- 08 4月, 2010 1 次提交
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由 Jerome Glisse 提交于
There is case where we want to be able to wait only for the GPU while not waiting for other buffer to be unreserved. This patch split the no_wait argument all the way down in the whole ttm path so that upper level can decide on what to wait on or not. [airlied: squashed these 4 for bisectability reasons.] drm/radeon/kms: update to TTM no_wait splitted argument drm/nouveau: update to TTM no_wait splitted argument drm/vmwgfx: update to TTM no_wait splitted argument [vmwgfx patch: Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>] Signed-off-by: NJerome Glisse <jglisse@redhat.com> Acked-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 23 2月, 2010 1 次提交
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由 Thomas Hellstrom 提交于
Intercept query commands and apply relocations to their guest pointers. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 25 1月, 2010 1 次提交
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由 Thomas Hellstrom 提交于
Use VRAM whenever there is free space for DMA buffers, but use system GMR memory if using VRAM would cause an eviction. This significantly reduces the guest system memory usage for VMs with a large amount of VRAM allocated. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 23 12月, 2009 2 次提交
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由 Thomas Hellstrom 提交于
Improve the command verifier to catch all occurences of surface handles, and translate to SIDs. This way DMA buffers and 3D surfaces share a common handle space, which makes it possible for the kms code to differentiate. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
Fixes for TTM API change. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 15 12月, 2009 1 次提交
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由 Jakob Bornecrantz 提交于
This commit adds the vmwgfx driver for the VWware Virtual GPU aka SVGA. The driver is under staging the same as Nouveau and Radeon KMS. Hopefully the 2D ioctls are bug free and don't need changing, so that part of the API should be stable. But there there is a pretty big chance that the 3D API will change in the future. Signed-off-by: NThomas Hellström <thellstrom@vmware.com> Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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