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    FS-Cache: Object management state machine · 36c95590
    David Howells 提交于
    Implement the cache object management state machine.
    
    The following documentation is added to illuminate the working of this state
    machine.  It will also be added as:
    
    	Documentation/filesystems/caching/object.txt
    
    	     ====================================================
    	     IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
    	     ====================================================
    
    ==============
    REPRESENTATION
    ==============
    
    FS-Cache maintains an in-kernel representation of each object that a netfs is
    currently interested in.  Such objects are represented by the fscache_cookie
    struct and are referred to as cookies.
    
    FS-Cache also maintains a separate in-kernel representation of the objects that
    a cache backend is currently actively caching.  Such objects are represented by
    the fscache_object struct.  The cache backends allocate these upon request, and
    are expected to embed them in their own representations.  These are referred to
    as objects.
    
    There is a 1:N relationship between cookies and objects.  A cookie may be
    represented by multiple objects - an index may exist in more than one cache -
    or even by no objects (it may not be cached).
    
    Furthermore, both cookies and objects are hierarchical.  The two hierarchies
    correspond, but the cookies tree is a superset of the union of the object trees
    of multiple caches:
    
    	    NETFS INDEX TREE               :      CACHE 1     :      CACHE 2
    	                                   :                  :
    	                                   :   +-----------+  :
    	                          +----------->|  IObject  |  :
    	      +-----------+       |        :   +-----------+  :
    	      |  ICookie  |-------+        :         |        :
    	      +-----------+       |        :         |        :   +-----------+
    	            |             +------------------------------>|  IObject  |
    	            |                      :         |        :   +-----------+
    	            |                      :         V        :         |
    	            |                      :   +-----------+  :         |
    	            V             +----------->|  IObject  |  :         |
    	      +-----------+       |        :   +-----------+  :         |
    	      |  ICookie  |-------+        :         |        :         V
    	      +-----------+       |        :         |        :   +-----------+
    	            |             +------------------------------>|  IObject  |
    	      +-----+-----+                :         |        :   +-----------+
    	      |           |                :         |        :         |
    	      V           |                :         V        :         |
    	+-----------+     |                :   +-----------+  :         |
    	|  ICookie  |------------------------->|  IObject  |  :         |
    	+-----------+     |                :   +-----------+  :         |
    	      |           V                :         |        :         V
    	      |     +-----------+          :         |        :   +-----------+
    	      |     |  ICookie  |-------------------------------->|  IObject  |
    	      |     +-----------+          :         |        :   +-----------+
    	      V           |                :         V        :         |
    	+-----------+     |                :   +-----------+  :         |
    	|  DCookie  |------------------------->|  DObject  |  :         |
    	+-----------+     |                :   +-----------+  :         |
    	                  |                :                  :         |
    	          +-------+-------+        :                  :         |
    	          |               |        :                  :         |
    	          V               V        :                  :         V
    	    +-----------+   +-----------+  :                  :   +-----------+
    	    |  DCookie  |   |  DCookie  |------------------------>|  DObject  |
    	    +-----------+   +-----------+  :                  :   +-----------+
    	                                   :                  :
    
    In the above illustration, ICookie and IObject represent indices and DCookie
    and DObject represent data storage objects.  Indices may have representation in
    multiple caches, but currently, non-index objects may not.  Objects of any type
    may also be entirely unrepresented.
    
    As far as the netfs API goes, the netfs is only actually permitted to see
    pointers to the cookies.  The cookies themselves and any objects attached to
    those cookies are hidden from it.
    
    ===============================
    OBJECT MANAGEMENT STATE MACHINE
    ===============================
    
    Within FS-Cache, each active object is managed by its own individual state
    machine.  The state for an object is kept in the fscache_object struct, in
    object->state.  A cookie may point to a set of objects that are in different
    states.
    
