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由 Tvrtko Ursulin 提交于
Effectively removes one layer of indirection between the mask of possible engines and the engine constructors. Instead of spelling out in code the mapping of HAS_<engine> to constructors, makes more use of the recently added data driven approach by putting engine constructor vfuncs into the table as well. Effect is fewer lines of source and smaller binary. At the same time simplify the error handling since engine destructors can run on unitialized engines anyway. Similar approach could be done for legacy submission is wanted. v2: Removed ugly BUILD_BUG_ONs in favour of newly introduced ENGINE_MASK and HAS_ENGINE macros. Also removed the forward declarations by shuffling functions around. v3: Warn when logical_rings table does not contain enough data and disable the engines which could not be initialized. (Chris Wilson) v4: Chris Wilson suggested a nicer engine init loop. Signed-off-by: NTvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1466689961-23232-1-git-send-email-tvrtko.ursulin@linux.intel.com
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