svga3d_reg.h 84.4 KB
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/**********************************************************
 * Copyright 1998-2009 VMware, Inc.  All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 **********************************************************/

/*
 * svga3d_reg.h --
 *
 *       SVGA 3D hardware definitions
 */

#ifndef _SVGA3D_REG_H_
#define _SVGA3D_REG_H_

#include "svga_reg.h"

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typedef uint32 PPN;
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typedef __le64 PPN64;
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/*
 * 3D Hardware Version
 *
 *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
 *   register.   Is set by the host and read by the guest.  This lets
 *   us make new guest drivers which are backwards-compatible with old
 *   SVGA hardware revisions.  It does not let us support old guest
 *   drivers.  Good enough for now.
 *
 */

#define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
#define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
#define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)

typedef enum {
   SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
   SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
   SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
   SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
   SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
   SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
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   SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
   SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
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} SVGA3dHardwareVersion;

/*
 * Generic Types
 */

typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
#define SVGA3D_NUM_CLIPPLANES                   6
#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS  8
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#define SVGA3D_MAX_CONTEXT_IDS                  256
#define SVGA3D_MAX_SURFACE_IDS                  (32 * 1024)
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#define SVGA3D_NUM_TEXTURE_UNITS                32
#define SVGA3D_NUM_LIGHTS                       8

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/*
 * Surface formats.
 *
 * If you modify this list, be sure to keep GLUtil.c in sync. It
 * includes the internal format definition of each surface in
 * GLUtil_ConvertSurfaceFormat, and it contains a table of
 * human-readable names in GLUtil_GetFormatName.
 */

typedef enum SVGA3dSurfaceFormat {
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   SVGA3D_FORMAT_MIN                   = 0,
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   SVGA3D_FORMAT_INVALID               = 0,
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   SVGA3D_X8R8G8B8                     = 1,
   SVGA3D_A8R8G8B8                     = 2,
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   SVGA3D_R5G6B5                       = 3,
   SVGA3D_X1R5G5B5                     = 4,
   SVGA3D_A1R5G5B5                     = 5,
   SVGA3D_A4R4G4B4                     = 6,
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   SVGA3D_Z_D32                        = 7,
   SVGA3D_Z_D16                        = 8,
   SVGA3D_Z_D24S8                      = 9,
   SVGA3D_Z_D15S1                      = 10,
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   SVGA3D_LUMINANCE8                   = 11,
   SVGA3D_LUMINANCE4_ALPHA4            = 12,
   SVGA3D_LUMINANCE16                  = 13,
   SVGA3D_LUMINANCE8_ALPHA8            = 14,
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   SVGA3D_DXT1                         = 15,
   SVGA3D_DXT2                         = 16,
   SVGA3D_DXT3                         = 17,
   SVGA3D_DXT4                         = 18,
   SVGA3D_DXT5                         = 19,
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   SVGA3D_BUMPU8V8                     = 20,
   SVGA3D_BUMPL6V5U5                   = 21,
   SVGA3D_BUMPX8L8V8U8                 = 22,
   SVGA3D_BUMPL8V8U8                   = 23,
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   SVGA3D_ARGB_S10E5                   = 24,   /* 16-bit floating-point ARGB */
   SVGA3D_ARGB_S23E8                   = 25,   /* 32-bit floating-point ARGB */
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   SVGA3D_A2R10G10B10                  = 26,
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   /* signed formats */
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   SVGA3D_V8U8                         = 27,
   SVGA3D_Q8W8V8U8                     = 28,
   SVGA3D_CxV8U8                       = 29,
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   /* mixed formats */
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   SVGA3D_X8L8V8U8                     = 30,
   SVGA3D_A2W10V10U10                  = 31,
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   SVGA3D_ALPHA8                       = 32,
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   /* Single- and dual-component floating point formats */
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   SVGA3D_R_S10E5                      = 33,
   SVGA3D_R_S23E8                      = 34,
   SVGA3D_RG_S10E5                     = 35,
   SVGA3D_RG_S23E8                     = 36,
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   SVGA3D_BUFFER                       = 37,

   SVGA3D_Z_D24X8                      = 38,
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   SVGA3D_V16U16                       = 39,
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   SVGA3D_G16R16                       = 40,
   SVGA3D_A16B16G16R16                 = 41,
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   /* Packed Video formats */
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   SVGA3D_UYVY                         = 42,
   SVGA3D_YUY2                         = 43,