    Each state has an action associated with it that is invoked when the machine
    wakes up in that state.  There are four logical sets of states:
    
     (1) Preparation: states that wait for the parent objects to become ready.  The
         representations are hierarchical, and it is expected that an object must
         be created or accessed with respect to its parent object.
    
     (2) Initialisation: states that perform lookups in the cache and validate
         what's found and that create on disk any missing metadata.
    
     (3) Normal running: states that allow netfs operations on objects to proceed
         and that update the state of objects.
    
     (4) Termination: states that detach objects from their netfs cookies, that
         delete objects from disk, that handle disk and system errors and that free
         up in-memory resources.
    
    In most cases, transitioning between states is in response to signalled events.
    When a state has finished processing, it will usually set the mask of events in
    which it is interested (object->event_mask) and relinquish the worker thread.
    Then when an event is raised (by calling fscache_raise_event()), if the event
    is not masked, the object will be queued for processing (by calling
    fscache_enqueue_object()).
    
    PROVISION OF CPU TIME
    ---------------------
    
    The work to be done by the various states is given CPU time by the threads of
    the slow work facility (see Documentation/slow-work.txt).  This is used in
    preference to the workqueue facility because:
    
     (1) Threads may be completely occupied for very long periods of time by a
         particular work item.  These state actions may be doing sequences of
         synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
         getxattr, truncate, unlink, rmdir, rename).
    
     (2) Threads may do little actual work, but may rather spend a lot of time
         sleeping on I/O.  This means that single-threaded and 1-per-CPU-threaded
         workqueues don't necessarily have the right numbers of threads.
    
    LOCKING SIMPLIFICATION
    ----------------------
    
    Because only one worker thread may be operating on any particular object's
    state machine at once, this simplifies the locking, particularly with respect
    to disconnecting the netfs's representation of a cache object (fscache_cookie)
    from the cache backend's representation (fscache_object) - which may be
    requested from either end.
    
    =================
    THE SET OF STATES
    =================
    
    The object state machine has a set of states that it can be in.  There are
    preparation states in which the object sets itself up and waits for its parent
    object to transit to a state that allows access to its children:
    
     (1) State FSCACHE_OBJECT_INIT.
    
         Initialise the object and wait for the parent object to become active.  In
         the cache, it is expected that it will not be possible to look an object
         up from the parent object, until that parent object itself has been looked
         up.
    
    There are initialisation states in which the object sets itself up and accesses
    disk for the object metadata:
    
     (2) State FSCACHE_OBJECT_LOOKING_UP.
    
         Look up the object on disk, using the parent as a starting point.
         FS-Cache expects the cache backend to probe the cache to see whether this
         object is represented there, and if it is, to see if it's valid (coherency
         management).
    
         The cache should call fscache_object_lookup_negative() to indicate lookup
         failure for whatever reason, and should call fscache_obtained_object() to
         indicate success.
    
         At the completion of lookup, FS-Cache will let the netfs go ahead with
         read operations, no matter whether the file is yet cached.  If not yet
         cached, read operations will be immediately rejected with ENODATA until
         the first known page is uncached - as to that point there can be no data
         to be read out of the cache for that file that isn't currently also held
         in the pagecache.
    
     (3) State FSCACHE_OBJECT_CREATING.
    
         Create an object on disk, using the parent as a starting point.  This
         happens if the lookup failed to find the object, or if the object's
         coherency data indicated what's on disk is out of date.  In this state,
         FS-Cache expects the cache to create
    
         The cache should call fscache_obtained_object() if creation completes
         successfully, fscache_object_lookup_negative() otherwise.
    
         At the completion of creation, FS-Cache will start processing write
         operations the netfs has queued for an object.  If creation failed, the
         write ops will be transparently discarded, and nothing recorded in the
         cache.
    
    There are some normal running states in which the object spends its time
    servicing netfs requests:
    
     (4) State FSCACHE_OBJECT_AVAILABLE.
    
         A transient state in which pending operations are started, child objects
         are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
         lookup data is freed.
    
