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由 Ville Syrjälä 提交于
SKL has nasty limitations with the display surface offsets: * source x offset + width must be less than the stride for X tiled surfaces or the display engine falls over * the surface offset requires lots of alignment (256K or 1M) These facts mean that we can't just pick any suitably aligned tile boundary as the offset and expect the resulting x offset to be useable. The solution is to start with the closest boundary as before, but then keep searching backwards until we find one that works, or don't. This means we must be prepared to fail, hence the whole surface offset calculation needs to be moved to the .check_plane() hook from the .update_plane() hook. While at it we can check that the source width/height don't exceed maximum plane size limits. We'll store the results of the computation in the plane state to make it easy for the .update_plane() hook to do its thing. v2: Replace for+break loop with while loop Rebase due to drm_plane_state src/dst rects Rebase due to plane_check_state() Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NSivakumar Thulasimani <sivakumar.thulasimani@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1470821001-25272-11-git-send-email-ville.syrjala@linux.intel.com
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