   /* Planar video formats */
   SVGA3D_NV12                         = 44,

   /* Video format with alpha */
   SVGA3D_AYUV                         = 45,

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   SVGA3D_R32G32B32A32_TYPELESS        = 46,
   SVGA3D_R32G32B32A32_FLOAT           = 25,
   SVGA3D_R32G32B32A32_UINT            = 47,
   SVGA3D_R32G32B32A32_SINT            = 48,
   SVGA3D_R32G32B32_TYPELESS           = 49,
   SVGA3D_R32G32B32_FLOAT              = 50,
   SVGA3D_R32G32B32_UINT               = 51,
   SVGA3D_R32G32B32_SINT               = 52,
   SVGA3D_R16G16B16A16_TYPELESS        = 53,
   SVGA3D_R16G16B16A16_FLOAT           = 24,
   SVGA3D_R16G16B16A16_UNORM           = 41,
   SVGA3D_R16G16B16A16_UINT            = 54,
   SVGA3D_R16G16B16A16_SNORM           = 55,
   SVGA3D_R16G16B16A16_SINT            = 56,
   SVGA3D_R32G32_TYPELESS              = 57,
   SVGA3D_R32G32_FLOAT                 = 36,
   SVGA3D_R32G32_UINT                  = 58,
   SVGA3D_R32G32_SINT                  = 59,
   SVGA3D_R32G8X24_TYPELESS            = 60,
   SVGA3D_D32_FLOAT_S8X24_UINT         = 61,
   SVGA3D_R32_FLOAT_X8X24_TYPELESS     = 62,
   SVGA3D_X32_TYPELESS_G8X24_UINT      = 63,
   SVGA3D_R10G10B10A2_TYPELESS         = 64,
   SVGA3D_R10G10B10A2_UNORM            = 26,
   SVGA3D_R10G10B10A2_UINT             = 65,
   SVGA3D_R11G11B10_FLOAT              = 66,
   SVGA3D_R8G8B8A8_TYPELESS            = 67,
   SVGA3D_R8G8B8A8_UNORM               = 68,
   SVGA3D_R8G8B8A8_UNORM_SRGB          = 69,
   SVGA3D_R8G8B8A8_UINT                = 70,
   SVGA3D_R8G8B8A8_SNORM               = 28,
   SVGA3D_R8G8B8A8_SINT                = 71,
   SVGA3D_R16G16_TYPELESS              = 72,
   SVGA3D_R16G16_FLOAT                 = 35,
   SVGA3D_R16G16_UNORM                 = 40,
   SVGA3D_R16G16_UINT                  = 73,
   SVGA3D_R16G16_SNORM                 = 39,
   SVGA3D_R16G16_SINT                  = 74,
   SVGA3D_R32_TYPELESS                 = 75,
   SVGA3D_D32_FLOAT                    = 76,
   SVGA3D_R32_FLOAT                    = 34,
   SVGA3D_R32_UINT                     = 77,
   SVGA3D_R32_SINT                     = 78,
   SVGA3D_R24G8_TYPELESS               = 79,
   SVGA3D_D24_UNORM_S8_UINT            = 80,
   SVGA3D_R24_UNORM_X8_TYPELESS        = 81,
   SVGA3D_X24_TYPELESS_G8_UINT         = 82,
   SVGA3D_R8G8_TYPELESS                = 83,
   SVGA3D_R8G8_UNORM                   = 84,
   SVGA3D_R8G8_UINT                    = 85,
   SVGA3D_R8G8_SNORM                   = 27,
   SVGA3D_R8G8_SINT                    = 86,
   SVGA3D_R16_TYPELESS                 = 87,
   SVGA3D_R16_FLOAT                    = 33,
   SVGA3D_D16_UNORM                    = 8,
   SVGA3D_R16_UNORM                    = 88,
   SVGA3D_R16_UINT                     = 89,
   SVGA3D_R16_SNORM                    = 90,
   SVGA3D_R16_SINT                     = 91,
   SVGA3D_R8_TYPELESS                  = 92,
   SVGA3D_R8_UNORM                     = 93,
   SVGA3D_R8_UINT                      = 94,
   SVGA3D_R8_SNORM                     = 95,
   SVGA3D_R8_SINT                      = 96,
   SVGA3D_A8_UNORM                     = 32,
   SVGA3D_R1_UNORM                     = 97,
   SVGA3D_R9G9B9E5_SHAREDEXP           = 98,
   SVGA3D_R8G8_B8G8_UNORM              = 99,
   SVGA3D_G8R8_G8B8_UNORM              = 100,
   SVGA3D_BC1_TYPELESS                 = 101,
   SVGA3D_BC1_UNORM                    = 15,
   SVGA3D_BC1_UNORM_SRGB               = 102,
   SVGA3D_BC2_TYPELESS                 = 103,
   SVGA3D_BC2_UNORM                    = 17,
   SVGA3D_BC2_UNORM_SRGB               = 104,
   SVGA3D_BC3_TYPELESS                 = 105,
   SVGA3D_BC3_UNORM                    = 19,
   SVGA3D_BC3_UNORM_SRGB               = 106,
   SVGA3D_BC4_TYPELESS                 = 107,
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   SVGA3D_BC4_UNORM                    = 108,
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   SVGA3D_BC4_SNORM                    = 109,
   SVGA3D_BC5_TYPELESS                 = 110,
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   SVGA3D_BC5_UNORM                    = 111,
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   SVGA3D_BC5_SNORM                    = 112,
   SVGA3D_B5G6R5_UNORM                 = 3,
   SVGA3D_B5G5R5A1_UNORM               = 5,
   SVGA3D_B8G8R8A8_UNORM               = 2,
   SVGA3D_B8G8R8X8_UNORM               = 1,
   SVGA3D_R10G10B10_XR_BIAS_A2_UNORM   = 113,
   SVGA3D_B8G8R8A8_TYPELESS            = 114,
   SVGA3D_B8G8R8A8_UNORM_SRGB          = 115,
   SVGA3D_B8G8R8X8_TYPELESS            = 116,
   SVGA3D_B8G8R8X8_UNORM_SRGB          = 117,
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   /* Advanced D3D9 depth formats. */
   SVGA3D_Z_DF16                       = 118,
   SVGA3D_Z_DF24                       = 119,
   SVGA3D_Z_D24S8_INT                  = 120,
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   /* Planar video formats. */
   SVGA3D_YV12                         = 121,

