- 10 12月, 2016 1 次提交
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由 Boris Brezillon 提交于
The VEC IP is a TV DAC, providing support for PAL and NTSC standards. Signed-off-by: NBoris Brezillon <boris.brezillon@free-electrons.com> Signed-off-by: NEric Anholt <eric@anholt.net>
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- 15 4月, 2016 1 次提交
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由 Eric Anholt 提交于
The DPI interface involves taking a ton of our GPIOs to be used as outputs, and routing display signals over them in parallel. v2: Use display_info.bus_formats[] to replace our custom DT properties. v3: Rebase on V3D documentation changes. v4: Fix rebase detritus from V3D documentation changes. Signed-off-by: NEric Anholt <eric@anholt.net> Acked-by: NRob Herring <robh@kernel.org>
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- 08 12月, 2015 3 次提交
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由 Eric Anholt 提交于
The user submission is basically a pointer to a command list and a pointer to uniforms. We copy those in to the kernel, validate and relocate them, and store the result in a GPU BO which we queue for execution. v2: Drop support for NV shader recs (not necessary for GL), simplify vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style types. Signed-off-by: NEric Anholt <eric@anholt.net>
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由 Eric Anholt 提交于
This is the component of the GPU that does 3D rendering. Signed-off-by: NEric Anholt <eric@anholt.net>
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由 Eric Anholt 提交于
Since we have no MMU, the kernel needs to validate that the submitted shader code won't make any accesses to memory that the user doesn't control, which involves banning some operations (general purpose DMA writes), and tracking where we need to write out pointers for other operations (texture sampling). Once it's validated, we return a GEM BO containing the shader, which doesn't allow mapping for write or exporting to other subsystems. v2: Use __u32-style types. Signed-off-by: NEric Anholt <eric@anholt.net>
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- 21 10月, 2015 1 次提交
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由 Eric Anholt 提交于
This is enough for fbcon and bringing up X using xf86-video-modesetting. It doesn't support the 3D accelerator or power management yet. v2: Drop FB_HELPER select thanks to Archit's patches. Do manual init ordering instead of using the .load hook. Structure registration more like tegra's, but still using the typical "component" code. Drop no-op hooks for atomic_begin and mode_fixup() now that they're optional. Drop sentinel in Makefile. Fix minor style nits I noticed on another reread. v3: Use the new bcm2835 clk driver to manage pixel/HSM clocks instead of having a fixed video mode. Use exynos-style component driver matching instead of devicetree nodes to list the component driver instances. Rename compatibility strings to say bcm2835, and distinguish pv0/1/2. Clean up some h/vsync code, and add in interlaced mode setup. Fix up probe/bind error paths. Use bitops.h macros for vc4_regs.h v4: Include i2c.h, allow building under COMPILE_TEST, drop msleep now that other bugs have been fixed, add timeouts to cpu_relax() loops, rename hpd-gpio to hpd-gpios. Signed-off-by: NEric Anholt <eric@anholt.net> Acked-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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