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ff4fc365
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ff4fc365
编写于
3月 24, 2009
作者:
T
Takashi Iwai
浏览文件
操作
浏览文件
下载
差异文件
Merge branch 'topic/aoa' into for-linus
上级
e0d2054f
5f17e79c
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
99 addition
and
23 deletion
+99
-23
sound/aoa/aoa-gpio.h
sound/aoa/aoa-gpio.h
+2
-0
sound/aoa/core/gpio-feature.c
sound/aoa/core/gpio-feature.c
+16
-1
sound/aoa/fabrics/layout.c
sound/aoa/fabrics/layout.c
+64
-17
sound/aoa/soundbus/i2sbus/core.c
sound/aoa/soundbus/i2sbus/core.c
+17
-5
未找到文件。
sound/aoa/aoa-gpio.h
浏览文件 @
ff4fc365
...
...
@@ -34,10 +34,12 @@ struct gpio_methods {
void
(
*
set_headphone
)(
struct
gpio_runtime
*
rt
,
int
on
);
void
(
*
set_speakers
)(
struct
gpio_runtime
*
rt
,
int
on
);
void
(
*
set_lineout
)(
struct
gpio_runtime
*
rt
,
int
on
);
void
(
*
set_master
)(
struct
gpio_runtime
*
rt
,
int
on
);
int
(
*
get_headphone
)(
struct
gpio_runtime
*
rt
);
int
(
*
get_speakers
)(
struct
gpio_runtime
*
rt
);
int
(
*
get_lineout
)(
struct
gpio_runtime
*
rt
);
int
(
*
get_master
)(
struct
gpio_runtime
*
rt
);
void
(
*
set_hw_reset
)(
struct
gpio_runtime
*
rt
,
int
on
);
...
...
sound/aoa/core/gpio-feature.c
浏览文件 @
ff4fc365
...
...
@@ -14,7 +14,7 @@
#include <linux/interrupt.h>
#include "../aoa.h"
/* TODO: these are
20
global variables
/* TODO: these are
lots of
global variables
* that aren't used on most machines...
* Move them into a dynamically allocated
* structure and use that.
...
...
@@ -23,6 +23,7 @@
/* these are the GPIO numbers (register addresses as offsets into
* the GPIO space) */
static
int
headphone_mute_gpio
;
static
int
master_mute_gpio
;
static
int
amp_mute_gpio
;
static
int
lineout_mute_gpio
;
static
int
hw_reset_gpio
;
...
...
@@ -32,6 +33,7 @@ static int linein_detect_gpio;
/* see the SWITCH_GPIO macro */
static
int
headphone_mute_gpio_activestate
;
static
int
master_mute_gpio_activestate
;
static
int
amp_mute_gpio_activestate
;
static
int
lineout_mute_gpio_activestate
;
static
int
hw_reset_gpio_activestate
;
...
...
@@ -156,6 +158,7 @@ static int ftr_gpio_get_##name(struct gpio_runtime *rt) \
FTR_GPIO
(
headphone
,
0
);
FTR_GPIO
(
amp
,
1
);
FTR_GPIO
(
lineout
,
2
);
FTR_GPIO
(
master
,
3
);
static
void
ftr_gpio_set_hw_reset
(
struct
gpio_runtime
*
rt
,
int
on
)
{
...
...
@@ -172,6 +175,8 @@ static void ftr_gpio_set_hw_reset(struct gpio_runtime *rt, int on)
hw_reset_gpio
,
v
);
}
static
struct
gpio_methods
methods
;
static
void
ftr_gpio_all_amps_off
(
struct
gpio_runtime
*
rt
)
{
int
saved
;
...
...
@@ -181,6 +186,8 @@ static void ftr_gpio_all_amps_off(struct gpio_runtime *rt)
ftr_gpio_set_headphone
(
rt
,
0
);
ftr_gpio_set_amp
(
rt
,
0
);
ftr_gpio_set_lineout
(
rt
,
0
);
if
(
methods
.
set_master
)
ftr_gpio_set_master
(
rt
,
0
);
rt
->
implementation_private
=
saved
;
}
...
...
@@ -193,6 +200,8 @@ static void ftr_gpio_all_amps_restore(struct gpio_runtime *rt)
ftr_gpio_set_headphone
(
rt
,
(
s
>>
0
)
&
1
);
ftr_gpio_set_amp
(
rt
,
(
s
>>
1
)
&
1
);
ftr_gpio_set_lineout
(
rt
,
(
s
>>
2
)
&
1
);
if
(
methods
.
set_master
)
ftr_gpio_set_master
(
rt
,
(
s
>>
3
)
&
1
);
}
static
void
ftr_handle_notify
(
struct
work_struct
*
work
)
...