   /* Shader constant formats. */
   SVGA3D_SURFACE_SHADERCONST_FLOAT    = 122,
   SVGA3D_SURFACE_SHADERCONST_INT      = 123,
   SVGA3D_SURFACE_SHADERCONST_BOOL     = 124,

   SVGA3D_FORMAT_MAX                   = 125,
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} SVGA3dSurfaceFormat;

typedef uint32 SVGA3dColor; /* a, r, g, b */

/*
 * These match the D3DFORMAT_OP definitions used by Direct3D. We need
 * them so that we can query the host for what the supported surface
 * operations are (when we're using the D3D backend, in particular),
 * and so we can send those operations to the guest.
 */
typedef enum {
   SVGA3DFORMAT_OP_TEXTURE                               = 0x00000001,
   SVGA3DFORMAT_OP_VOLUMETEXTURE                         = 0x00000002,
   SVGA3DFORMAT_OP_CUBETEXTURE                           = 0x00000004,
   SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET                = 0x00000008,
   SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET              = 0x00000010,
   SVGA3DFORMAT_OP_ZSTENCIL                              = 0x00000040,
   SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH   = 0x00000080,

/*
 * This format can be used as a render target if the current display mode
 * is the same depth if the alpha channel is ignored. e.g. if the device
 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
 * format op list entry for A8R8G8B8 should have this cap.
 */
   SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET  = 0x00000100,

/*
 * This format contains DirectDraw support (including Flip).  This flag
 * should not to be set on alpha formats.
 */
   SVGA3DFORMAT_OP_DISPLAYMODE                           = 0x00000400,

/*
 * The rasterizer can support some level of Direct3D support in this format
 * and implies that the driver can create a Context in this mode (for some
 * render target format).  When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
 * flag must also be set.
 */
   SVGA3DFORMAT_OP_3DACCELERATION                        = 0x00000800,

/*
 * This is set for a private format when the driver has put the bpp in
 * the structure.
 */
   SVGA3DFORMAT_OP_PIXELSIZE                             = 0x00001000,

/*
 * Indicates that this format can be converted to any RGB format for which
 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
 */
   SVGA3DFORMAT_OP_CONVERT_TO_ARGB                       = 0x00002000,

/*
 * Indicates that this format can be used to create offscreen plain surfaces.
 */
   SVGA3DFORMAT_OP_OFFSCREENPLAIN                        = 0x00004000,

/*
 * Indicated that this format can be read as an SRGB texture (meaning that the
 * sampler will linearize the looked up data)
 */
   SVGA3DFORMAT_OP_SRGBREAD                              = 0x00008000,

/*
 * Indicates that this format can be used in the bumpmap instructions
 */
   SVGA3DFORMAT_OP_BUMPMAP                               = 0x00010000,

/*
 * Indicates that this format can be sampled by the displacement map sampler
 */
   SVGA3DFORMAT_OP_DMAP                                  = 0x00020000,

/*
 * Indicates that this format cannot be used with texture filtering
 */
   SVGA3DFORMAT_OP_NOFILTER                              = 0x00040000,

/*
 * Indicates that format conversions are supported to this RGB format if
 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
 */
   SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                    = 0x00080000,

/*
 * Indicated that this format can be written as an SRGB target (meaning that the
 * pixel pipe will DE-linearize data on output to format)
 */
   SVGA3DFORMAT_OP_SRGBWRITE                             = 0x00100000,

/*
 * Indicates that this format cannot be used with alpha blending
 */
   SVGA3DFORMAT_OP_NOALPHABLEND                          = 0x00200000,

/*
 * Indicates that the device can auto-generated sublevels for resources
 * of this format
 */
   SVGA3DFORMAT_OP_AUTOGENMIPMAP                         = 0x00400000,

/*
 * Indicates that this format can be used by vertex texture sampler
 */
   SVGA3DFORMAT_OP_VERTEXTEXTURE                         = 0x00800000,

/*
 * Indicates that this format supports neither texture coordinate wrap
 * modes, nor mipmapping
 */
   SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP                  = 0x01000000
} SVGA3dFormatOp;

