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由 Monk Liu 提交于
this way the real interested guilty is connected to entity->guilty pointer, and we can use entity->pointer later in gpu recovery procedure Signed-off-by: NMonk Liu <Monk.Liu@amd.com> Reviewed-by: NChunming Zhou <David1.Zhou@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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