...
@@ -231,6 +240,12 @@ static void ftr_gpio_init(struct gpio_runtime *rt)
get_gpio
(
"hw-reset"
,
"audio-hw-reset"
,
&
hw_reset_gpio
,
&
hw_reset_gpio_activestate
);
if
(
get_gpio
(
"master-mute"
,
NULL
,
&
master_mute_gpio
,
&
master_mute_gpio_activestate
))
{
methods
.
set_master
=
ftr_gpio_set_master
;
methods
.
get_master
=
ftr_gpio_get_master
;
}
headphone_detect_node
=
get_gpio
(
"headphone-detect"
,
NULL
,
&
headphone_detect_gpio
,
...
...
sound/aoa/fabrics/layout.c
浏览文件 @
ff4fc365
/*
* Apple Onboard Audio driver -- layout fabric
* Apple Onboard Audio driver -- layout
/machine id
fabric
*
* Copyright 2006 Johannes Berg <johannes@sipsolutions.net>
* Copyright 2006
-2008
Johannes Berg <johannes@sipsolutions.net>
*
* GPL v2, can be found in COPYING.
*
*
* This fabric module looks for sound codecs
* based on the layout-id property in the device tree.
*
* This fabric module looks for sound codecs based on the
* layout-id or device-id property in the device tree.
*/
#include <asm/prom.h>
#include <linux/list.h>
#include <linux/module.h>
...
...
@@ -63,7 +61,7 @@ struct codec_connect_info {
#define LAYOUT_FLAG_COMBO_LINEOUT_SPDIF (1<<0)
struct
layout
{
unsigned
int
layout_id
;
unsigned
int
layout_id
,
device_id
;
struct
codec_connect_info
codecs
[
MAX_CODECS_PER_BUS
];
int
flags
;
...
...
@@ -111,6 +109,10 @@ MODULE_ALIAS("sound-layout-96");
MODULE_ALIAS
(
"sound-layout-98"
);
MODULE_ALIAS
(
"sound-layout-100"
);
MODULE_ALIAS
(
"aoa-device-id-14"
);
MODULE_ALIAS
(
"aoa-device-id-22"
);
MODULE_ALIAS
(
"aoa-device-id-35"
);
/* onyx with all but microphone connected */
static
struct
codec_connection
onyx_connections_nomic
[]
=
{
{
...
...
@@ -518,6 +520,27 @@ static struct layout layouts[] = {
.
connections
=
onyx_connections_noheadphones
,
},
},
/* PowerMac3,4 */
{
.
device_id
=
14
,
.
codecs
[
0
]
=
{
.
name
=
"tas"
,
.
connections
=
tas_connections_noline
,
},
},
/* PowerMac3,6 */
{
.
device_id
=
22
,
.
codecs
[
0
]
=
{
.
name
=
"tas"
,
.
connections
=
tas_connections_all
,
},
},
/* PowerBook5,2 */
{
.
device_id
=
35
,
.
codecs
[
0
]
=
{
.
name
=
"tas"
,
.
connections
=
tas_connections_all
,
},
},
{}
};
...
...
@@ -526,7 +549,7 @@ static struct layout *find_layout_by_id(unsigned int id)
struct
layout
*
l
;
l
=
layouts
;
while
(
l
->
layout_id
)
{
while
(
l
->
codecs
[
0
].
name
)
{
if
(
l
->
layout_id
==
id
)
return
l
;
l
++
;
...
...
@@ -534,6 +557,19 @@ static struct layout *find_layout_by_id(unsigned int id)
return
NULL
;
}
static
struct
layout
*
find_layout_by_device
(
unsigned
int
id
)
{
struct
layout
*
l
;
l
=
layouts
;
while
(
l
->
codecs
[
0
].
name
)
{
if
(
l
->
device_id
==
id
)
return
l
;
l
++
;
}
return
NULL
;
}
static
void
use_layout
(
struct
layout
*
l
)
{
int
i
;
...
...
@@ -564,6 +600,7 @@ struct layout_dev {
struct
snd_kcontrol
*
headphone_ctrl
;
struct
snd_kcontrol
*
lineout_ctrl
;
struct
snd_kcontrol
*
speaker_ctrl
;
struct
snd_kcontrol
*
master_ctrl
;
struct
snd_kcontrol
*
headphone_detected_ctrl
;
struct
snd_kcontrol
*
lineout_detected_ctrl
;
...
...
@@ -615,6 +652,7 @@ static struct snd_kcontrol_new n##_ctl = { \
AMP_CONTROL
(
headphone
,
"Headphone Switch"
);
AMP_CONTROL
(
speakers
,
"Speakers Switch"
);
AMP_CONTROL
(
lineout
,
"Line-Out Switch"
);
AMP_CONTROL
(
master
,
"Master Switch"
);
static
int
detect_choice_get
(
struct
snd_kcontrol
*
kcontrol
,
struct
snd_ctl_elem_value
*
ucontrol
)
...
