- 15 5月, 2014 2 次提交
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由 Mika Kuoppala 提交于
These are generated with intel-gpu-tools/tools/null_state_gen v2: Don't use header file for states (Daniel Vetter) v3: Proper URB state size for gen8/GT3 (Damien Lespiau) Tested-by: Kristen Carlson Accardi <kristen@linux.intel.com> (v1) Tested-by: Oscar Mateo <oscar.mateo@intel.com> (v2) Acked-by: NDamien Lespiau <damien.lespiau@intel.com> Signed-off-by: NMika Kuoppala <mika.kuoppala@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Mika Kuoppala 提交于
HW guys say that it is not a cool idea to let device go into rc6 without proper 3d pipeline state. For each new uninitialized context, generate a valid null render state to be run on context creation. This patch introduces a skeleton with empty states. v2: - No need to vmap (Chris Wilson) - use .c files for state (Daniel Vetter) - no need to flush as i915_add_request does it - remove parameter for batch alloc size - don't wait for the init (Ben Widawsky) v3: - move to cpu/gpu (Chris Wilson) Tested-by: Kristen Carlson Accardi <kristen@linux.intel.com> (v1) Tested-by: NOscar Mateo <oscar.mateo@intel.com> Reviewed-by: NDamien Lespiau <damien.lespiau@intel.com> Signed-off-by: NMika Kuoppala <mika.kuoppala@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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