drm/amdgpu: set COMPUTE_PGM_RSRC1 for SGPR/VGPR clearing shaders
Otherwise, the SQ may skip some of the register writes, or shader waves may be allocated where we don't expect them, so that as a result we don't actually reset all of the register SRAMs. This can lead to spurious ECC errors later on if a shader uses an uninitialized register. Signed-off-by: NNicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Cc: stable@vger.kernel.org
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