...
@@ -855,6 +893,11 @@ static void layout_attached_codec(struct aoa_codec *codec)
lineout
=
codec
->
gpio
->
methods
->
get_detect
(
codec
->
gpio
,
AOA_NOTIFY_LINE_OUT
);
if
(
codec
->
gpio
->
methods
->
set_master
)
{
ctl
=
snd_ctl_new1
(
&
master_ctl
,
codec
->
gpio
);
ldev
->
master_ctrl
=
ctl
;
aoa_snd_ctl_add
(
ctl
);
}
while
(
cc
->
connected
)
{
if
(
cc
->
connected
&
CC_SPEAKERS
)
{
if
(
headphones
<=
0
&&
lineout
<=
0
)
...
...
@@ -938,8 +981,8 @@ static struct aoa_fabric layout_fabric = {
static
int
aoa_fabric_layout_probe
(
struct
soundbus_dev
*
sdev
)
{
struct
device_node
*
sound
=
NULL
;
const
unsigned
int
*
layout_
id
;
struct
layout
*
layout
;
const
unsigned
int
*
id
;
struct
layout
*
layout
=
NULL
;
struct
layout_dev
*
ldev
=
NULL
;
int
err
;
...
...
@@ -952,15 +995,18 @@ static int aoa_fabric_layout_probe(struct soundbus_dev *sdev)
if
(
sound
->
type
&&
strcasecmp
(
sound
->
type
,
"soundchip"
)
==
0
)
break
;
}
if
(
!
sound
)
return
-
ENODEV
;
if
(
!
sound
)
return
-
ENODEV
;
layout_id
=
of_get_property
(
sound
,
"layout-id"
,
NULL
);
if
(
!
layout_id
)
goto
outnodev
;
printk
(
KERN_INFO
"snd-aoa-fabric-layout: found bus with layout %d
\n
"
,
*
layout_id
);
id
=
of_get_property
(
sound
,
"layout-id"
,
NULL
);
if
(
id
)
{
layout
=
find_layout_by_id
(
*
id
);
}
else
{
id
=
of_get_property
(
sound
,
"device-id"
,
NULL
);
if
(
id
)
layout
=
find_layout_by_device
(
*
id
);
}
layout
=
find_layout_by_id
(
*
layout_id
);
if
(
!
layout
)
{
printk
(
KERN_ERR
"snd-aoa-fabric-layout: unknown layout
\n
"
);
goto
outnodev
;
...
...
@@ -976,6 +1022,7 @@ static int aoa_fabric_layout_probe(struct soundbus_dev *sdev)
ldev
->
layout
=
layout
;
ldev
->
gpio
.
node
=
sound
->
parent
;
switch
(
layout
->
layout_id
)
{
case
0
:
/* anything with device_id, not layout_id */
case
41
:
/* that unknown machine no one seems to have */
case
51
:
/* PowerBook5,4 */
case
58
:
/* Mac Mini */
...
...
sound/aoa/soundbus/i2sbus/core.c
浏览文件 @
ff4fc365
/*
* i2sbus driver
*
* Copyright 2006 Johannes Berg <johannes@sipsolutions.net>
* Copyright 2006
-2008
Johannes Berg <johannes@sipsolutions.net>
*
* GPL v2, can be found in COPYING.
*/
...
...
@@ -186,13 +186,25 @@ static int i2sbus_add_dev(struct macio_dev *macio,
}
}
if
(
i
==
1
)
{
const
u32
*
layout_id
=
of_get_property
(
sound
,
"layout-id"
,
NULL
);
if
(
layout_
id
)
{
layout
=
*
layout_
id
;
const
u32
*
id
=
of_get_property
(
sound
,
"layout-id"
,
NULL
);
if
(
id
)
{
layout
=
*
id
;
snprintf
(
dev
->
sound
.
modalias
,
32
,
"sound-layout-%d"
,
layout
);
ok
=
1
;
}
else
{
id
=
of_get_property
(
sound
,
"device-id"
,
NULL
);
/*
* We probably cannot handle all device-id machines,
* so restrict to those we do handle for now.
*/
if
(
id
&&
(
*
id
==
22
||
*
id
==
14
||
*
id
==
35
))
{
snprintf
(
dev
->
sound
.
modalias
,
32
,
"aoa-device-id-%d"
,
*
id
);
ok
=
1
;
layout
=
-
1
;
}
}
}
/* for the time being, until we can handle non-layout-id
...
...
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