提交 fd3a5225 编写于 作者: B Ben Skeggs

drm/nv20/fb: fixup compression tag allocation size

Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
上级 fafa0cb3
......@@ -69,7 +69,9 @@ struct nouveau_fb {
} type;
u64 stolen;
u64 size;
int ranks;
int parts;
int (*init)(struct nouveau_fb *);
int (*get)(struct nouveau_fb *, u64 size, u32 align,
......
......@@ -41,7 +41,8 @@ nv20_fb_vram_init(struct nouveau_fb *pfb)
case 0x00000200: pfb->ram.type = NV_MEM_TYPE_GDDR3; break;
case 0x00000300: pfb->ram.type = NV_MEM_TYPE_GDDR2; break;
}
pfb->ram.size = nv_rd32(pfb, 0x10020c) & 0xff000000;
pfb->ram.size = (nv_rd32(pfb, 0x10020c) & 0xff000000);
pfb->ram.parts = (nv_rd32(pfb, 0x100200) & 0x00000003) + 1;
return nv_rd32(pfb, 0x100320);
}
......@@ -63,20 +64,13 @@ static void
nv20_fb_tile_comp(struct nouveau_fb *pfb, int i, u32 size, u32 flags,
struct nouveau_fb_tile *tile)
{
int bpp = (flags & 2) ? 32 : 16;
/* Allocate some of the on-die tag memory, used to store Z
* compression meta-data (most likely just a bitmap determining
* if a given tile is compressed or not).
*/
size /= 256;
if (!nouveau_mm_head(&pfb->tags, 1, size, size, 1, &tile->tag)) {
/* Enable Z compression */
tile->zcomp = tile->tag->offset;
tile->zcomp |= 0x80000000;
if (bpp != 16)
tile->zcomp |= 0x04000000;
u32 tiles = DIV_ROUND_UP(size, 0x40);
u32 tags = round_up(tiles / pfb->ram.parts, 0x40);
if (!nouveau_mm_head(&pfb->tags, 1, tags, tags, 1, &tile->tag)) {
if (!(flags & 2)) tile->zcomp = 0x00000000; /* Z16 */
else tile->zcomp = 0x04000000; /* Z24S8 */
tile->zcomp |= tile->tag->offset;
tile->zcomp |= 0x80000000; /* enable */
#ifdef __BIG_ENDIAN
tile->zcomp |= 0x08000000;
#endif
......
......@@ -34,21 +34,12 @@ static void
nv25_fb_tile_comp(struct nouveau_fb *pfb, int i, u32 size, u32 flags,
struct nouveau_fb_tile *tile)
{
int bpp = (flags & 2) ? 32 : 16;
/* Allocate some of the on-die tag memory, used to store Z
* compression meta-data (most likely just a bitmap determining
* if a given tile is compressed or not).
*/
size /= 256;
if (!nouveau_mm_head(&pfb->tags, 1, size, size, 1, &tile->tag)) {
/* Enable Z compression */
tile->zcomp = tile->tag->offset;
if (bpp == 16)
tile->zcomp |= 0x00100000;
else
tile->zcomp |= 0x00200000;
u32 tiles = DIV_ROUND_UP(size, 0x40);
u32 tags = round_up(tiles / pfb->ram.parts, 0x40);
if (!nouveau_mm_head(&pfb->tags, 1, tags, tags, 1, &tile->tag)) {
if (!(flags & 2)) tile->zcomp = 0x00100000; /* Z16 */
else tile->zcomp = 0x00200000; /* Z24S8 */
tile->zcomp |= tile->tag->offset;
#ifdef __BIG_ENDIAN
tile->zcomp |= 0x01000000;
#endif
......
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