提交 f784946d 编写于 作者: H Hiroshi Shimamoto 提交者: Ingo Molnar

x86: use per_cpu data in nmi_32

use per_cpu for per CPU data.
Signed-off-by: NHiroshi Shimamoto <h-shimamoto@ct.jp.nec.com>
Signed-off-by: NThomas Gleixner <tglx@linutronix.de>
Signed-off-by: NIngo Molnar <mingo@elte.hu>
上级 492c2e47
......@@ -293,9 +293,9 @@ void stop_apic_nmi_watchdog(void *unused)
* here too!]
*/
static unsigned int
last_irq_sums [NR_CPUS],
alert_counter [NR_CPUS];
static DEFINE_PER_CPU(unsigned, last_irq_sum);
static DEFINE_PER_CPU(local_t, alert_counter);
static DEFINE_PER_CPU(int, nmi_touch);
void touch_nmi_watchdog(void)
{
......@@ -303,12 +303,13 @@ void touch_nmi_watchdog(void)
unsigned cpu;
/*
* Just reset the alert counters, (other CPUs might be
* spinning on locks we hold):
* Tell other CPUs to reset their alert counters. We cannot
* do it ourselves because the alert count increase is not
* atomic.
*/
for_each_present_cpu(cpu) {
if (alert_counter[cpu])
alert_counter[cpu] = 0;
if (per_cpu(nmi_touch, cpu) != 1)
per_cpu(nmi_touch, cpu) = 1;
}
}
......@@ -358,22 +359,26 @@ nmi_watchdog_tick(struct pt_regs *regs, unsigned reason)
*/
sum = per_cpu(irq_stat, cpu).apic_timer_irqs +
per_cpu(irq_stat, cpu).irq0_irqs;
if (__get_cpu_var(nmi_touch)) {
__get_cpu_var(nmi_touch) = 0;
touched = 1;
}
/* if the none of the timers isn't firing, this cpu isn't doing much */
if (!touched && last_irq_sums[cpu] == sum) {
if (!touched && __get_cpu_var(last_irq_sum) == sum) {
/*
* Ayiee, looks like this CPU is stuck ...
* wait a few IRQs (5 seconds) before doing the oops ...
*/
alert_counter[cpu]++;
if (alert_counter[cpu] == 5*nmi_hz)
local_inc(&__get_cpu_var(alert_counter));
if (local_read(&__get_cpu_var(alert_counter)) == 5*nmi_hz)
/*
* die_nmi will return ONLY if NOTIFY_STOP happens..
*/
die_nmi(regs, "BUG: NMI Watchdog detected LOCKUP");
} else {
last_irq_sums[cpu] = sum;
alert_counter[cpu] = 0;
__get_cpu_var(last_irq_sum) = sum;
local_set(&__get_cpu_var(alert_counter), 0);
}
/* see if the nmi watchdog went off */
if (!__get_cpu_var(wd_enabled))
......
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