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由 Mika Kuoppala 提交于
In full gpu reset we prime all engines and reset domains corresponding to each engine. Per engine reset is just a special case of this process wherein only a single engine is reset. This change is aimed to modify relevant functions to achieve this. There are some other steps we carry out in case of engine reset which are addressed in later patches. Reset func now accepts a mask of all engines that need to be reset. Where per engine resets are supported, error handler populates the mask accordingly otherwise all engines are specified. v2: ALL_ENGINES mask fixup, better for_each_ring_masked (Chris) v3: Whitespace fixes (Chris) v4: Rebase due to s/ring/engine Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NMika Kuoppala <mika.kuoppala@intel.com> Signed-off-by: NArun Siluvery <arun.siluvery@linux.intel.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NMika Kuoppala <mika.kuoppala@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1458143640-20563-1-git-send-email-mika.kuoppala@intel.com
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