/*
 * This structure is a conversion of SVGA3DFORMAT_OP_*.
 * Entries must be located at the same position.
 */
typedef union {
   uint32 value;
   struct {
      uint32 texture : 1;
      uint32 volumeTexture : 1;
      uint32 cubeTexture : 1;
      uint32 offscreenRenderTarget : 1;
      uint32 sameFormatRenderTarget : 1;
      uint32 unknown1 : 1;
      uint32 zStencil : 1;
      uint32 zStencilArbitraryDepth : 1;
      uint32 sameFormatUpToAlpha : 1;
      uint32 unknown2 : 1;
      uint32 displayMode : 1;
      uint32 acceleration3d : 1;
      uint32 pixelSize : 1;
      uint32 convertToARGB : 1;
      uint32 offscreenPlain : 1;
      uint32 sRGBRead : 1;
      uint32 bumpMap : 1;
      uint32 dmap : 1;
      uint32 noFilter : 1;
      uint32 memberOfGroupARGB : 1;
      uint32 sRGBWrite : 1;
      uint32 noAlphaBlend : 1;
      uint32 autoGenMipMap : 1;
      uint32 vertexTexture : 1;
      uint32 noTexCoordWrapNorMip : 1;
   };
} SVGA3dSurfaceFormatCaps;

/*
 * SVGA_3D_CMD_SETRENDERSTATE Types.  All value types
 * must fit in a uint32.
 */

typedef enum {
   SVGA3D_RS_INVALID                   = 0,
   SVGA3D_RS_ZENABLE                   = 1,     /* SVGA3dBool */
   SVGA3D_RS_ZWRITEENABLE              = 2,     /* SVGA3dBool */
   SVGA3D_RS_ALPHATESTENABLE           = 3,     /* SVGA3dBool */
   SVGA3D_RS_DITHERENABLE              = 4,     /* SVGA3dBool */
   SVGA3D_RS_BLENDENABLE               = 5,     /* SVGA3dBool */
   SVGA3D_RS_FOGENABLE                 = 6,     /* SVGA3dBool */
   SVGA3D_RS_SPECULARENABLE            = 7,     /* SVGA3dBool */
   SVGA3D_RS_STENCILENABLE             = 8,     /* SVGA3dBool */
   SVGA3D_RS_LIGHTINGENABLE            = 9,     /* SVGA3dBool */
   SVGA3D_RS_NORMALIZENORMALS          = 10,    /* SVGA3dBool */
   SVGA3D_RS_POINTSPRITEENABLE         = 11,    /* SVGA3dBool */
   SVGA3D_RS_POINTSCALEENABLE          = 12,    /* SVGA3dBool */
   SVGA3D_RS_STENCILREF                = 13,    /* uint32 */
   SVGA3D_RS_STENCILMASK               = 14,    /* uint32 */
   SVGA3D_RS_STENCILWRITEMASK          = 15,    /* uint32 */
   SVGA3D_RS_FOGSTART                  = 16,    /* float */
   SVGA3D_RS_FOGEND                    = 17,    /* float */
   SVGA3D_RS_FOGDENSITY                = 18,    /* float */
   SVGA3D_RS_POINTSIZE                 = 19,    /* float */
   SVGA3D_RS_POINTSIZEMIN              = 20,    /* float */
   SVGA3D_RS_POINTSIZEMAX              = 21,    /* float */
   SVGA3D_RS_POINTSCALE_A              = 22,    /* float */
   SVGA3D_RS_POINTSCALE_B              = 23,    /* float */
   SVGA3D_RS_POINTSCALE_C              = 24,    /* float */
   SVGA3D_RS_FOGCOLOR                  = 25,    /* SVGA3dColor */
   SVGA3D_RS_AMBIENT                   = 26,    /* SVGA3dColor */
   SVGA3D_RS_CLIPPLANEENABLE           = 27,    /* SVGA3dClipPlanes */
   SVGA3D_RS_FOGMODE                   = 28,    /* SVGA3dFogMode */
   SVGA3D_RS_FILLMODE                  = 29,    /* SVGA3dFillMode */
   SVGA3D_RS_SHADEMODE                 = 30,    /* SVGA3dShadeMode */
   SVGA3D_RS_LINEPATTERN               = 31,    /* SVGA3dLinePattern */
   SVGA3D_RS_SRCBLEND                  = 32,    /* SVGA3dBlendOp */
   SVGA3D_RS_DSTBLEND                  = 33,    /* SVGA3dBlendOp */
   SVGA3D_RS_BLENDEQUATION             = 34,    /* SVGA3dBlendEquation */
   SVGA3D_RS_CULLMODE                  = 35,    /* SVGA3dFace */
   SVGA3D_RS_ZFUNC                     = 36,    /* SVGA3dCmpFunc */
   SVGA3D_RS_ALPHAFUNC                 = 37,    /* SVGA3dCmpFunc */
   SVGA3D_RS_STENCILFUNC               = 38,    /* SVGA3dCmpFunc */
   SVGA3D_RS_STENCILFAIL               = 39,    /* SVGA3dStencilOp */
   SVGA3D_RS_STENCILZFAIL              = 40,    /* SVGA3dStencilOp */
   SVGA3D_RS_STENCILPASS               = 41,    /* SVGA3dStencilOp */
   SVGA3D_RS_ALPHAREF                  = 42,    /* float (0.0 .. 1.0) */
   SVGA3D_RS_FRONTWINDING              = 43,    /* SVGA3dFrontWinding */
   SVGA3D_RS_COORDINATETYPE            = 44,    /* SVGA3dCoordinateType */
   SVGA3D_RS_ZBIAS                     = 45,    /* float */
   SVGA3D_RS_RANGEFOGENABLE            = 46,    /* SVGA3dBool */
   SVGA3D_RS_COLORWRITEENABLE          = 47,    /* SVGA3dColorMask */
   SVGA3D_RS_VERTEXMATERIALENABLE      = 48,    /* SVGA3dBool */
   SVGA3D_RS_DIFFUSEMATERIALSOURCE     = 49,    /* SVGA3dVertexMaterial */
   SVGA3D_RS_SPECULARMATERIALSOURCE    = 50,    /* SVGA3dVertexMaterial */
   SVGA3D_RS_AMBIENTMATERIALSOURCE     = 51,    /* SVGA3dVertexMaterial */
   SVGA3D_RS_EMISSIVEMATERIALSOURCE    = 52,    /* SVGA3dVertexMaterial */
   SVGA3D_RS_TEXTUREFACTOR             = 53,    /* SVGA3dColor */
   SVGA3D_RS_LOCALVIEWER               = 54,    /* SVGA3dBool */
   SVGA3D_RS_SCISSORTESTENABLE         = 55,    /* SVGA3dBool */
   SVGA3D_RS_BLENDCOLOR                = 56,    /* SVGA3dColor */
   SVGA3D_RS_STENCILENABLE2SIDED       = 57,    /* SVGA3dBool */
   SVGA3D_RS_CCWSTENCILFUNC            = 58,    /* SVGA3dCmpFunc */
   SVGA3D_RS_CCWSTENCILFAIL            = 59,    /* SVGA3dStencilOp */
   SVGA3D_RS_CCWSTENCILZFAIL           = 60,    /* SVGA3dStencilOp */
   SVGA3D_RS_CCWSTENCILPASS            = 61,    /* SVGA3dStencilOp */
   SVGA3D_RS_VERTEXBLEND               = 62,    /* SVGA3dVertexBlendFlags */
   SVGA3D_RS_SLOPESCALEDEPTHBIAS       = 63,    /* float */
   SVGA3D_RS_DEPTHBIAS                 = 64,    /* float */


