drm/i915: Disable semaphores on Sandybridge
I should have admitted defeat long ago as there has been a rare but persistent error on Sandybridge where semaphore signaling did not propagate to the waiter, leading to a GPU hang. With the work on fence signaling for v4.9, the impact of using CPU driven signaling was greatly reduced wrt to the latency of GPU semaphores, though without logical rings support, the benefit of reordering work to avoid bubbles is not realised (i.e. as it stands fence signaling is just a slower, more costly version of HW semaphores; but works more consistently). As a rough indicator of the difference, with semaphores: Sequential (3 engines, 1 processes): average 5.470us per cycle [expected 4.988us] w/o semaphores: Sequential (3 engines, 1 processes): average 15.771us per cycle [expected 4.923us] In comparison, v3.4: with semaphores: Sequential (3 engines, 1 processes): average 16.066us per cycle [expected 11.842us] w/o semaphores: Sequential (3 engines, 1 processes): average 23.460us per cycle [expected 11.839us] Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54226 #and 100+ dupes Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Acked-by: NMika Kuoppala <mika.kuoppala@linux.intel.com> Reviewed-by: NJoonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20171120205504.21892-3-chris@chris-wilson.co.uk
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