ASoC: rsnd: need to call nolock_stop if nolock_start was failed
rsnd_dai_call() is counting the called number of start/stop functions. nolock_stop should be called if nolock_start was failed. Otherwise, nolock_start doesn't called in 2nd play. This patch solved this issue. Signed-off-by: NKuninori Morimoto <kuninori.morimoto.gx@renesas.com> Reported-by: NHiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com> Tested-by: NHiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com> Signed-off-by: NMark Brown <broonie@kernel.org>
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