提交 07074006 编写于 作者: V Ville Syrjälä 提交者: Daniel Vetter

drm: Add drm_rect rotation functions

Add some helper functions to move drm_rects between different rotated
coordinate spaces. One function does the forward transform and
another does the inverse.

Cc: dri-devel@lists.freedesktop.org
Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: NImre Deak <imre.deak@intel.com>
Acked-by: NDave Airlie <airlied@linux.ie>
Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
上级 a4969dd7
......@@ -293,3 +293,143 @@ void drm_rect_debug_print(const struct drm_rect *r, bool fixed_point)
DRM_DEBUG_KMS("%dx%d%+d%+d\n", w, h, r->x1, r->y1);
}
EXPORT_SYMBOL(drm_rect_debug_print);
/**
* drm_rect_rotate - Rotate the rectangle
* @r: rectangle to be rotated
* @width: Width of the coordinate space
* @height: Height of the coordinate space
* @rotation: Transformation to be applied
*
* Apply @rotation to the coordinates of rectangle @r.
*
* @width and @height combined with @rotation define
* the location of the new origin.
*
* @width correcsponds to the horizontal and @height
* to the vertical axis of the untransformed coordinate
* space.
*/
void drm_rect_rotate(struct drm_rect *r,
int width, int height,
unsigned int rotation)
{
struct drm_rect tmp;
if (rotation & (BIT(DRM_REFLECT_X) | BIT(DRM_REFLECT_Y))) {
tmp = *r;
if (rotation & BIT(DRM_REFLECT_X)) {
r->x1 = width - tmp.x2;
r->x2 = width - tmp.x1;
}
if (rotation & BIT(DRM_REFLECT_Y)) {
r->y1 = height - tmp.y2;
r->y2 = height - tmp.y1;
}
}
switch (rotation & 0xf) {
case BIT(DRM_ROTATE_0):
break;
case BIT(DRM_ROTATE_90):
tmp = *r;
r->x1 = tmp.y1;
r->x2 = tmp.y2;
r->y1 = width - tmp.x2;
r->y2 = width - tmp.x1;
break;
case BIT(DRM_ROTATE_180):
tmp = *r;
r->x1 = width - tmp.x2;
r->x2 = width - tmp.x1;
r->y1 = height - tmp.y2;
r->y2 = height - tmp.y1;
break;
case BIT(DRM_ROTATE_270):
tmp = *r;
r->x1 = height - tmp.y2;
r->x2 = height - tmp.y1;
r->y1 = tmp.x1;
r->y2 = tmp.x2;
break;
default:
break;
}
}
EXPORT_SYMBOL(drm_rect_rotate);
/**
* drm_rect_rotate_inv - Inverse rotate the rectangle
* @r: rectangle to be rotated
* @width: Width of the coordinate space
* @height: Height of the coordinate space
* @rotation: Transformation whose inverse is to be applied
*
* Apply the inverse of @rotation to the coordinates
* of rectangle @r.
*
* @width and @height combined with @rotation define
* the location of the new origin.
*
* @width correcsponds to the horizontal and @height
* to the vertical axis of the original untransformed
* coordinate space, so that you never have to flip
* them when doing a rotatation and its inverse.
* That is, if you do:
*
* drm_rotate(&r, width, height, rotation);
* drm_rotate_inv(&r, width, height, rotation);
*
* you will always get back the original rectangle.
*/
void drm_rect_rotate_inv(struct drm_rect *r,
int width, int height,
unsigned int rotation)
{
struct drm_rect tmp;
switch (rotation & 0xf) {
case BIT(DRM_ROTATE_0):
break;
case BIT(DRM_ROTATE_90):
tmp = *r;
r->x1 = width - tmp.y2;
r->x2 = width - tmp.y1;
r->y1 = tmp.x1;
r->y2 = tmp.x2;
break;
case BIT(DRM_ROTATE_180):
tmp = *r;
r->x1 = width - tmp.x2;
r->x2 = width - tmp.x1;
r->y1 = height - tmp.y2;
r->y2 = height - tmp.y1;
break;
case BIT(DRM_ROTATE_270):
tmp = *r;
r->x1 = tmp.y1;
r->x2 = tmp.y2;
r->y1 = height - tmp.x2;
r->y2 = height - tmp.x1;
break;
default:
break;
}
if (rotation & (BIT(DRM_REFLECT_X) | BIT(DRM_REFLECT_Y))) {
tmp = *r;
if (rotation & BIT(DRM_REFLECT_X)) {
r->x1 = width - tmp.x2;
r->x2 = width - tmp.x1;
}
if (rotation & BIT(DRM_REFLECT_Y)) {
r->y1 = height - tmp.y2;
r->y2 = height - tmp.y1;
}
}
}
EXPORT_SYMBOL(drm_rect_rotate_inv);
......@@ -163,5 +163,11 @@ int drm_rect_calc_vscale_relaxed(struct drm_rect *src,
struct drm_rect *dst,
int min_vscale, int max_vscale);
void drm_rect_debug_print(const struct drm_rect *r, bool fixed_point);
void drm_rect_rotate(struct drm_rect *r,
int width, int height,
unsigned int rotation);
void drm_rect_rotate_inv(struct drm_rect *r,
int width, int height,
unsigned int rotation);
#endif
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