- 29 10月, 2017 8 次提交
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由 Rob Clark 提交于
It's only likely to paper over bugs. Unlike the gpu, where we want to keep things alive a bit longer in expectation of the next frame's submit, when the display is shut down we can power off immediately. Signed-off-by: NRob Clark <robdclark@gmail.com> Acked-by: NArchit Taneja <architt@codeaurora.org>
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由 Rob Clark 提交于
Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Note we need to move update_fences() to after msm_rd_dump_submit(), otherwise the bo's referenced by the submit may no longer be valid. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
We need this if we want to dump the submit after cleanup (ie. from hang or fault). But in the backoff/unpin case we want to clear them. So add a flag so we can skip clearing the IOVAs in at cleanup. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
For faults or hangs, it is nice to be able to include a bit more information. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Split into two instances, the existing $debugfs/rd which continues to dump all submits, and $debugfs/hangrd which will be used to dump just submits that cause gpu hangs (and eventually faults, but that will require some iommu framework enhancements). Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Prep work for adding a debugfs file that dumps just submits which trigger hangs/faults. In this case the bo may already be in the MADV_DONTNEED state, but will be still on the active list (since the submit hasn't completed yet). So the normal check that the bo is in the WILLNEED state does not apply. (But of course the bo should definitely not be in the PURGED state!) Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Now that freedreno gallium driver defaults to using submit_queue task (render reordering), just showing task->comm is not so useful (ie. it is always "flush_queue:0"), so also dump the cmdline. This should also be more useful for piglit/shader_runner. Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 28 10月, 2017 20 次提交
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由 Jordan Crouse 提交于
Currently the rd dump avoids any buffers marked as WRITE under the assumption that the contents are not interesting. While it is true that the contents are uninteresting we should still print the iova and size for all buffers so that any listening replay tools can correctly construct the submission. Print the header for all buffers but only dump the contents for buffers marked as READ. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
Recent changes to locking have rendered struct_mutex_task unused. Unused since 0e08270a. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
Implement preemption for A5XX targets - this allows multiple ringbuffers for different priorities with automatic preemption of a lower priority ringbuffer if a higher one is ready. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
We use a global ringbuffer size and block size for all targets and at least for 5XX preemption we need to know the value the RB_CNTL in several locations so it makes sense to calculate it once and use it everywhere. The only monkey wrench is that we need to disable the RPTR shadow for A430 targets but that only needs to be done once and doesn't affect A5XX so we can or in the value at init time. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
Add a shadow pointer to track the current command being written into the ring. Don't commit it as 'cur' until the command is submitted. Because 'cur' is used to construct the software copy of the wptr this ensures that somebody peeking in on the ring doesn't assume that a command is inflight while it is being written. This isn't a huge deal with a single ring (though technically the hangcheck could assume the system is prematurely busy when it isn't) but it will be rather important for preemption where the decision to preempt is based on a non-empty ringbuffer. Without a shadow an aggressive preemption scheme could assume that the ringbuffer is non empty and switch to it before the CPU is done writing the command and boom. Even though preemption won't be supported for all targets because of the way the code is organized it is simpler to make this generic for all targets. The extra load for non-preemption targets should be minimal. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
In order to manage ringbuffer priority to its fullest userspace should know how many ringbuffers it has to work with. Add a parameter to return the number of active rings. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
Add the infrastructure to support the idea of multiple ringbuffers. Assign each ringbuffer an id and use that as an index for the various ring specific operations. The biggest delta is to support legacy fences. Each fence gets its own sequence number but the legacy functions expect to use a unique integer. To handle this we return a unique identifier for each submission but map it to a specific ring/sequence under the covers. Newer users use a dma_fence pointer anyway so they don't care about the actual sequence ID or ring. The actual mechanics for multiple ringbuffers are very target specific so this code just allows for the possibility but still only defines one ringbuffer for each target family. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