   /*
    * Output Gamma Level
    *
    * Output gamma effects the gamma curve of colors that are output from the
    * rendering pipeline.  A value of 1.0 specifies a linear color space. If the
    * value is <= 0.0, gamma correction is ignored and linear color space is
    * used.
    */

   SVGA3D_RS_OUTPUTGAMMA               = 65,    /* float */
   SVGA3D_RS_ZVISIBLE                  = 66,    /* SVGA3dBool */
   SVGA3D_RS_LASTPIXEL                 = 67,    /* SVGA3dBool */
   SVGA3D_RS_CLIPPING                  = 68,    /* SVGA3dBool */
   SVGA3D_RS_WRAP0                     = 69,    /* SVGA3dWrapFlags */
   SVGA3D_RS_WRAP1                     = 70,    /* SVGA3dWrapFlags */
   SVGA3D_RS_WRAP2                     = 71,    /* SVGA3dWrapFlags */
   SVGA3D_RS_WRAP3                     = 72,    /* SVGA3dWrapFlags */
   SVGA3D_RS_WRAP4                     = 73,    /* SVGA3dWrapFlags */
   SVGA3D_RS_WRAP5                     = 74,    /* SVGA3dWrapFlags */
   SVGA3D_RS_WRAP6                     = 75,    /* SVGA3dWrapFlags */
   SVGA3D_RS_WRAP7                     = 76,    /* SVGA3dWrapFlags */
   SVGA3D_RS_WRAP8                     = 77,    /* SVGA3dWrapFlags */
   SVGA3D_RS_WRAP9                     = 78,    /* SVGA3dWrapFlags */
   SVGA3D_RS_WRAP10                    = 79,    /* SVGA3dWrapFlags */
   SVGA3D_RS_WRAP11                    = 80,    /* SVGA3dWrapFlags */
   SVGA3D_RS_WRAP12                    = 81,    /* SVGA3dWrapFlags */
   SVGA3D_RS_WRAP13                    = 82,    /* SVGA3dWrapFlags */
   SVGA3D_RS_WRAP14                    = 83,    /* SVGA3dWrapFlags */
   SVGA3D_RS_WRAP15                    = 84,    /* SVGA3dWrapFlags */
   SVGA3D_RS_MULTISAMPLEANTIALIAS      = 85,    /* SVGA3dBool */
   SVGA3D_RS_MULTISAMPLEMASK           = 86,    /* uint32 */
   SVGA3D_RS_INDEXEDVERTEXBLENDENABLE  = 87,    /* SVGA3dBool */
   SVGA3D_RS_TWEENFACTOR               = 88,    /* float */
   SVGA3D_RS_ANTIALIASEDLINEENABLE     = 89,    /* SVGA3dBool */
   SVGA3D_RS_COLORWRITEENABLE1         = 90,    /* SVGA3dColorMask */
   SVGA3D_RS_COLORWRITEENABLE2         = 91,    /* SVGA3dColorMask */
   SVGA3D_RS_COLORWRITEENABLE3         = 92,    /* SVGA3dColorMask */
   SVGA3D_RS_SEPARATEALPHABLENDENABLE  = 93,    /* SVGA3dBool */
   SVGA3D_RS_SRCBLENDALPHA             = 94,    /* SVGA3dBlendOp */
   SVGA3D_RS_DSTBLENDALPHA             = 95,    /* SVGA3dBlendOp */
   SVGA3D_RS_BLENDEQUATIONALPHA        = 96,    /* SVGA3dBlendEquation */
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   SVGA3D_RS_TRANSPARENCYANTIALIAS     = 97,    /* SVGA3dTransparencyAntialiasType */
   SVGA3D_RS_LINEAA                    = 98,    /* SVGA3dBool */
   SVGA3D_RS_LINEWIDTH                 = 99,    /* float */
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   SVGA3D_RS_MAX
} SVGA3dRenderStateName;

