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    drm/i915: Slaughter the thundering i915_wait_request herd · 688e6c72
    Chris Wilson 提交于
    One particularly stressful scenario consists of many independent tasks
    all competing for GPU time and waiting upon the results (e.g. realtime
    transcoding of many, many streams). One bottleneck in particular is that
    each client waits on its own results, but every client is woken up after
    every batchbuffer - hence the thunder of hooves as then every client must
    do its heavyweight dance to read a coherent seqno to see if it is the
    lucky one.
    
    Ideally, we only want one client to wake up after the interrupt and
    check its request for completion. Since the requests must retire in
    order, we can select the first client on the oldest request to be woken.
    Once that client has completed his wait, we can then wake up the
    next client and so on. However, all clients then incur latency as every
    process in the chain may be delayed for scheduling - this may also then
    cause some priority inversion. To reduce the latency, when a client
    is added or removed from the list, we scan the tree for completed
    seqno and wake up all the completed waiters in parallel.
    
    Using igt/benchmarks/gem_latency, we can demonstrate this effect. The
    benchmark measures the number of GPU cycles between completion of a
    batch and the client waking up from a call to wait-ioctl. With many
    concurrent waiters, with each on a different request, we observe that
    the wakeup latency before the patch scales nearly linearly with the
    number of waiters (before external factors kick in making the scaling much
    worse). After applying the patch, we can see that only the single waiter
    for the request is being woken up, providing a constant wakeup latency
    for every operation. However, the situation is not quite as rosy for
    many waiters on the same request, though to the best of my knowledge this
    is much less likely in practice. Here, we can observe that the
    concurrent waiters incur extra latency from being woken up by the
    solitary bottom-half, rather than directly by the interrupt. This
    appears to be scheduler induced (having discounted adverse effects from
    having a rbtree walk/erase in the wakeup path), each additional
    wake_up_process() costs approximately 1us on big core. Another effect of
    performing the secondary wakeups from the first bottom-half is the
    incurred delay this imposes on high priority threads - rather than
    immediately returning to userspace and leaving the interrupt handler to
    wake the others.
    
    To offset the delay incurred with additional waiters on a request, we
    could use a hybrid scheme that did a quick read in the interrupt handler
    and dequeued all the completed waiters (incurring the overhead in the
    interrupt handler, not the best plan either as we then incur GPU
    submission latency) but we would still have to wake up the bottom-half
    every time to do the heavyweight slow read. Or we could only kick the
    waiters on the seqno with the same priority as the current task (i.e. in
    the realtime waiter scenario, only it is woken up immediately by the
    interrupt and simply queues the next waiter before returning to userspace,
    minimising its delay at the expense of the chain, and also reducing
    contention on its scheduler runqueue). This is effective at avoid long
    pauses in the interrupt handler and at avoiding the extra latency in
    realtime/high-priority waiters.
    
    v2: Convert from a kworker per engine into a dedicated kthread for the
    bottom-half.
    v3: Rename request members and tweak comments.
    v4: Use a per-engine spinlock in the breadcrumbs bottom-half.
    v5: Fix race in locklessly checking waiter status and kicking the task on
    adding a new waiter.
    v6: Fix deciding when to force the timer to hide missing interrupts.
    v7: Move the bottom-half from the kthread to the first client process.
    v8: Reword a few comments
    v9: Break the busy loop when the interrupt is unmasked or has fired.
    v10: Comments, unnecessary churn, better debugging from Tvrtko
    v11: Wake all completed waiters on removing the current bottom-half to
    reduce the latency of waking up a herd of clients all waiting on the
    same request.
    v12: Rearrange missed-interrupt fault injection so that it works with
    igt/drv_missed_irq_hang
    v13: Rename intel_breadcrumb and friends to intel_wait in preparation
    for signal handling.
    v14: RCU commentary, assert_spin_locked
    v15: Hide BUG_ON behind the compiler; report on gem_latency findings.
    v16: Sort seqno-groups by priority so that first-waiter has the highest
    task priority (and so avoid priority inversion).
    v17: Add waiters to post-mortem GPU hang state.
    v18: Return early for a completed wait after acquiring the spinlock.
    Avoids adding ourselves to the tree if the is already complete, and
    skips the awkward question of why we don't do completion wakeups for
    waits earlier than or equal to ourselves.
    v19: Prepare for init_breadcrumbs to fail. Later patches may want to
    allocate during init, so be prepared to propagate back the error code.
    
    Testcase: igt/gem_concurrent_blit
    Testcase: igt/benchmarks/gem_latency
    Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk>
    Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com>
    Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com>
    Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
    Cc: Dave Gordon <david.s.gordon@intel.com>
    Cc: "Goel, Akash" <akash.goel@intel.com>
    Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18
    Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
    688e6c72
intel_lrc.c 77.2 KB