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由 Ilya Dryomov 提交于
Doing __schedule_delayed() in the hunting branch is pointless, as the tick will have already been scheduled by then. What we need to do instead is *reschedule* it in the !hunting branch, after reopen_session() changes hunt_mult, which affects the delay. This helps with spacing out connection attempts and avoiding things like two back-to-back attempts followed by a longer period of waiting around. Signed-off-by: NIlya Dryomov <idryomov@gmail.com>
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