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typedef enum {
   SVGA3D_TRANSPARENCYANTIALIAS_NORMAL            = 0,
   SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE   = 1,
   SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE       = 2,
   SVGA3D_TRANSPARENCYANTIALIAS_MAX
} SVGA3dTransparencyAntialiasType;

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typedef enum {
   SVGA3D_VERTEXMATERIAL_NONE     = 0,    /* Use the value in the current material */
   SVGA3D_VERTEXMATERIAL_DIFFUSE  = 1,    /* Use the value in the diffuse component */
   SVGA3D_VERTEXMATERIAL_SPECULAR = 2,    /* Use the value in the specular component */
} SVGA3dVertexMaterial;

typedef enum {
   SVGA3D_FILLMODE_INVALID = 0,
   SVGA3D_FILLMODE_POINT   = 1,
   SVGA3D_FILLMODE_LINE    = 2,
   SVGA3D_FILLMODE_FILL    = 3,
   SVGA3D_FILLMODE_MAX
} SVGA3dFillModeType;


typedef
union {
   struct {
      uint16   mode;       /* SVGA3dFillModeType */
      uint16   face;       /* SVGA3dFace */
   };
   uint32 uintValue;
} SVGA3dFillMode;

typedef enum {
   SVGA3D_SHADEMODE_INVALID = 0,
   SVGA3D_SHADEMODE_FLAT    = 1,
   SVGA3D_SHADEMODE_SMOOTH  = 2,
   SVGA3D_SHADEMODE_PHONG   = 3,     /* Not supported */
   SVGA3D_SHADEMODE_MAX
} SVGA3dShadeMode;

typedef
union {
   struct {
      uint16 repeat;
      uint16 pattern;
   };
   uint32 uintValue;
} SVGA3dLinePattern;

typedef enum {
   SVGA3D_BLENDOP_INVALID            = 0,
   SVGA3D_BLENDOP_ZERO               = 1,
   SVGA3D_BLENDOP_ONE                = 2,
   SVGA3D_BLENDOP_SRCCOLOR           = 3,
   SVGA3D_BLENDOP_INVSRCCOLOR        = 4,
   SVGA3D_BLENDOP_SRCALPHA           = 5,
   SVGA3D_BLENDOP_INVSRCALPHA        = 6,
   SVGA3D_BLENDOP_DESTALPHA          = 7,
   SVGA3D_BLENDOP_INVDESTALPHA       = 8,
   SVGA3D_BLENDOP_DESTCOLOR          = 9,
   SVGA3D_BLENDOP_INVDESTCOLOR       = 10,
   SVGA3D_BLENDOP_SRCALPHASAT        = 11,
   SVGA3D_BLENDOP_BLENDFACTOR        = 12,
   SVGA3D_BLENDOP_INVBLENDFACTOR     = 13,
   SVGA3D_BLENDOP_MAX
} SVGA3dBlendOp;

typedef enum {
   SVGA3D_BLENDEQ_INVALID            = 0,
   SVGA3D_BLENDEQ_ADD                = 1,
   SVGA3D_BLENDEQ_SUBTRACT           = 2,
   SVGA3D_BLENDEQ_REVSUBTRACT        = 3,
   SVGA3D_BLENDEQ_MINIMUM            = 4,
   SVGA3D_BLENDEQ_MAXIMUM            = 5,
   SVGA3D_BLENDEQ_MAX
} SVGA3dBlendEquation;

typedef enum {
   SVGA3D_FRONTWINDING_INVALID = 0,
   SVGA3D_FRONTWINDING_CW      = 1,
   SVGA3D_FRONTWINDING_CCW     = 2,
   SVGA3D_FRONTWINDING_MAX
} SVGA3dFrontWinding;

typedef enum {
   SVGA3D_FACE_INVALID  = 0,
   SVGA3D_FACE_NONE     = 1,
   SVGA3D_FACE_FRONT    = 2,
   SVGA3D_FACE_BACK     = 3,
   SVGA3D_FACE_FRONT_BACK = 4,
   SVGA3D_FACE_MAX
} SVGA3dFace;

