提交 cca55d9d 编写于 作者: I Ian Munsie 提交者: Benjamin Herrenschmidt

powerpc: Move get_longbusy_msecs into hvcall.h and remove duplicate function

I am going to use this in the next patch, better to have this code in
one place rather than three.
Signed-off-by: NIan Munsie <imunsie@au1.ibm.com>
Signed-off-by: NMichael Neuling <mikey@neuling.org>
Signed-off-by: NBenjamin Herrenschmidt <benh@kernel.crashing.org>
上级 798042da
......@@ -356,6 +356,26 @@ struct hvcall_mpp_x_data {
int h_get_mpp_x(struct hvcall_mpp_x_data *mpp_x_data);
static inline unsigned int get_longbusy_msecs(int longbusy_rc)
{
switch (longbusy_rc) {
case H_LONG_BUSY_ORDER_1_MSEC:
return 1;
case H_LONG_BUSY_ORDER_10_MSEC:
return 10;
case H_LONG_BUSY_ORDER_100_MSEC:
return 100;
case H_LONG_BUSY_ORDER_1_SEC:
return 1000;
case H_LONG_BUSY_ORDER_10_SEC:
return 10000;
case H_LONG_BUSY_ORDER_100_SEC:
return 100000;
default:
return 1;
}
}
#ifdef CONFIG_PPC_PSERIES
extern int CMO_PrPSP;
extern int CMO_SecPSP;
......
......@@ -90,26 +90,6 @@
static DEFINE_SPINLOCK(hcall_lock);
static u32 get_longbusy_msecs(int longbusy_rc)
{
switch (longbusy_rc) {
case H_LONG_BUSY_ORDER_1_MSEC:
return 1;
case H_LONG_BUSY_ORDER_10_MSEC:
return 10;
case H_LONG_BUSY_ORDER_100_MSEC:
return 100;
case H_LONG_BUSY_ORDER_1_SEC:
return 1000;
case H_LONG_BUSY_ORDER_10_SEC:
return 10000;
case H_LONG_BUSY_ORDER_100_SEC:
return 100000;
default:
return 1;
}
}
static long ehca_plpar_hcall_norets(unsigned long opcode,
unsigned long arg1,
unsigned long arg2,
......
......@@ -39,26 +39,6 @@
* hcp_* - structures, variables and functions releated to Hypervisor Calls
*/
static inline u32 get_longbusy_msecs(int long_busy_ret_code)
{
switch (long_busy_ret_code) {
case H_LONG_BUSY_ORDER_1_MSEC:
return 1;
case H_LONG_BUSY_ORDER_10_MSEC:
return 10;
case H_LONG_BUSY_ORDER_100_MSEC:
return 100;
case H_LONG_BUSY_ORDER_1_SEC:
return 1000;
case H_LONG_BUSY_ORDER_10_SEC:
return 10000;
case H_LONG_BUSY_ORDER_100_SEC:
return 100000;
default:
return 1;
}
}
/* Number of pages which can be registered at once by H_REGISTER_HEA_RPAGES */
#define EHEA_MAX_RPAGE 512
......
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