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由 Ville Syrjälä 提交于
We're using the reset domains bits for g4x on ilk. But on ilk those bits actually shifted by one bit. Fix it up so that we use the correct bits. We were actually always writing 0x2 to the reset domain bits, which is a reserved value. In practice it looks like the hardware ignores that value since nothing happens if I write that value when there's a 3D workload running. Writing the _correct_ render domain value actually makes the GPU stop. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Acked-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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