/*
 * The order and the values should not be changed
 */

typedef enum {
   SVGA3D_CMP_INVALID              = 0,
   SVGA3D_CMP_NEVER                = 1,
   SVGA3D_CMP_LESS                 = 2,
   SVGA3D_CMP_EQUAL                = 3,
   SVGA3D_CMP_LESSEQUAL            = 4,
   SVGA3D_CMP_GREATER              = 5,
   SVGA3D_CMP_NOTEQUAL             = 6,
   SVGA3D_CMP_GREATEREQUAL         = 7,
   SVGA3D_CMP_ALWAYS               = 8,
   SVGA3D_CMP_MAX
} SVGA3dCmpFunc;

/*
 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
 * the fog factor to be specified in the alpha component of the specular
 * (a.k.a. secondary) vertex color.
 */
typedef enum {
   SVGA3D_FOGFUNC_INVALID          = 0,
   SVGA3D_FOGFUNC_EXP              = 1,
   SVGA3D_FOGFUNC_EXP2             = 2,
   SVGA3D_FOGFUNC_LINEAR           = 3,
   SVGA3D_FOGFUNC_PER_VERTEX       = 4
} SVGA3dFogFunction;

/*
 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
 * or per-pixel basis.
 */
typedef enum {
   SVGA3D_FOGTYPE_INVALID          = 0,
   SVGA3D_FOGTYPE_VERTEX           = 1,
   SVGA3D_FOGTYPE_PIXEL            = 2,
   SVGA3D_FOGTYPE_MAX              = 3
} SVGA3dFogType;

/*
 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
 * computed using the eye Z value of each pixel (or vertex), whereas range-
 * based fog is computed using the actual distance (range) to the eye.
 */
typedef enum {
   SVGA3D_FOGBASE_INVALID          = 0,
   SVGA3D_FOGBASE_DEPTHBASED       = 1,
   SVGA3D_FOGBASE_RANGEBASED       = 2,
   SVGA3D_FOGBASE_MAX              = 3
} SVGA3dFogBase;

typedef enum {
   SVGA3D_STENCILOP_INVALID        = 0,
   SVGA3D_STENCILOP_KEEP           = 1,
   SVGA3D_STENCILOP_ZERO           = 2,
   SVGA3D_STENCILOP_REPLACE        = 3,
   SVGA3D_STENCILOP_INCRSAT        = 4,
   SVGA3D_STENCILOP_DECRSAT        = 5,
   SVGA3D_STENCILOP_INVERT         = 6,
   SVGA3D_STENCILOP_INCR           = 7,
   SVGA3D_STENCILOP_DECR           = 8,
   SVGA3D_STENCILOP_MAX
} SVGA3dStencilOp;

typedef enum {
   SVGA3D_CLIPPLANE_0              = (1 << 0),
   SVGA3D_CLIPPLANE_1              = (1 << 1),
   SVGA3D_CLIPPLANE_2              = (1 << 2),
   SVGA3D_CLIPPLANE_3              = (1 << 3),
   SVGA3D_CLIPPLANE_4              = (1 << 4),
   SVGA3D_CLIPPLANE_5              = (1 << 5),
} SVGA3dClipPlanes;

typedef enum {
   SVGA3D_CLEAR_COLOR              = 0x1,
   SVGA3D_CLEAR_DEPTH              = 0x2,
   SVGA3D_CLEAR_STENCIL            = 0x4
} SVGA3dClearFlag;

typedef enum {
   SVGA3D_RT_DEPTH                 = 0,
   SVGA3D_RT_STENCIL               = 1,
   SVGA3D_RT_COLOR0                = 2,
   SVGA3D_RT_COLOR1                = 3,
   SVGA3D_RT_COLOR2                = 4,
   SVGA3D_RT_COLOR3                = 5,
   SVGA3D_RT_COLOR4                = 6,
   SVGA3D_RT_COLOR5                = 7,
   SVGA3D_RT_COLOR6                = 8,
   SVGA3D_RT_COLOR7                = 9,
   SVGA3D_RT_MAX,
   SVGA3D_RT_INVALID               = ((uint32)-1),
} SVGA3dRenderTargetType;

#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)

typedef
union {
   struct {
      uint32  red   : 1;
      uint32  green : 1;
      uint32  blue  : 1;
      uint32  alpha : 1;
   };
   uint32 uintValue;
} SVGA3dColorMask;

typedef enum {
   SVGA3D_VBLEND_DISABLE            = 0,
   SVGA3D_VBLEND_1WEIGHT            = 1,
   SVGA3D_VBLEND_2WEIGHT            = 2,
   SVGA3D_VBLEND_3WEIGHT            = 3,
} SVGA3dVertexBlendFlags;

typedef enum {
   SVGA3D_WRAPCOORD_0   = 1 << 0,
   SVGA3D_WRAPCOORD_1   = 1 << 1,
   SVGA3D_WRAPCOORD_2   = 1 << 2,
   SVGA3D_WRAPCOORD_3   = 1 << 3,
   SVGA3D_WRAPCOORD_ALL = 0xF,
} SVGA3dWrapFlags;

