提交 1c80c25f 编写于 作者: D Daniel Vetter

drm/i915/psr: Make idle_frames sensible again

This reverts

commit dfaf37ba
Author: Rodrigo Vivi <rodrigo.vivi@intel.com>
Date:   Mon Dec 7 14:45:20 2015 -0800

    drm/i915: Fix idle_frames counter.

and

commit 97173eaf
Author: Rodrigo Vivi <rodrigo.vivi@intel.com>
Date:   Tue Jul 7 16:28:55 2015 -0700

    drm/i915: PSR: Increase idle_frames

and implements

commit d44b4dcb
Author: Rodrigo Vivi <rodrigo.vivi@intel.com>
Date:   Fri Nov 14 08:52:31 2014 -0800

    drm/i915: HSW/BDW PSR Set idle_frames = VBT + 1

without the hack to use 2 idle frames when VBT says 1. We keep the + 1
just for safety, although I haven't really figured out why that one
exists.

It's nonsense. idle_frames = number of frames where the screen is
entirely idle before we think about entering PSR.

idle_patter = part of link training, and we probably totally butchered
link training because we told the hw to entirely skip it. No wonder
PSR occasionally just fell over.

I suspect the reason we've increased idle frames is that it makes PSR
entry slightly less likely, and more likely to happen in a quite
system, which probably increased the changes the panel came back up
without link training. The proper fix is to implement link training
for PSR.

Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Cc: Sonika Jindal <sonika.jindal@intel.com>
Cc: Durgadoss R <durgadoss.r@intel.com>
Cc: "Pandiyan, Dhinakaran" <dhinakaran.pandiyan@intel.com>
Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com>
Tested-by: NVille Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: NDaniel Vetter <daniel.vetter@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1463590036-17824-3-git-send-email-daniel.vetter@ffwll.ch
上级 50db1390
......@@ -272,14 +272,14 @@ static void hsw_psr_enable_source(struct intel_dp *intel_dp)
struct drm_i915_private *dev_priv = dev->dev_private;
uint32_t max_sleep_time = 0x1f;
/*
* Let's respect VBT in case VBT asks a higher idle_frame value.
* Let's use 6 as the minimum to cover all known cases including
* the off-by-one issue that HW has in some cases. Also there are
* cases where sink should be able to train
* with the 5 or 6 idle patterns.
/* Lately it was identified that depending on panel idle frame count
* calculated at HW can be off by 1. So let's use what came
* from VBT + 1.
* There are also other cases where panel demands at least 4
* but VBT is not being set. To cover these 2 cases lets use
* at least 5 when VBT isn't set to be on the safest side.
*/
uint32_t idle_frames = max(6, dev_priv->vbt.psr.idle_frames);
uint32_t idle_frames = dev_priv->vbt.psr.idle_frames + 1;
uint32_t val = EDP_PSR_ENABLE;
val |= max_sleep_time << EDP_PSR_MAX_SLEEP_TIME_SHIFT;
......
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