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由 Mark Zhang 提交于
Change the type of variable from "unsigned long" to "u64". This avoids the overflow while clock rate calculating. Signed-off-by: NMark Zhang <markz@nvidia.com> Signed-off-by: NStephen Warren <swarren@nvidia.com>
78662130
Change the type of variable from "unsigned long" to "u64". This avoids the overflow while clock rate calculating. Signed-off-by: NMark Zhang <markz@nvidia.com> Signed-off-by: NStephen Warren <swarren@nvidia.com>