- 08 7月, 2016 40 次提交
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由 David Mao 提交于
- adding amdgpu_cs_bo_status to track total size and total entry count of bo for each submission. - adding amdgpu_ttm_bo_move to track the bo eviction including the size of bo and the location before/after the move Signed-off-by: NDavid Mao <David.Mao@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NChunming Zhou <david1.zhou@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 David Mao 提交于
- adding memory type, prefered heap, allowed heap, and host visible information to the amdgpu_bo_create tracepoint. - adding bo size to the amdgpu_bo_list_set tracepoint. Signed-off-by: NDavid Mao <David.Mao@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NChunming Zhou <david1.zhou@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Tom St Denis 提交于
To make the code more legible various numerical constants have been changed to their #define'ed MASKs. Signed-off-by: NTom St Denis <tom.stdenis@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Xie 提交于
Initialize the variable in a straight-forward way instead of hiding the initialization inside the loop. This can also reduce one function call. Signed-off-by: NAlex Xie <AlexBin.Xie@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Xie 提交于
Use == instead of != in the if statement to make code easier understood Signed-off-by: NAlex Xie <AlexBin.Xie@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Xie 提交于
Add comment to describe some variables otherwise. Signed-off-by: NAlex Xie <AlexBin.Xie@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Chunming Zhou 提交于
Re-enable bus mastering after GPU reset. We disable it at the top of these functions, so balance them by re-enabling it. Signed-off-by: NChunming Zhou <David1.Zhou@amd.com> eviewed-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Chunming Zhou 提交于
So we know whether or not the reset succeeded. Signed-off-by: NChunming Zhou <David1.Zhou@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
vm_flush() now comes directly after vm_grab_id(). Acked-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NChristian König <christian.koenig@amd.com> Acked-by: NChunming Zhou <david1.zhou@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Just wait for any fence to become available, instead of waiting for the last entry of the LRU. Acked-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NChristian König <christian.koenig@amd.com> Acked-by: NChunming Zhou <david1.zhou@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
This fixes a fairness problem with the GPU scheduler. VM having lot of jobs could previously starve VM with less jobs. Acked-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NChristian König <christian.koenig@amd.com> Acked-by: NChunming Zhou <david1.zhou@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Prefer to use a VMIDs which are idle on the ring we want to submit to. This also removes bubbling idle VMIDs up on the LRU, which is actually not beneficial. Acked-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NChristian König <christian.koenig@amd.com> Acked-by: NChunming Zhou <david1.zhou@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Check if the sync object is idle depending on the ring a submission works with. Acked-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NChristian König <christian.koenig@amd.com> Acked-by: NChunming Zhou <david1.zhou@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Stop hiding bugs, instead print a proper error when the scheduler doesn't handle all dependencies. Acked-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NChristian König <christian.koenig@amd.com> Acked-by: NChunming Zhou <david1.zhou@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Make it two events, one for the job being scheduled and one when it is finished. Acked-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NChristian König <christian.koenig@amd.com> Acked-by: NChunming Zhou <david1.zhou@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
It's not obvious what it should do. Acked-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NChristian König <christian.koenig@amd.com> Acked-by: NChunming Zhou <david1.zhou@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Tom St Denis 提交于
Signed-off-by: NTom St Denis <tom.stdenis@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Tom St Denis 提交于
Signed-off-by: NTom St Denis <tom.stdenis@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Tom St Denis 提交于
Signed-off-by: NTom St Denis <tom.stdenis@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Tom St Denis 提交于
Enable all relevant CG flags for Stoney parts. Signed-off-by: NTom St Denis <tom.stdenis@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Tom St Denis 提交于
According to the bringup code ST/CZ share the RLC ENTER/EXIT logic. Tested on my ST board. Signed-off-by: NTom St Denis <tom.stdenis@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Nicolai Hähnle 提交于
They allow disabling clock and power gating from the kernel command line, which hopefully helps with diagnosing problems in the field. Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NNicolai Hähnle <Nicolai.Haehnle@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Tom St Denis 提交于
Add tracepoints to the MMIO read/write so we can log MMIO traffic. Signed-off-by: NTom St Denis <tom.stdenis@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 yanyang1 提交于
The non-powerplay code handles this directly. Do it in cgs for powerplay. Signed-off-by: Nyanyang1 <Young.Yang@amd.com> Reviewed-by: Rex Zhu Rex.Zhu@amd.com Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
Was missing the calls to fini. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
Until Dave's patch to support the new hybrid gfx ACPI method goes upstream, we can fallback to the old ATPX method which seems to still work. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
Until Dave's patch to support the new hybrid gfx ACPI method goes upstream, we can fallback to the old ATPX method which seems to still work. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Chunming Zhou 提交于
so that we could actually reset the GPU when it hangs. Signed-off-by: NChunming Zhou <David1.Zhou@amd.com> Reviewed-by: NJunwei Zhang <Jerry.Zhang@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Monk Liu 提交于
debugfs file added but not released after driver unloaded Signed-off-by: NMonk Liu <Monk.Liu@amd.com> Reviewed-by: NChunming Zhou <david1.zhou@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Tom St Denis 提交于
If a user tries to read a non-multiple of 4 bytes it would have read until the end of the ring potentially crashing the user task. Signed-off-by: NTom St Denis <tom.stdenis@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Tom St Denis 提交于
They now emit ring data in binary which will be read/written by the userspace tool umr shortly. Signed-off-by: NTom St Denis <tom.stdenis@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
The ATPX power control method does this for you. Reviewed-by: NHawking Zhang <Hawking.Zhang@amd.com> Acked-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
The platform d3 cold is used to power down the dGPU. Reviewed-by: NHawking Zhang <Hawking.Zhang@amd.com> Acked-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
hybrid graphics in this case refers to systems which use the new platform d3 cold ACPI methods as opposed to ATPX for dGPU power control. Reviewed-by: NHawking Zhang <Hawking.Zhang@amd.com> Acked-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
The ATPX power control method does this for you. Reviewed-by: NHawking Zhang <Hawking.Zhang@amd.com> Acked-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
The platform d3 cold is used to power down the dGPU. Reviewed-by: NHawking Zhang <Hawking.Zhang@amd.com> Acked-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
hybrid graphics in this case refers to systems which use the new platform d3 cold ACPI methods as opposed to ATPX for dGPU power control. Reviewed-by: NHawking Zhang <Hawking.Zhang@amd.com> Acked-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
Now that we handle this correctly, there is no need to force it. Reviewed-by: NHawking Zhang <Hawking.Zhang@amd.com> Acked-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
On PX systems without dGPU power control, use PCI_D3hot. Reviewed-by: NHawking Zhang <Hawking.Zhang@amd.com> Acked-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
The runtime pm sequence is different depending on whether or not the platform supports ATPX dGPU power control. Reviewed-by: NHawking Zhang <Hawking.Zhang@amd.com> Acked-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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