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由 Thierry Reding 提交于
Drop a reference instead of directly calling the framebuffer .destroy() callback at fbdev free time. This is necessary to make sure the object isn't destroyed if anyone else still has a reference. Reviewed-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NThierry Reding <treding@nvidia.com>
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