提交 1fdd783e 编写于 作者: M Madhav Chauhan 提交者: Jani Nikula

drm/i915/glk: Calculate high/low switch count for GLK

As per BSPEC, high/low switch count to be programmed in
terms of byteclock using exit_zero_count and prep_count.
For Geminilake exit/prep counts are already calculated
in terms of byteclock. This patch calculates high/low
switch count using counts value in byteclock, old calculation
leads to screen flicker/shift issue while resuming from S3/S4.
Signed-off-by: NMadhav Chauhan <madhav.chauhan@intel.com>
Signed-off-by: NJani Nikula <jani.nikula@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1494336565-19185-1-git-send-email-madhav.chauhan@intel.com
上级 9081d080
...@@ -694,8 +694,8 @@ bool intel_dsi_vbt_init(struct intel_dsi *intel_dsi, u16 panel_id) ...@@ -694,8 +694,8 @@ bool intel_dsi_vbt_init(struct intel_dsi *intel_dsi, u16 panel_id)
clk_zero_cnt << 8 | prepare_cnt; clk_zero_cnt << 8 | prepare_cnt;
/* /*
* LP to HS switch count = 4TLPX + PREP_COUNT * 2 + EXIT_ZERO_COUNT * 2 * LP to HS switch count = 4TLPX + PREP_COUNT * mul + EXIT_ZERO_COUNT *
* + 10UI + Extra Byte Count * mul + 10UI + Extra Byte Count
* *
* HS to LP switch count = THS-TRAIL + 2TLPX + Extra Byte Count * HS to LP switch count = THS-TRAIL + 2TLPX + Extra Byte Count
* Extra Byte Count is calculated according to number of lanes. * Extra Byte Count is calculated according to number of lanes.
...@@ -708,8 +708,8 @@ bool intel_dsi_vbt_init(struct intel_dsi *intel_dsi, u16 panel_id) ...@@ -708,8 +708,8 @@ bool intel_dsi_vbt_init(struct intel_dsi *intel_dsi, u16 panel_id)
/* B044 */ /* B044 */
/* FIXME: /* FIXME:
* The comment above does not match with the code */ * The comment above does not match with the code */
lp_to_hs_switch = DIV_ROUND_UP(4 * tlpx_ui + prepare_cnt * 2 + lp_to_hs_switch = DIV_ROUND_UP(4 * tlpx_ui + prepare_cnt * mul +
exit_zero_cnt * 2 + 10, 8); exit_zero_cnt * mul + 10, 8);
hs_to_lp_switch = DIV_ROUND_UP(mipi_config->ths_trail + 2 * tlpx_ui, 8); hs_to_lp_switch = DIV_ROUND_UP(mipi_config->ths_trail + 2 * tlpx_ui, 8);
......
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