When we move to multiple ringbuffers we're going to store the data in the memptrs on a per-ring basis. In order to prepare for that move the current memptrs from the adreno namespace into msm_gpu. This is way cleaner and immediately lets us kill off some sub functions so there is much less cost later when we do move to per-ring structs. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
Currently the behavior of a command stream is provided by the user application during submission and the application is expected to internally maintain the settings for each 'context' or 'rendering queue' and specify the correct ones. This works okay for simple cases but as applications become more complex we will want to set context specific flags and do various permission checks to allow certain contexts to enable additional privileges. Add kernel-side submit queues to be analogous to 'contexts' or 'rendering queues' on the application side. Each file descriptor instance will maintain its own list of queues. Queues cannot be shared between file descriptors. For backwards compatibility context id '0' is defined as a default context specifying no priority and no special flags. This is intended to be the usual configuration for 99% of applications so that a garden variety application can function correctly without creating a queue. Only those applications requiring the specific benefit of different queues need create one. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
We already have, as a result of upstreaming the gpu bindings, msm_clk_get() which will try to get the clock both without and with a "_clk" suffix. Use this in HDMI code so we can drop the "_clk" suffix in bindings while maintaing backwards compatibility. Signed-off-by: NRob Clark <robdclark@gmail.com> Reviewed-by: NSean Paul <seanpaul@chromium.org>
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由 Rob Clark 提交于
We already have, as a result of upstreaming the gpu bindings, msm_clk_get() which will try to get the clock both without and with a "_clk" suffix. Use this in eDP code so we can drop the "_clk" suffix in bindings while maintaing backwards compatibility. Signed-off-by: NRob Clark <robdclark@gmail.com> Reviewed-by: NSean Paul <seanpaul@chromium.org>
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由 Rob Clark 提交于
We already have, as a result of upstreaming the gpu bindings, msm_clk_get() which will try to get the clock both without and with a "_clk" suffix. Use this in DSI code so we can drop the "_clk" suffix in bindings while maintaing backwards compatibility. Signed-off-by: NRob Clark <robdclark@gmail.com> Reviewed-by: NSean Paul <seanpaul@chromium.org>
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由 Rob Clark 提交于
This is useful to see in the log, without requiring drm.debug. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
When firmware was added to linux-firmware, it was put in a qcom sub- directory, unlike what we'd been using before. For a300_pfp.fw and a300_pm4.fw symlinks were created, but we'd prefer not to have to do this in the future. So add support to look in both places when loading firmware. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Prep work for the next patch. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Previously, in an effort to defer initializing the gpu until firmware was available (ie. rootfs mounted), the gpu was not loaded at when the subdevice was bound. Which resulted that clks/etc were requested in a place that devm couldn't really help unwind if something failed. Instead move request_firmware() to gpu->hw_init() and construct the gpu earlier in adreno_bind(). To avoid the rest of the driver needing to be aware of a gpu that hasn't managed to load firmware and hw_init() yet, stash the gpu ptr in the adreno device's drvdata, and don't set priv->gpu() until hw_init() succeeds. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Archit Taneja 提交于
This was used as a placeholder. It was never really input to the MDSS/HDMI clocks. Signed-off-by: NArchit Taneja <architt@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
We need to call reservation_object_reserve_shared() in both cases, but this wasn't happening in the _NO_IMPLICIT submit case. Fixes: f0a42bb5 ("drm/msm: submit support for in-fences") Reported-by: NJordan Crouse <jcrouse@codeaurora.org> Signed-off-by: NRob Clark <robdclark@gmail.com>
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- 11 10月, 2017 1 次提交
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由 Aishwarya Pant 提交于
pipe is an unsigned int and less than zero comparison for unsigned values is always false. Detected using the following cocci script: @@ unsigned int i; @@ * i < 0 Signed-off-by: NAishwarya Pant <aishpant@gmail.com> Reviewed-by: NRob Clark <robdclark@gmail.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20171010184207.iv3dinrtwvbv7fei@aishwarya
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- 14 9月, 2017 1 次提交
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由 Michal Hocko 提交于
