1. 23 10月, 2010 3 次提交
  2. 21 8月, 2010 1 次提交
  3. 11 8月, 2010 5 次提交
  4. 28 5月, 2010 4 次提交
  5. 18 12月, 2009 1 次提交
  6. 23 9月, 2009 2 次提交
  7. 30 7月, 2009 1 次提交
    • A
      sdhci: get rid of "frequency too high" flood when using eSDHC · a9e58f25
      Anton Vorontsov 提交于
      Since commit 8dfd0374 ("MMC core: limit
      minimum initialization frequency to 400kHz") MMC core checks for minimum
      frequency, and that causes following messages flood when using eSDHC
      controllers:
      
        ...
        mmc0: Minimum clock frequency too high for identification mode
        mmc0: Minimum clock frequency too high for identification mode
        ...
      
      The warnings are legitimate, since if we'd use 133 MHz clocks for standard
      SDHCI controllers, we'd not able to scale frequency down to 400 kHz.
      
      But eSDHC controllers have a non-standard SD clock management, so we can
      divide clock by 256 * 16, not just 256.
      
      This patch introduces get_min_clock() callback for sdhci core and
      implements it for sdhci-of driver, and thus fixes the issue.
      Signed-off-by: NAnton Vorontsov <avorontsov@ru.mvista.com>
      Cc: Matt Fleming <matt@console-pimps.org>
      Cc: Ian Molton <ian@mnementh.co.uk>
      Cc: "Roberto A. Foglietta" <roberto.foglietta@gmail.com>
      Cc: Pierre Ossman <drzeus@drzeus.cx>
      Signed-off-by: NAndrew Morton <akpm@linux-foundation.org>
      Signed-off-by: NLinus Torvalds <torvalds@linux-foundation.org>
      a9e58f25
  8. 22 6月, 2009 3 次提交
  9. 14 6月, 2009 1 次提交
  10. 04 5月, 2009 1 次提交
  11. 25 3月, 2009 9 次提交
  12. 03 3月, 2009 1 次提交
  13. 19 2月, 2009 1 次提交
  14. 18 2月, 2009 1 次提交
  15. 01 1月, 2009 1 次提交
  16. 12 10月, 2008 1 次提交
  17. 02 8月, 2008 1 次提交
  18. 27 7月, 2008 1 次提交
  19. 23 7月, 2008 1 次提交
  20. 15 7月, 2008 1 次提交
    • P
      sdhci: scatter-gather (ADMA) support · 2134a922
      Pierre Ossman 提交于
      Add support for the scatter-gather DMA mode present on newer controllers.
      As the mode requires 32-bit alignment, non-aligned chunks are handled by
      using a bounce buffer.
      
      Also add some new quirks to handle controllers that have bugs in the
      ADMA engine.
      Signed-off-by: NPierre Ossman <drzeus@drzeus.cx>
      2134a922