- 31 3月, 2010 1 次提交
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由 Alex Deucher 提交于
Look up i2c bus in the power table and expose it. You'll need to load a hwmon driver for any chips on the bus, this patch just exposes the bus. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com>
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- 15 3月, 2010 30 次提交
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由 Daniel Vetter 提交于
This just an example to show what radeon_asic.h might be good for. Before Jerome kills it ;) Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Daniel Vetter 提交于
In essence this creates a home for all asic specific declarations in radeon_asic.h Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Daniel Vetter 提交于
No one cares about it, so set it to void. Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Daniel Vetter 提交于
With these static structs gone, radeon_asic.h is a real header file and can be used as such. Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Daniel Vetter 提交于
And move asic init plus a few related functions from radeon_device.c to it. This file will hold all the asic structures in the future, but atm they're still stuck in radeon_asic.h. Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com> Cc: stable@kernel.org Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Zhao Yakui 提交于
Now the EDID property will be updated when the corresponding EDID can be obtained from the external display device. But after the external device is plugged-out, the EDID property is not updated. In such case we still get the corresponding EDID property although it is already detected as disconnected. https://bugs.freedesktop.org/show_bug.cgi?id=26743Signed-off-by: NZhao Yakui <yakui.zhao@intel.com> Signed-off-by: NZhenyu Wang <zhenyuw@linux.intel.com> Cc: stable@kernel.org Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Randy Dunlap 提交于
vmwfgx uses framebuffer interfaces, so it should depend on FB. Otherwise it has these build errors (e.g., when CONFIG_FB=m): drivers/built-in.o: In function `vmw_fb_close': (.text+0x97713): undefined reference to `unregister_framebuffer' drivers/built-in.o: In function `vmw_fb_close': (.text+0x97754): undefined reference to `framebuffer_release' drivers/built-in.o: In function `vmw_fb_init': (.text+0x97e1c): undefined reference to `framebuffer_alloc' drivers/built-in.o: In function `vmw_fb_init': (.text+0x9838d): undefined reference to `register_framebuffer' drivers/built-in.o: In function `vmw_fb_init': (.text+0x9842a): undefined reference to `framebuffer_release' Signed-off-by: NRandy Dunlap <randy.dunlap@oracle.com> Signed-off-by: NAndrew Morton <akpm@linux-foundation.org> Acked-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Robert P. J. Day 提交于
Replace sequential calls to kobject_init() and kobject_add() with the combo wrapper kobject_init_and_add(), which provides the same semantics. Signed-off-by: NRobert P. J. Day <rpjday@crashcourse.ca> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Dave Airlie 提交于
Now that the drm core can do this, lets just use it, split the code out so TTM doesn't have to drag all of drmP.h in. Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Rafał Miłecki 提交于
Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Rafał Miłecki 提交于
We tried to implement interruptible waiting with timeout (it was broken anyway) which was not a good idea as explained by Andrew. It's possible to avoid using additional variable but actually it inroduces using more complex in-kernel tools. So simply add one variable for condition. Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
R6xx+ cards need to use the 3D engine to blit data which requires quite a bit of hw state setup. Rather than pull the whole 3D driver (which normally generates the 3D state) into the DRM, we opt to use statically generated state tables. The regsiter state and shaders were hand generated to support blitting functionality. See the 3D driver or documentation for descriptions of the registers and shader instructions. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Rafał Miłecki 提交于
We still have many magic numbers in HDMI/audio to define Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Rafał Miłecki 提交于
Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Rafał Miłecki 提交于
Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Rafał Miłecki 提交于
Older GPUs are little different, HDMI blocks are not hard-wired, but routable. We should just find some free HDMI block and route it to choosen encoder. In case of RS6x0 there is only one HDMI block, we don't enable HDMI on RS6x00 yet however. Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Rafał Miłecki 提交于
We almost always used first HDMI block for first encoder and second for sencod. Exception was KLDSCP_LVTMA. Analyzing code picking DIG encoder shows the same behaviour. It shows HDMI block are related to DIGs, which relation we now use. Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Rafał Miłecki 提交于
