提交 cfe4d53e 编写于 作者: T Thomas Hellstrom

drm/vmwgfx: Update the driver user-space interface for guest-backed objects

Not hooked up yet. This is only the definition.
Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: NBrian Paul <brianp@vmware.com>
Reviewed-by: NZack Rusin <zackr@vmware.com>

Conflicts:
	include/uapi/drm/vmwgfx_drm.h
上级 d9019498
......@@ -55,6 +55,11 @@
#define DRM_VMW_PRESENT 18
#define DRM_VMW_PRESENT_READBACK 19
#define DRM_VMW_UPDATE_LAYOUT 20
#define DRM_VMW_CREATE_SHADER 21
#define DRM_VMW_UNREF_SHADER 22
#define DRM_VMW_GB_SURFACE_CREATE 23
#define DRM_VMW_GB_SURFACE_REF 24
/*************************************************************************/
/**
......@@ -75,6 +80,8 @@
#define DRM_VMW_PARAM_FIFO_CAPS 4
#define DRM_VMW_PARAM_MAX_FB_SIZE 5
#define DRM_VMW_PARAM_FIFO_HW_VERSION 6
#define DRM_VMW_PARAM_MAX_SURF_MEMORY 7
#define DRM_VMW_PARAM_3D_CAPS_SIZE 8
/**
* struct drm_vmw_getparam_arg
......@@ -787,4 +794,196 @@ struct drm_vmw_update_layout_arg {
uint64_t rects;
};
/*************************************************************************/
/**
* DRM_VMW_CREATE_SHADER - Create shader
*
* Creates a shader and optionally binds it to a dma buffer containing
* the shader byte-code.
*/
/**
* enum drm_vmw_shader_type - Shader types
*/
enum drm_vmw_shader_type {
drm_vmw_shader_type_vs = 0,
drm_vmw_shader_type_ps,
drm_vmw_shader_type_gs
};
/**
* struct drm_vmw_shader_create_arg
*
* @shader_type: Shader type of the shader to create.
* @size: Size of the byte-code in bytes.
* where the shader byte-code starts
* @buffer_handle: Buffer handle identifying the buffer containing the
* shader byte-code
* @shader_handle: On successful completion contains a handle that
* can be used to subsequently identify the shader.
* @offset: Offset in bytes into the buffer given by @buffer_handle,
*
* Input / Output argument to the DRM_VMW_CREATE_SHADER Ioctl.
*/
struct drm_vmw_shader_create_arg {
enum drm_vmw_shader_type shader_type;
uint32_t size;
uint32_t buffer_handle;
uint32_t shader_handle;
uint64_t offset;
};
/*************************************************************************/
/**
* DRM_VMW_UNREF_SHADER - Unreferences a shader
*
* Destroys a user-space reference to a shader, optionally destroying
* it.
*/
/**
* struct drm_vmw_shader_arg
*
* @handle: Handle identifying the shader to destroy.
*
* Input argument to the DRM_VMW_UNREF_SHADER ioctl.
*/
struct drm_vmw_shader_arg {
uint32_t handle;
uint32_t pad64;
};
/*************************************************************************/
/**
* DRM_VMW_GB_SURFACE_CREATE - Create a host guest-backed surface.
*
* Allocates a surface handle and queues a create surface command
* for the host on the first use of the surface. The surface ID can
* be used as the surface ID in commands referencing the surface.
*/
/**
* enum drm_vmw_surface_flags
*
* @drm_vmw_surface_flag_shareable: Whether the surface is shareable
* @drm_vmw_surface_flag_scanout: Whether the surface is a scanout
* surface.
* @drm_vmw_surface_flag_create_buffer: Create a backup buffer if none is
* given.
*/
enum drm_vmw_surface_flags {
drm_vmw_surface_flag_shareable = (1 << 0),
drm_vmw_surface_flag_scanout = (1 << 1),
drm_vmw_surface_flag_create_buffer = (1 << 2)
};
/**
