提交 e2e407dc 编写于 作者: M Matt Roper 提交者: Jani Nikula

drm/i915: Pretend cursor is always on for ILK-style WM calculations (v2)

Due to our lack of two-step watermark programming, our driver has
historically pretended that the cursor plane is always on for the
purpose of watermark calculations; this helps avoid serious flickering
when the cursor turns off/on (e.g., when the user moves the mouse
pointer to a different screen).  That workaround was accidentally
dropped as we started working toward atomic watermark updates.  Since we
still aren't quite there yet with two-stage updates, we need to
resurrect the workaround and treat the cursor as always active.

v2: Tweak cursor width calculations slightly to more closely match the
    logic we used before the atomic overhaul began.  (Ville)

Cc: simdev11@outlook.com
Cc: manfred.kitzbichler@gmail.com
Cc: drm-intel-fixes@lists.freedesktop.org
Reported-by: simdev11@outlook.com
Reported-by: manfred.kitzbichler@gmail.com
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93892
Fixes: 43d59eda ("drm/i915: Eliminate usage of plane_wm_parameters from ILK-style WM code (v2)")
Signed-off-by: NMatt Roper <matthew.d.roper@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1454479611-6804-1-git-send-email-matthew.d.roper@intel.com
(cherry picked from commit b2435692)
Signed-off-by: NJani Nikula <jani.nikula@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1454958328-30129-1-git-send-email-matthew.d.roper@intel.com
上级 0fd64e82
...@@ -1783,16 +1783,20 @@ static uint32_t ilk_compute_cur_wm(const struct intel_crtc_state *cstate, ...@@ -1783,16 +1783,20 @@ static uint32_t ilk_compute_cur_wm(const struct intel_crtc_state *cstate,
const struct intel_plane_state *pstate, const struct intel_plane_state *pstate,
uint32_t mem_value) uint32_t mem_value)
{ {
int bpp = pstate->base.fb ? pstate->base.fb->bits_per_pixel / 8 : 0; /*
* We treat the cursor plane as always-on for the purposes of watermark
* calculation. Until we have two-stage watermark programming merged,
* this is necessary to avoid flickering.
*/
int cpp = 4;
int width = pstate->visible ? pstate->base.crtc_w : 64;
if (!cstate->base.active || !pstate->visible) if (!cstate->base.active)
return 0; return 0;
return ilk_wm_method2(ilk_pipe_pixel_rate(cstate), return ilk_wm_method2(ilk_pipe_pixel_rate(cstate),
cstate->base.adjusted_mode.crtc_htotal, cstate->base.adjusted_mode.crtc_htotal,
drm_rect_width(&pstate->dst), width, cpp, mem_value);
bpp,
mem_value);
} }
/* Only for WM_LP. */ /* Only for WM_LP. */
......
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