提交 c204ff65 编写于 作者: G Geert Uytterhoeven 提交者: Benjamin Herrenschmidt

ps3fb: Tear down FB setup during cleanup

During cleanup, use L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE to tear down the setup
done by L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP.

This allows unloading and reloading of ps3fb while the sound driver keeps the
GPU open.
Signed-off-by: NGeert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Signed-off-by: NBenjamin Herrenschmidt <benh@kernel.crashing.org>
上级 d3352c9f
...@@ -31,6 +31,7 @@ ...@@ -31,6 +31,7 @@
#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
...@@ -75,4 +76,11 @@ static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset, ...@@ -75,4 +76,11 @@ static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
pitch); pitch);
} }
static inline int lv1_gpu_fb_close(u64 context_handle)
{
return lv1_gpu_context_attribute(context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
0, 0, 0);
}
#endif /* _ASM_POWERPC_PS3GPU_H */ #endif /* _ASM_POWERPC_PS3GPU_H */
...@@ -1123,7 +1123,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev) ...@@ -1123,7 +1123,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core); info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
if (!info) if (!info)
goto err_context_unmap; goto err_context_fb_close;
par = info->par; par = info->par;
par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */ par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */
...@@ -1188,6 +1188,8 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev) ...@@ -1188,6 +1188,8 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
fb_dealloc_cmap(&info->cmap); fb_dealloc_cmap(&info->cmap);
err_framebuffer_release: err_framebuffer_release:
framebuffer_release(info); framebuffer_release(info);
err_context_fb_close:
lv1_gpu_fb_close(ps3fb.context_handle);
err_context_unmap: err_context_unmap:
lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar, lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size, CBE_IOPTE_M); ps3fb_videomemory.size, CBE_IOPTE_M);
...@@ -1233,6 +1235,7 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev) ...@@ -1233,6 +1235,7 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
info = dev->core.driver_data = NULL; info = dev->core.driver_data = NULL;
} }
iounmap((u8 __force __iomem *)ps3fb.dinfo); iounmap((u8 __force __iomem *)ps3fb.dinfo);
lv1_gpu_fb_close(ps3fb.context_handle);
lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar, lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size, CBE_IOPTE_M); ps3fb_videomemory.size, CBE_IOPTE_M);
lv1_gpu_context_free(ps3fb.context_handle); lv1_gpu_context_free(ps3fb.context_handle);
......
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