do not and are not required
      to do so, although NAND base has been updated.
      
      In general, changing from 32-bit to 64-bit values cause little
      or no changes to the majority of the code with the following
      exceptions:
          	- printk message formats
          	- division and modulus of 64-bit values
          	- NAND base support
      	- 32-bit local variables used by mtdpart and mtdconcat
      	- naughtily assuming one structure maps to another
      	in MEMERASE ioctl
      Signed-off-by: NAdrian Hunter <ext-adrian.hunter@nokia.com>
      Signed-off-by: NArtem Bityutskiy <Artem.Bityutskiy@nokia.com>
      Signed-off-by: NDavid Woodhouse <David.Woodhouse@intel.com>
      69423d99
  5. 24 7月, 2008 3 次提交
  6. 17 4月, 2008 1 次提交
  7. 27 12月, 2007 1 次提交
  8. 18 7月, 2007 1 次提交
  9. 27 4月, 2007 2 次提交
    • A
      UBI: remove unused variable · d468a030
      Artem Bityutskiy 提交于
      Signed-off-by: NArtem Bityutskiy <Artem.Bityutskiy@nokia.com>
      d468a030
    • A
      UBI: Unsorted Block Images · 801c135c
      Artem B. Bityutskiy 提交于
      UBI (Latin: "where?") manages multiple logical volumes on a single
      flash device, specifically supporting NAND flash devices. UBI provides
      a flexible partitioning concept which still allows for wear-levelling
      across the whole flash device.
      
      In a sense, UBI may be compared to the Logical Volume Manager
      (LVM). Whereas LVM maps logical sector numbers to physical HDD sector
      numbers, UBI maps logical eraseblocks to physical eraseblocks.
      
      More information may be found at
      http://www.linux-mtd.infradead.org/doc/ubi.html
      
      Partitioning/Re-partitioning
      
        An UBI volume occupies a certain number of erase blocks. This is
        limited by a configured maximum volume size, which could also be
        viewed as the partition size. Each individual UBI volume's size can
        be changed independently of the other UBI volumes, provided that the
        sum of all volume sizes doesn't exceed a certain limit.
      
        UBI supports dynamic volumes and static volumes. Static volumes are
        read-only and their contents are protected by CRC check sums.
      
      Bad eraseblocks handling
      
        UBI transparently handles bad eraseblocks. When a physical
        eraseblock becomes bad, it is substituted by a good physical
        eraseblock, and the user does not even notice this.
      
      Scrubbing
      
        On a NAND flash bit flips can occur on any write operation,
        sometimes also on read. If bit flips persist on the device, at first
        they can still be corrected by ECC, but once they accumulate,
        correction will become impossible. Thus it is best to actively scrub
        the affected eraseblock, by first copying it to a free eraseblock
        and then erasing the original. The UBI layer performs this type of
        scrubbing under the covers, transparently to the UBI volume users.
      
      Erase Counts
      
        UBI maintains an erase count header per eraseblock. This frees
        higher-level layers (like file systems) from doing this and allows
        for centralized erase count management instead. The erase counts are
        used by the wear-levelling algorithm in the UBI layer. The algorithm
        itself is exchangeable.
      
      Booting from NAND
      
        For booting directly from NAND flash the hardware must at least be
        capable of fetching and executing a small portion of the NAND
        flash. Some NAND flash controllers have this kind of support. They
        usually limit the window to a few kilobytes in erase block 0. This
        "initial program loader" (IPL) must then contain sufficient logic to
        load and execute the next boot phase.
      
        Due to bad eraseblocks, which may be randomly scattered over the
        flash device, it is problematic to store the "secondary program
        loader" (SPL) statically. Also, due to bit-flips it may become
        corrupted over time. UBI allows to solve this problem gracefully by
        storing the SPL in a small static UBI volume.
      
      UBI volumes vs. static partitions
      
        UBI volumes are still very similar to static MTD partitions:
      
          * both consist of eraseblocks (logical eraseblocks in case of UBI
            volumes, and physical eraseblocks in case of static partitions;
          * both support three basic operations - read, write, erase.
      
        But UBI volumes have the following advantages over traditional
        static MTD partitions:
      
          * there are no eraseblock wear-leveling constraints in case of UBI
            volumes, so the user should not care about this;
          * there are no bit-flips and bad eraseblocks in case of UBI volumes.
      
        So, UBI volumes may be considered as flash devices with relaxed
        restrictions.
      
      Where can it be found?
      
        Documentation, kernel code and applications can be found in the MTD
        gits.
      
      What are the applications for?
      
        The applications help to create binary flash images for two purposes: pfi
        files (partial flash images) for in-system update of UBI volumes, and plain
        binary images, with or without OOB data in case of NAND, for a manufacturing
        step. Furthermore some tools are/and will be created that allow flash content
        analysis after a system has crashed..
      
      Who did UBI?
      
        The original ideas, where UBI is based on, were developed by Andreas
        Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
        were involved too. The implementation of the kernel layer was done by Artem
        B. Bityutskiy. The user-space applications and tools were written by Oliver
        Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
        Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
        a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
        Schmidt made some testing work as well as core functionality improvements.
      Signed-off-by: NArtem B. Bityutskiy <dedekind@linutronix.de>
      Signed-off-by: NFrank Haverkamp <haver@vnet.ibm.com>
      801c135c