提交 ff3cc952 编写于 作者: T Toshi Kani 提交者: Dan Williams

resource: Add remove_resource interface

insert_resource() and insert_resource_conflict() are called
by resource producers to insert a new resource.  When there
is any conflict, they move conflicting resources down to the
children of the new resource.  There is no destructor of these
interfaces, however.

Add remove_resource(), which removes a resource previously
inserted by insert_resource() or insert_resource_conflict(),
and moves the children up to where they were before.

__release_resource() is changed to have @release_child, so
that this function can be used for remove_resource() as well.

Also add comments to clarify that these functions are intended
for producers of resources to avoid any confusion with
request/release_resource() for consumers.
Signed-off-by: NToshi Kani <toshi.kani@hpe.com>
Cc: Ingo Molnar <mingo@kernel.org>
Cc: Borislav Petkov <bp@suse.de>
Cc: Andrew Morton <akpm@linux-foundation.org>
Cc: Dan Williams <dan.j.williams@intel.com>
Signed-off-by: NDan Williams <dan.j.williams@intel.com>
上级 4e0d8f7e
......@@ -174,6 +174,7 @@ extern void reserve_region_with_split(struct resource *root,
extern struct resource *insert_resource_conflict(struct resource *parent, struct resource *new);
extern int insert_resource(struct resource *parent, struct resource *new);
extern void insert_resource_expand_to_fit(struct resource *root, struct resource *new);
extern int remove_resource(struct resource *old);
extern void arch_remove_reservations(struct resource *avail);
extern int allocate_resource(struct resource *root, struct resource *new,
resource_size_t size, resource_size_t min,
......
......@@ -233,9 +233,9 @@ static struct resource * __request_resource(struct resource *root, struct resour
}
}
static int __release_resource(struct resource *old)
static int __release_resource(struct resource *old, bool release_child)
{
struct resource *tmp, **p;
struct resource *tmp, **p, *chd;
p = &old->parent->child;
for (;;) {
......@@ -243,7 +243,17 @@ static int __release_resource(struct resource *old)
if (!tmp)
break;
if (tmp == old) {
*p = tmp->sibling;
if (release_child || !(tmp->child)) {
*p = tmp->sibling;
} else {
for (chd = tmp->child;; chd = chd->sibling) {
chd->parent = tmp->parent;
if (!(chd->sibling))
break;
}
*p = tmp->child;
chd->sibling = tmp->sibling;
}
old->parent = NULL;
return 0;
}
......@@ -325,7 +335,7 @@ int release_resource(struct resource *old)
int retval;
write_lock(&resource_lock);
retval = __release_resource(old);
retval = __release_resource(old, true);
write_unlock(&resource_lock);
return retval;
}
......@@ -679,7 +689,7 @@ static int reallocate_resource(struct resource *root, struct resource *old,
old->start = new.start;
old->end = new.end;
} else {
__release_resource(old);
__release_resource(old, true);
*old = new;
conflict = __request_resource(root, old);
BUG_ON(conflict);
......@@ -825,6 +835,9 @@ static struct resource * __insert_resource(struct resource *parent, struct resou
* entirely fit within the range of the new resource, then the new
* resource is inserted and the conflicting resources become children of
* the new resource.
*
* This function is intended for producers of resources, such as FW modules
* and bus drivers.
*/
struct resource *insert_resource_conflict(struct resource *parent, struct resource *new)
{
......@@ -842,6 +855,9 @@ struct resource *insert_resource_conflict(struct resource *parent, struct resour
* @new: new resource to insert
*
* Returns 0 on success, -EBUSY if the resource can't be inserted.
*
* This function is intended for producers of resources, such as FW modules
* and bus drivers.
*/
int insert_resource(struct resource *parent, struct resource *new)
{
......@@ -885,6 +901,31 @@ void insert_resource_expand_to_fit(struct resource *root, struct resource *new)
write_unlock(&resource_lock);
}
/**
* remove_resource - Remove a resource in the resource tree
* @old: resource to remove
*
* Returns 0 on success, -EINVAL if the resource is not valid.
*
* This function removes a resource previously inserted by insert_resource()
* or insert_resource_conflict(), and moves the children (if any) up to
* where they were before. insert_resource() and insert_resource_conflict()
* insert a new resource, and move any conflicting resources down to the
* children of the new resource.
*
* insert_resource(), insert_resource_conflict() and remove_resource() are
* intended for producers of resources, such as FW modules and bus drivers.
*/
int remove_resource(struct resource *old)
{
int retval;
write_lock(&resource_lock);
retval = __release_resource(old, false);
write_unlock(&resource_lock);
return retval;
}
static int __adjust_resource(struct resource *res, resource_size_t start,
resource_size_t size)
{
......
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