We already know same offsets are used for different encoders/transmitters, so just numeric them instead naming incorrectly. Additionaly we found additional registers needed for RV770+ Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
based on ddx patch from Matthias Hopf. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
fixing the i2c prescale in the last patch gets it working on r1xx. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
Should fix fdo bug 26430 Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
use the i2c pads to drive SDA Possible fix for fdo bug 26430 Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
Based on ddx patch by Andrzej Hajda. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Cc: stable@kernel.org Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
Adjust modeset ordering to fix spread spectrum. The spread spectrum command table relies on the crtc routing to already be set in order to work properly on some asics. Should fix fdo bug 25741. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
The bios has alternate pll output limits for LCD panels. If available, use these for pll divider calculations. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
The atom spread spectrum table does not always disable ss. Explicitly disable it and then use the atom table to enable later if needed (currently only used for LVDS). Fixes display issues on some systems. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Cc: stable@kernel.org Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Ben Skeggs 提交于
Intended to be used as a workaround in cases where we falsely detect that a TV is connected when it's not. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Francisco Jerez 提交于
VRAM->system is a synchronous operation: it involves scheduling a VRAM->TT DMA transfer and stalling the CPU until it's finished so that we can unbind the new memory from the translation tables. VRAM->TT can always be performed asynchronously, even if TT is already full and we have to move something out of it. Additionally, allowing VRAM->system behaves badly under heavy memory pressure because once we run out of TT, stuff starts to be moved back and forth between VRAM and system, and the TT contents are hardly renewed. Signed-off-by: NFrancisco Jerez <currojerez@riseup.net> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Jerome Glisse 提交于
In somecase the atombios code might lead to infinite loop because the GPU is in broken state, this patch track the jump history and will abort atombios execution if we are stuck executing the same jump for more than 1sec. Note that otherwise in some case we might enter an infinite loop in the kernel context which is bad. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 10 3月, 2010 9 次提交
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由 Ben Skeggs 提交于
The connector table index in the DCB entry for each output type is an index into the connector table, and does *not* necessarily match up with what was previously called "index" in the connector table entries themselves. Not real sure what that index is exactly, renamed to "index2" as we still use it to prevent creating multiple TV connectors. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Maarten Maathuis 提交于
- This is useful for vram pushbuffers that are write combined. - pre-nv50 has one too (in WRITE_PUT). Signed-off-by: NMaarten Maathuis <madman2003@gmail.com> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Maarten Maathuis 提交于
- In case of suspend lockups it's nice to know it happened in nouveau. Signed-off-by: NMaarten Maathuis <madman2003@gmail.com> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Francisco Jerez 提交于
The calculated values were a little bit off (~16 clocks), the only effect it could have had is a slightly offset image with respect to the blob on analog outputs (bug 26790). Signed-off-by: NFrancisco Jerez <currojerez@riseup.net> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Marcin Kościelnicki 提交于
This makes nouveau recognise and report more kinds of PGRAPH errors, as well as prevent GPU lockups resulting from some of them. Lots of guesswork was involved and some part of this is probably incorrect. Some potential-lockuop situations are handled by just resetting a whole PGRAPH subunit, which doesn't sound like a "proper" solution, but seems to work just fine... for now. Signed-off-by: NMarcin Kościelnicki <koriakin@0x04.net> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Marcin Kościelnicki 提交于
This will fix races between generated ctxprogs and interrupt handler. Signed-off-by: NMarcin Kościelnicki <koriakin@0x04.net> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Marcin Kościelnicki 提交于
NV50 is nice and has a switch that autoaligns stuff for us. Pre-NV50, we need to align input bitmap width manually. Signed-off-by: NMarcin Kościelnicki <koriakin@0x04.net> Signed-off-by: NFrancisco Jerez <currojerez@riseup.net> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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