• C
    lockd: Create client-side nlm_host cache · 8ea6ecc8
    Chuck Lever 提交于
    NFS clients don't need the garbage collection processing that is
    performed on nlm_host structures.  The client picks up an nlm_host at
    mount time and holds a reference to it until the file system is
    unmounted.
    
    Servers, on the other hand, don't have a precise way to tell when an
    nlm_host is no longer being used, so zero refcount nlm_host entries
    are left to expire in the cache after a time.
    
    Basically there's nothing holding a reference to an nlm_host between
    individual server-side NLM requests, but we can't afford the expense
    of recreating them for every new NLM request from a client.  The
    nlm_host cache adds some lifetime hysteresis to entries in the cache
    so the next time a particular nlm_host is needed, it's likely to be
    discovered by a lookup rather than created from whole cloth.
    
    With the new implementation, client nlm_host cache items are no longer
    garbage collected, and are destroyed directly by a new release
    function specialized for client entries, nlmclnt_release_host().  They
    are cached in their own data structure, and have their own lookup
    logic, simplified and specialized for client nlm_host entries.
    
    However, the client nlm_host cache still shares reboot recovery logic
    with the server nlm_host cache.  The NSM "peer rebooted" downcall for
    clients and servers still come through the same RPC call.  This is a
    legacy formal API that would be difficult to alter, and besides, the
    user space NSM implementation can't tell the difference between peers
    that are clients or servers.
    
    For this reason, the client cache continues to share the
    nlm_host_mutex (and reboot recovery logic) with the server cache.
    Signed-off-by: NChuck Lever <chuck.lever@oracle.com>
    Signed-off-by: NTrond Myklebust <Trond.Myklebust@netapp.com>
    8ea6ecc8
lockd.h 10.8 KB