     (5) State FSCACHE_OBJECT_ACTIVE.
    
         The normal running state.  In this state, requests the netfs makes will be
         passed on to the cache.
    
     (6) State FSCACHE_OBJECT_UPDATING.
    
         The state machine comes here to update the object in the cache from the
         netfs's records.  This involves updating the auxiliary data that is used
         to maintain coherency.
    
    And there are terminal states in which an object cleans itself up, deallocates
    memory and potentially deletes stuff from disk:
    
     (7) State FSCACHE_OBJECT_LC_DYING.
    
         The object comes here if it is dying because of a lookup or creation
         error.  This would be due to a disk error or system error of some sort.
         Temporary data is cleaned up, and the parent is released.
    
     (8) State FSCACHE_OBJECT_DYING.
    
         The object comes here if it is dying due to an error, because its parent
         cookie has been relinquished by the netfs or because the cache is being
         withdrawn.
    
         Any child objects waiting on this one are given CPU time so that they too
         can destroy themselves.  This object waits for all its children to go away
         before advancing to the next state.
    
     (9) State FSCACHE_OBJECT_ABORT_INIT.
    
         The object comes to this state if it was waiting on its parent in
         FSCACHE_OBJECT_INIT, but its parent died.  The object will destroy itself
         so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
    
    (10) State FSCACHE_OBJECT_RELEASING.
    (11) State FSCACHE_OBJECT_RECYCLING.
    
         The object comes to one of these two states when dying once it is rid of
         all its children, if it is dying because the netfs relinquished its
         cookie.  In the first state, the cached data is expected to persist, and
         in the second it will be deleted.
    
    (12) State FSCACHE_OBJECT_WITHDRAWING.
    
         The object transits to this state if the cache decides it wants to
         withdraw the object from service, perhaps to make space, but also due to
         error or just because the whole cache is being withdrawn.
    
    (13) State FSCACHE_OBJECT_DEAD.
    
         The object transits to this state when the in-memory object record is
         ready to be deleted.  The object processor shouldn't ever see an object in
         this state.
    
    THE SET OF EVENTS
    -----------------
    
    There are a number of events that can be raised to an object state machine:
    
     (*) FSCACHE_OBJECT_EV_UPDATE
    
         The netfs requested that an object be updated.  The state machine will ask
         the cache backend to update the object, and the cache backend will ask the
         netfs for details of the change through its cookie definition ops.
    
     (*) FSCACHE_OBJECT_EV_CLEARED
    
         This is signalled in two circumstances:
    
         (a) when an object's last child object is dropped and
    
         (b) when the last operation outstanding on an object is completed.
    
         This is used to proceed from the dying state.
    
     (*) FSCACHE_OBJECT_EV_ERROR
    
         This is signalled when an I/O error occurs during the processing of some
         object.
    
     (*) FSCACHE_OBJECT_EV_RELEASE
     (*) FSCACHE_OBJECT_EV_RETIRE
    
         These are signalled when the netfs relinquishes a cookie it was using.
         The event selected depends on whether the netfs asks for the backing
         object to be retired (deleted) or retained.
    
     (*) FSCACHE_OBJECT_EV_WITHDRAW
    
         This is signalled when the cache backend wants to withdraw an object.
         This means that the object will have to be detached from the netfs's
         cookie.
    
    Because the withdrawing releasing/retiring events are all handled by the object
    state machine, it doesn't matter if there's a collision with both ends trying
    to sever the connection at the same time.  The state machine can just pick
    which one it wants to honour, and that effects the other.
    Signed-off-by: NDavid Howells <dhowells@redhat.com>
    Acked-by: NSteve Dickson <steved@redhat.com>
    Acked-by: NTrond Myklebust <Trond.Myklebust@netapp.com>
    Acked-by: NAl Viro <viro@zeniv.linux.org.uk>
    Tested-by: NDaire Byrne <Daire.Byrne@framestore.com>
    36c95590
fscache.txt 13.7 KB