提交 090edbe2 编写于 作者: A Andy Lutomirski 提交者: Ingo Molnar

x86/power/64: Use struct desc_ptr for the IDT in struct saved_context

x86_64's saved_context nonsensically used separate idt_limit and
idt_base fields and then cast &idt_limit to struct desc_ptr *.

This was correct (with -fno-strict-aliasing), but it's confusing,
served no purpose, and required #ifdeffery. Simplify this by
using struct desc_ptr directly.

No change in functionality.
Tested-by: NJarkko Nikula <jarkko.nikula@linux.intel.com>
Signed-off-by: NAndy Lutomirski <luto@kernel.org>
Acked-by: NRafael J. Wysocki <rafael.j.wysocki@intel.com>
Acked-by: NThomas Gleixner <tglx@linutronix.de>
Cc: Borislav Petkov <bpetkov@suse.de>
Cc: Josh Poimboeuf <jpoimboe@redhat.com>
Cc: Linus Torvalds <torvalds@linux-foundation.org>
Cc: Pavel Machek <pavel@ucw.cz>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Rafael J. Wysocki <rjw@rjwysocki.net>
Cc: Zhang Rui <rui.zhang@intel.com>
Link: http://lkml.kernel.org/r/967909ce38d341b01d45eff53e278e2728a3a93a.1513286253.git.luto@kernel.orgSigned-off-by: NIngo Molnar <mingo@kernel.org>
上级 0a373d4f
......@@ -30,8 +30,7 @@ struct saved_context {
u16 gdt_pad; /* Unused */
struct desc_ptr gdt_desc;
u16 idt_pad;
u16 idt_limit;
unsigned long idt_base;
struct desc_ptr idt;
u16 ldt;
u16 tss;
unsigned long tr;
......
......@@ -82,12 +82,8 @@ static void __save_processor_state(struct saved_context *ctxt)
/*
* descriptor tables
*/
#ifdef CONFIG_X86_32
store_idt(&ctxt->idt);
#else
/* CONFIG_X86_64 */
store_idt((struct desc_ptr *)&ctxt->idt_limit);
#endif
/*
* We save it here, but restore it only in the hibernate case.
* For ACPI S3 resume, this is loaded via 'early_gdt_desc' in 64-bit
......@@ -219,12 +215,7 @@ static void notrace __restore_processor_state(struct saved_context *ctxt)
* now restore the descriptor tables to their proper values
* ltr is done i fix_processor_context().
*/
#ifdef CONFIG_X86_32
load_idt(&ctxt->idt);
#else
/* CONFIG_X86_64 */
load_idt((const struct desc_ptr *)&ctxt->idt_limit);
#endif
#ifdef CONFIG_X86_64
/*
......
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