1. 23 8月, 2012 1 次提交
  2. 20 7月, 2012 1 次提交
  3. 27 6月, 2012 3 次提交
  4. 14 6月, 2012 1 次提交
  5. 03 5月, 2012 2 次提交
  6. 17 4月, 2012 3 次提交
  7. 13 4月, 2012 1 次提交
  8. 10 4月, 2012 1 次提交
  9. 03 4月, 2012 1 次提交
  10. 08 3月, 2012 1 次提交
  11. 30 1月, 2012 1 次提交
  12. 14 1月, 2012 1 次提交
  13. 05 1月, 2012 1 次提交
    • R
      drm: add support for private planes · 0a7eb243
      Rob Clark 提交于
      In cases where the scanout hw is sufficiently similar between "overlay"
      and traditional crtc layers, it might be convenient to allow the driver
      to create internal drm_plane helper objects used by the drm_crtc
      implementation, rather than duplicate code between the plane and crtc.
      A private plane is not exposed to userspace.
      Signed-off-by: NRob Clark <rob@ti.com>
      Signed-off-by: NDave Airlie <airlied@redhat.com>
      0a7eb243
  14. 04 1月, 2012 3 次提交
    • J
      drm/i915: add color key support v4 · 8ea30864
      Jesse Barnes 提交于
      Add new ioctls for getting and setting the current destination color
      key.  This allows for simple overlay display control by matching a color
      key value in the primary plane before blending the overlay on top.
      
      v2: remove unnecessary mutex acquire/release around reg accesses
      v3: add support for full color key management
      v4: fix copy & paste bug in snb_get_colorkey
          don't bother checking min/max values against docs as the docs are likely
          wrong (how could we handle 10bpc surface formats?)
      Reviewed-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
      Signed-off-by: NJesse Barnes <jbarnes@virtuousgeek.org>
      8ea30864
    • J
      drm/i915: track sprite coverage and disable primary plane if possible · 175bd420
      Jesse Barnes 提交于
      To save power when the sprite is full screen, we can disable the primary
      plane on the same pipe.  Track the sprite status and enable/disable the
      primary opportunistically.
      
      v2: remove primary plane enable/disable hooks; they're identical
      Reviewed-by: NDaniel Vetter <daniel@ffwll.ch>
      Signed-off-by: NJesse Barnes <jbarnes@virtuousgeek.org>
      Signed-off-by: NKeith Packard <keithp@keithp.com>
      175bd420
    • J
      drm/i915: add SNB and IVB video sprite support v6 · b840d907
      Jesse Barnes 提交于
      The video sprites support various video surface formats natively and can
      handle scaling as well.  So add support for them using the new DRM core
      sprite support functions.
      
      v2: use drm specific fourcc header and defines
      v3: address Daniel's comments:
        - don't take struct mutex around register access (only needed for
          regs in the GT power well)
        - don't hold struct mutex across vblank waits
        - fix up update_plane API (pass obj instead of GTT offset)
        - add interlaced defines for sprite regs
        - drop unnecessary 'reg' variables
        - comment double buffered reg flushing
        Also fix w/h confusion when writing the scaling reg.
      v4: more fixes, address more comments from Daniel, and include Hai's fix
        - prevent divide by zero in scaling calculation (Hai Lan)
        - update to Ville's new DRM_FORMAT_* types
        - fix sprite watermark handling (calc based on CRTC size, separate
          from normal display wm)
        - remove private refcounts now that the fb cleanups handles things
      v5: add linear surface support
      v6: remove color key clearing & setting from update_plane
      
      For this version, I tested DPMS since it came up in the last review;
      DPMS off/on works ok when a video player is working under X, but for
      power saving we'll probably want to do something smarter.  I'll leave
      that for a separate patch on top.  Likewise with the refcounting/fb
      layer handling, which are really separate cleanups.
      Reviewed-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
      Signed-off-by: NJesse Barnes <jbarnes@virtuousgeek.org>
      Signed-off-by: NKeith Packard <keithp@keithp.com>
      b840d907