* struct drm_vmw_gb_surface_create_req
*
* @svga3d_flags: SVGA3d surface flags for the device.
* @format: SVGA3d format.
* @mip_level: Number of mip levels for all faces.
* @drm_surface_flags Flags as described above.
* @multisample_count Future use. Set to 1.
* @autogen_filter Future use. Set to 0.
* @buffer_handle Buffer handle of backup buffer. SVGA3D_INVALID_ID
* if none.
* @base_size Size of the base mip level for all faces.
*
* Input argument to the DRM_VMW_GB_SURFACE_CREATE Ioctl.
* Part of output argument for the DRM_VMW_GB_SURFACE_REF Ioctl.
*/
struct drm_vmw_gb_surface_create_req {
uint32_t svga3d_flags;
uint32_t format;
uint32_t mip_levels;
enum drm_vmw_surface_flags drm_surface_flags;
uint32_t multisample_count;
uint32_t autogen_filter;
uint32_t buffer_handle;
uint32_t pad64;
struct drm_vmw_size base_size;
};
/**
* struct drm_vmw_gb_surface_create_rep
*
* @handle: Surface handle.
* @backup_size: Size of backup buffers for this surface.
* @buffer_handle: Handle of backup buffer. SVGA3D_INVALID_ID if none.
* @buffer_size: Actual size of the buffer identified by
* @buffer_handle
* @buffer_map_handle: Offset into device address space for the buffer
* identified by @buffer_handle.
*
* Part of output argument for the DRM_VMW_GB_SURFACE_REF ioctl.
* Output argument for the DRM_VMW_GB_SURFACE_CREATE ioctl.
*/
struct drm_vmw_gb_surface_create_rep {
uint32_t handle;
uint32_t backup_size;
uint32_t buffer_handle;
uint32_t buffer_size;
uint64_t buffer_map_handle;
};
/**
* union drm_vmw_gb_surface_create_arg
*
* @req: Input argument as described above.
* @rep: Output argument as described above.
*
* Argument to the DRM_VMW_GB_SURFACE_CREATE ioctl.
*/
union drm_vmw_gb_surface_create_arg {
struct drm_vmw_gb_surface_create_rep rep;
struct drm_vmw_gb_surface_create_req req;
};
/*************************************************************************/
/**
* DRM_VMW_GB_SURFACE_REF - Reference a host surface.
*
* Puts a reference on a host surface with a given handle, as previously
* returned by the DRM_VMW_GB_SURFACE_CREATE ioctl.
* A reference will make sure the surface isn't destroyed while we hold
* it and will allow the calling client to use the surface handle in
* the command stream.
*
* On successful return, the Ioctl returns the surface information given
* to and returned from the DRM_VMW_GB_SURFACE_CREATE ioctl.
*/
/**
* struct drm_vmw_gb_surface_reference_arg
*
* @creq: The data used as input when the surface was created, as described
* above at "struct drm_vmw_gb_surface_create_req"
* @crep: Additional data output when the surface was created, as described
* above at "struct drm_vmw_gb_surface_create_rep"
*
* Output Argument to the DRM_VMW_GB_SURFACE_REF ioctl.
*/
struct drm_vmw_gb_surface_ref_rep {
struct drm_vmw_gb_surface_create_req creq;
struct drm_vmw_gb_surface_create_rep crep;
};
/**
* union drm_vmw_gb_surface_reference_arg
*
* @req: Input data as described above at "struct drm_vmw_surface_arg"
* @rep: Output data as described above at "struct drm_vmw_gb_surface_ref_rep"
*
* Argument to the DRM_VMW_GB_SURFACE_REF Ioctl.
*/
union drm_vmw_gb_surface_reference_arg {
struct drm_vmw_gb_surface_ref_rep rep;
struct drm_vmw_surface_arg req;
};
#endif
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册