提交 b81e5ab3 编写于 作者: T Takashi Iwai

Merge branch 'topic/azt3328' into for-linus

* topic/azt3328:
  ALSA: azt3328: fix previous breakage, improve suspend, cleanups
  ALSA: azt3328: large codec cleanup, add I2S port etc.
  ALSA: azt3328: fix Kconfig entry
......@@ -135,11 +135,11 @@ config SND_AW2
config SND_AZT3328
tristate "Aztech AZF3328 / PCI168 (EXPERIMENTAL)"
depends on EXPERIMENTAL
tristate "Aztech AZF3328 / PCI168"
select SND_OPL3_LIB
select SND_MPU401_UART
select SND_PCM
select SND_RAWMIDI
help
Say Y here to include support for Aztech AZF3328 (PCI168)
soundcards.
......
此差异已折叠。
......@@ -6,50 +6,59 @@
/*** main I/O area port indices ***/
/* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */
#define AZF_IO_SIZE_CODEC 0x80
#define AZF_IO_SIZE_CODEC_PM 0x70
#define AZF_IO_SIZE_CTRL 0x80
#define AZF_IO_SIZE_CTRL_PM 0x70
/* the driver initialisation suggests a layout of 4 main areas:
* from 0x00 (playback), from 0x20 (recording) and from 0x40 (maybe MPU401??).
/* the driver initialisation suggests a layout of 4 areas
* within the main card control I/O:
* from 0x00 (playback codec), from 0x20 (recording codec)
* and from 0x40 (most certainly I2S out codec).
* And another area from 0x60 to 0x6f (DirectX timer, IRQ management,
* power management etc.???). */
/** playback area **/
#define IDX_IO_PLAY_FLAGS 0x00 /* PU:0x0000 */
#define AZF_IO_OFFS_CODEC_PLAYBACK 0x00
#define AZF_IO_OFFS_CODEC_CAPTURE 0x20
#define AZF_IO_OFFS_CODEC_I2S_OUT 0x40
#define IDX_IO_CODEC_DMA_FLAGS 0x00 /* PU:0x0000 */
/* able to reactivate output after output muting due to 8/16bit
* output change, just like 0x0002.
* 0x0001 is the only bit that's able to start the DMA counter */
#define DMA_RESUME 0x0001 /* paused if cleared ? */
#define DMA_RESUME 0x0001 /* paused if cleared? */
/* 0x0002 *temporarily* set during DMA stopping. hmm
* both 0x0002 and 0x0004 set in playback setup. */
/* able to reactivate output after output muting due to 8/16bit
* output change, just like 0x0001. */
#define DMA_PLAY_SOMETHING1 0x0002 /* \ alternated (toggled) */
#define DMA_RUN_SOMETHING1 0x0002 /* \ alternated (toggled) */
/* 0x0004: NOT able to reactivate output */
#define DMA_PLAY_SOMETHING2 0x0004 /* / bits */
#define DMA_RUN_SOMETHING2 0x0004 /* / bits */
#define SOMETHING_ALMOST_ALWAYS_SET 0x0008 /* ???; can be modified */
#define DMA_EPILOGUE_SOMETHING 0x0010
#define DMA_SOMETHING_ELSE 0x0020 /* ??? */
#define SOMETHING_UNMODIFIABLE 0xffc0 /* unused ? not modifiable */
#define IDX_IO_PLAY_IRQTYPE 0x02 /* PU:0x0001 */
#define SOMETHING_UNMODIFIABLE 0xffc0 /* unused? not modifiable */
#define IDX_IO_CODEC_IRQTYPE 0x02 /* PU:0x0001 */
/* write back to flags in case flags are set, in order to ACK IRQ in handler
* (bit 1 of port 0x64 indicates interrupt for one of these three types)
* sometimes in this case it just writes 0xffff to globally ACK all IRQs
* settings written are not reflected when reading back, though.