GFP_TEMPORARY was introduced by commit e12ba74d ("Group short-lived and reclaimable kernel allocations") along with __GFP_RECLAIMABLE. It's primary motivation was to allow users to tell that an allocation is short lived and so the allocator can try to place such allocations close together and prevent long term fragmentation. As much as this sounds like a reasonable semantic it becomes much less clear when to use the highlevel GFP_TEMPORARY allocation flag. How long is temporary? Can the context holding that memory sleep? Can it take locks? It seems there is no good answer for those questions. The current implementation of GFP_TEMPORARY is basically GFP_KERNEL | __GFP_RECLAIMABLE which in itself is tricky because basically none of the existing caller provide a way to reclaim the allocated memory. So this is rather misleading and hard to evaluate for any benefits. I have checked some random users and none of them has added the flag with a specific justification. I suspect most of them just copied from other existing users and others just thought it might be a good idea to use without any measuring. This suggests that GFP_TEMPORARY just motivates for cargo cult usage without any reasoning. I believe that our gfp flags are quite complex already and especially those with highlevel semantic should be clearly defined to prevent from confusion and abuse. Therefore I propose dropping GFP_TEMPORARY and replace all existing users to simply use GFP_KERNEL. Please note that SLAB users with shrinkers will still get __GFP_RECLAIMABLE heuristic and so they will be placed properly for memory fragmentation prevention. I can see reasons we might want some gfp flag to reflect shorterm allocations but I propose starting from a clear semantic definition and only then add users with proper justification. This was been brought up before LSF this year by Matthew [1] and it turned out that GFP_TEMPORARY really doesn't have a clear semantic. It seems to be a heuristic without any measured advantage for most (if not all) its current users. The follow up discussion has revealed that opinions on what might be temporary allocation differ a lot between developers. So rather than trying to tweak existing users into a semantic which they haven't expected I propose to simply remove the flag and start from scratch if we really need a semantic for short term allocations. [1] http://lkml.kernel.org/r/20170118054945.GD18349@bombadil.infradead.org [akpm@linux-foundation.org: fix typo] [akpm@linux-foundation.org: coding-style fixes] [sfr@canb.auug.org.au: drm/i915: fix up] Link: http://lkml.kernel.org/r/20170816144703.378d4f4d@canb.auug.org.au Link: http://lkml.kernel.org/r/20170728091904.14627-1-mhocko@kernel.orgSigned-off-by: NMichal Hocko <mhocko@suse.com> Signed-off-by: NStephen Rothwell <sfr@canb.auug.org.au> Acked-by: NMel Gorman <mgorman@suse.de> Acked-by: NVlastimil Babka <vbabka@suse.cz> Cc: Matthew Wilcox <willy@infradead.org> Cc: Neil Brown <neilb@suse.de> Cc: "Theodore Ts'o" <tytso@mit.edu> Signed-off-by: NAndrew Morton <akpm@linux-foundation.org> Signed-off-by: NLinus Torvalds <torvalds@linux-foundation.org>
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- 23 8月, 2017 10 次提交
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由 Arnd Bergmann 提交于
When CONFIG_PM is disabled, we get harmless warnings about unused functions: drivers/gpu/drm/msm/mdp/mdp5/mdp5_kms.c:1025:12: error: 'mdp5_runtime_resume' defined but not used [-Werror=unused-function] static int mdp5_runtime_resume(struct device *dev) ^~~~~~~~~~~~~~~~~~~ drivers/gpu/drm/msm/mdp/mdp5/mdp5_kms.c:1015:12: error: 'mdp5_runtime_suspend' defined but not used [-Werror=unused-function] static int mdp5_runtime_suspend(struct device *dev) ^~~~~~~~~~~~~~~~~~~~ This marks both functions as __maybe_unused so the compiler can drop them silently. Fixes: d68fe15b ("drm/msm/mdp5: Use runtime PM get/put API instead of toggling clocks") Signed-off-by: NArnd Bergmann <arnd@arndb.de> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Arnd Bergmann 提交于
A cleanup left behind an unused variable that we have to remove in order to avoid this harmless warning: drivers/gpu/drm/msm/adreno/a5xx_gpu.c: In function 'a5xx_zap_shader_init': drivers/gpu/drm/msm/adreno/a5xx_gpu.c:493:19: error: unused variable 'a5xx_gpu' [-Werror=unused-variable] Fixes: 8d6f0827 ("drm/msm: Remove uneeded platform dev members") Signed-off-by: NArnd Bergmann <arnd@arndb.de> Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Not needed outside of mdp5_crtc.c. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Only needed in msm_fb.c so don't export it. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
We'll later want to re-use this for state-readback when bootloader enables display, so that we can create an fb for the initial plane->state->fb. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
The drm_framebuffer is refcnt'd these days and will unref the underlying bo as needed. So we can simplify a little. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
At least for debugging it is nice to have an easy way to force the driver not to load. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Accessing registers for an unclocked block is an insta-reboot on snapdragon devices. So add a bit of logic to track the enable_count so we can WARN_ON() unclocked register writes. This makes it much easier to track down mistakes. Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Rob Clark 提交于
Signed-off-by: NRob Clark <robdclark@gmail.com>
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由 Jordan Crouse 提交于
Nearly all of the buffer allocations for kernel allocate an buffer object, virtual address and GPU iova at the same time. Make a helper function to handle the details. Signed-off-by: NJordan Crouse <jcrouse@codeaurora.org> [dropped msm_fbdev conversion to new helper, since it interferes with display-handover work, where we want to separate allocation and mapping] Signed-off-by: NRob Clark <robdclark@gmail.com>
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