* seems to be IRQ, too (frequently used: port |= 0x07 !), but who knows ? */
#define IRQ_PLAY_SOMETHING 0x0001 /* something & ACK */
#define IRQ_FINISHED_PLAYBUF_1 0x0002 /* 1st dmabuf finished & ACK */
#define IRQ_FINISHED_PLAYBUF_2 0x0004 /* 2nd dmabuf finished & ACK */
* seems to be IRQ, too (frequently used: port |= 0x07 !), but who knows? */
#define IRQ_SOMETHING 0x0001 /* something & ACK */
#define IRQ_FINISHED_DMABUF_1 0x0002 /* 1st dmabuf finished & ACK */
#define IRQ_FINISHED_DMABUF_2 0x0004 /* 2nd dmabuf finished & ACK */
#define IRQMASK_SOME_STATUS_1 0x0008 /* \ related bits */
#define IRQMASK_SOME_STATUS_2 0x0010 /* / (checked together in loop) */
#define IRQMASK_UNMODIFIABLE 0xffe0 /* unused ? not modifiable */
#define IDX_IO_PLAY_DMA_START_1 0x04 /* start address of 1st DMA play area, PU:0x00000000 */
#define IDX_IO_PLAY_DMA_START_2 0x08 /* start address of 2nd DMA play area, PU:0x00000000 */
#define IDX_IO_PLAY_DMA_LEN_1 0x0c /* length of 1st DMA play area, PU:0x0000 */
#define IDX_IO_PLAY_DMA_LEN_2 0x0e /* length of 2nd DMA play area, PU:0x0000 */
#define IDX_IO_PLAY_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */
#define IDX_IO_PLAY_DMA_CURROFS 0x14 /* offset within current DMA play area, PU:0x0000 */
#define IDX_IO_PLAY_SOUNDFORMAT 0x16 /* PU:0x0010 */
#define IRQMASK_UNMODIFIABLE 0xffe0 /* unused? not modifiable */
/* start address of 1st DMA transfer area, PU:0x00000000 */
#define IDX_IO_CODEC_DMA_START_1 0x04
/* start address of 2nd DMA transfer area, PU:0x00000000 */
#define IDX_IO_CODEC_DMA_START_2 0x08
/* both lengths of DMA transfer areas, PU:0x00000000
length1: offset 0x0c, length2: offset 0x0e */
#define IDX_IO_CODEC_DMA_LENGTHS 0x0c
#define IDX_IO_CODEC_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */
/* offset within current DMA transfer area, PU:0x0000 */
#define IDX_IO_CODEC_DMA_CURROFS 0x14
#define IDX_IO_CODEC_SOUNDFORMAT 0x16 /* PU:0x0010 */
/* all unspecified bits can't be modified */
#define SOUNDFORMAT_FREQUENCY_MASK 0x000f
#define SOUNDFORMAT_XTAL1 0x00
......@@ -76,6 +85,7 @@
#define SOUNDFORMAT_FLAG_16BIT 0x0010
#define SOUNDFORMAT_FLAG_2CHANNELS 0x0020
/* define frequency helpers, for maximum value safety */
enum azf_freq_t {
#define AZF_FREQ(rate) AZF_FREQ_##rate = rate
......@@ -96,29 +106,6 @@ enum azf_freq_t {
#undef AZF_FREQ
};
/** recording area (see also: playback bit flag definitions) **/
#define IDX_IO_REC_FLAGS 0x20 /* ??, PU:0x0000 */
#define IDX_IO_REC_IRQTYPE 0x22 /* ??, PU:0x0000 */
#define IRQ_REC_SOMETHING 0x0001 /* something & ACK */
#define IRQ_FINISHED_RECBUF_1 0x0002 /* 1st dmabuf finished & ACK */
#define IRQ_FINISHED_RECBUF_2 0x0004 /* 2nd dmabuf finished & ACK */
/* hmm, maybe these are just the corresponding *recording* flags ?
* but OTOH they are most likely at port 0x22 instead */
#define IRQMASK_SOME_STATUS_1 0x0008 /* \ related bits */
#define IRQMASK_SOME_STATUS_2 0x0010 /* / (checked together in loop) */
#define IDX_IO_REC_DMA_START_1 0x24 /* PU:0x00000000 */
#define IDX_IO_REC_DMA_START_2 0x28 /* PU:0x00000000 */
#define IDX_IO_REC_DMA_LEN_1 0x2c /* PU:0x0000 */
#define IDX_IO_REC_DMA_LEN_2 0x2e /* PU:0x0000 */
#define IDX_IO_REC_DMA_CURRPOS 0x30 /* PU:0x00000000 */
#define IDX_IO_REC_DMA_CURROFS 0x34 /* PU:0x00000000 */
#define IDX_IO_REC_SOUNDFORMAT 0x36 /* PU:0x0000 */
/** hmm, what is this I/O area for? MPU401?? or external DAC via I2S?? (after playback, recording, ???, timer) **/
#define IDX_IO_SOMETHING_FLAGS 0x40 /* gets set to 0x34 just like port 0x0 and 0x20 on card init, PU:0x0000 */
/* general */
#define IDX_IO_42H 0x42 /* PU:0x0001 */
/** DirectX timer, main interrupt area (FIXME: and something else?) **/
#define IDX_IO_TIMER_VALUE 0x60 /* found this timer area by pure luck :-) */
/* timer countdown value; triggers IRQ when timer is finished */
......@@ -133,17 +120,19 @@ enum azf_freq_t {
#define IDX_IO_IRQSTATUS 0x64
/* some IRQ bit in here might also be used to signal a power-management timer
* timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing).
* Some OPL3 hardware (e.g. in LM4560) has some special timer hardware which
* can trigger an OPL3 timer IRQ, so maybe there's such a thing as well... */
* OPL3 hardware contains several timers which confusingly in most cases
* are NOT routed to an IRQ, but some designs (e.g. LM4560) DO support that,
* so I wouldn't be surprised at all to discover that AZF3328
* supports that thing as well... */
#define IRQ_PLAYBACK 0x0001
#define IRQ_RECORDING 0x0002
#define IRQ_UNKNOWN1 0x0004 /* most probably I2S port */
#define IRQ_I2S_OUT 0x0004 /* this IS I2S, right!? (untested) */
#define IRQ_GAMEPORT 0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */
#define IRQ_MPU401 0x0010
#define IRQ_TIMER 0x0020 /* DirectX timer */
#define IRQ_UNKNOWN2 0x0040 /* probably unused, or possibly I2S port? */
#define IRQ_UNKNOWN3 0x0080 /* probably unused, or possibly I2S port? */
#define IRQ_UNKNOWN2 0x0040 /* probably unused, or possibly OPL3 timer? */
#define IRQ_UNKNOWN3 0x0080 /* probably unused, or possibly OPL3 timer? */
#define IDX_IO_66H 0x66 /* writing 0xffff returns 0x0000 */
/* this is set to e.g. 0x3ff or 0x300, and writable;
* maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */
......@@ -206,7 +195,7 @@ enum azf_freq_t {
/*** Gameport area port indices ***/
/* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */
#define AZF_IO_SIZE_GAME 0x08
#define AZF_IO_SIZE_GAME_PM 0x06
#define AZF_IO_SIZE_GAME_PM 0x06
enum {
AZF_GAME_LEGACY_IO_PORT = 0x200
......@@ -272,6 +261,12 @@ enum {
* 11 --> 1/200: */
#define GAME_HWCFG_ADC_COUNTER_FREQ_MASK 0x06
/* FIXME: these values might be reversed... */
#define GAME_HWCFG_ADC_COUNTER_FREQ_STD 0
#define GAME_HWCFG_ADC_COUNTER_FREQ_1_2 1
#define GAME_HWCFG_ADC_COUNTER_FREQ_1_20 2
#define GAME_HWCFG_ADC_COUNTER_FREQ_1_200 3
/* enable gameport legacy I/O address (0x200)
* I was unable to locate any configurability for a different address: */
#define GAME_HWCFG_LEGACY_ADDRESS_ENABLE 0x08
......@@ -281,6 +276,7 @@ enum {
#define AZF_IO_SIZE_MPU_PM 0x04
/*** OPL3 synth ***/
/* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */
#define AZF_IO_SIZE_OPL3 0x08
#define AZF_IO_SIZE_OPL3_PM 0x06
/* hmm, given that a standard OPL3 has 4 registers only,
......@@ -340,4 +336,7 @@ enum {
#define SET_CHAN_LEFT 1
#define SET_CHAN_RIGHT 2
/* helper macro to align I/O port ranges to 32bit I/O width */
#define AZF_ALIGN(x) (((x) + 3) & (~3))
#endif /* __SOUND_AZT3328_H */
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