/*
 * SVGA_3D_CMD_TEXTURESTATE Types.  All value types
 * must fit in a uint32.
 */

typedef enum {
   SVGA3D_TS_INVALID                    = 0,
   SVGA3D_TS_BIND_TEXTURE               = 1,    /* SVGA3dSurfaceId */
   SVGA3D_TS_COLOROP                    = 2,    /* SVGA3dTextureCombiner */
   SVGA3D_TS_COLORARG1                  = 3,    /* SVGA3dTextureArgData */
   SVGA3D_TS_COLORARG2                  = 4,    /* SVGA3dTextureArgData */
   SVGA3D_TS_ALPHAOP                    = 5,    /* SVGA3dTextureCombiner */
   SVGA3D_TS_ALPHAARG1                  = 6,    /* SVGA3dTextureArgData */
   SVGA3D_TS_ALPHAARG2                  = 7,    /* SVGA3dTextureArgData */
   SVGA3D_TS_ADDRESSU                   = 8,    /* SVGA3dTextureAddress */
   SVGA3D_TS_ADDRESSV                   = 9,    /* SVGA3dTextureAddress */
   SVGA3D_TS_MIPFILTER                  = 10,   /* SVGA3dTextureFilter */
   SVGA3D_TS_MAGFILTER                  = 11,   /* SVGA3dTextureFilter */
   SVGA3D_TS_MINFILTER                  = 12,   /* SVGA3dTextureFilter */
   SVGA3D_TS_BORDERCOLOR                = 13,   /* SVGA3dColor */
   SVGA3D_TS_TEXCOORDINDEX              = 14,   /* uint32 */
   SVGA3D_TS_TEXTURETRANSFORMFLAGS      = 15,   /* SVGA3dTexTransformFlags */
   SVGA3D_TS_TEXCOORDGEN                = 16,   /* SVGA3dTextureCoordGen */
   SVGA3D_TS_BUMPENVMAT00               = 17,   /* float */
   SVGA3D_TS_BUMPENVMAT01               = 18,   /* float */
   SVGA3D_TS_BUMPENVMAT10               = 19,   /* float */
   SVGA3D_TS_BUMPENVMAT11               = 20,   /* float */
   SVGA3D_TS_TEXTURE_MIPMAP_LEVEL       = 21,   /* uint32 */
   SVGA3D_TS_TEXTURE_LOD_BIAS           = 22,   /* float */
   SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL  = 23,   /* uint32 */
   SVGA3D_TS_ADDRESSW                   = 24,   /* SVGA3dTextureAddress */


   /*
    * Sampler Gamma Level
    *
    * Sampler gamma effects the color of samples taken from the sampler.  A
    * value of 1.0 will produce linear samples.  If the value is <= 0.0 the
    * gamma value is ignored and a linear space is used.
    */

   SVGA3D_TS_GAMMA                      = 25,   /* float */
   SVGA3D_TS_BUMPENVLSCALE              = 26,   /* float */
   SVGA3D_TS_BUMPENVLOFFSET             = 27,   /* float */
   SVGA3D_TS_COLORARG0                  = 28,   /* SVGA3dTextureArgData */
   SVGA3D_TS_ALPHAARG0                  = 29,   /* SVGA3dTextureArgData */
   SVGA3D_TS_MAX
} SVGA3dTextureStateName;

typedef enum {
   SVGA3D_TC_INVALID                   = 0,
   SVGA3D_TC_DISABLE                   = 1,
   SVGA3D_TC_SELECTARG1                = 2,
   SVGA3D_TC_SELECTARG2                = 3,
   SVGA3D_TC_MODULATE                  = 4,
   SVGA3D_TC_ADD                       = 5,
   SVGA3D_TC_ADDSIGNED                 = 6,
   SVGA3D_TC_SUBTRACT                  = 7,
   SVGA3D_TC_BLENDTEXTUREALPHA         = 8,
   SVGA3D_TC_BLENDDIFFUSEALPHA         = 9,
   SVGA3D_TC_BLENDCURRENTALPHA         = 10,
   SVGA3D_TC_BLENDFACTORALPHA          = 11,
   SVGA3D_TC_MODULATE2X                = 12,
   SVGA3D_TC_MODULATE4X                = 13,
   SVGA3D_TC_DSDT                      = 14,
   SVGA3D_TC_DOTPRODUCT3               = 15,
   SVGA3D_TC_BLENDTEXTUREALPHAPM       = 16,
   SVGA3D_TC_ADDSIGNED2X               = 17,
   SVGA3D_TC_ADDSMOOTH                 = 18,
   SVGA3D_TC_PREMODULATE               = 19,
   SVGA3D_TC_MODULATEALPHA_ADDCOLOR    = 20,
   SVGA3D_TC_MODULATECOLOR_ADDALPHA    = 21,
   SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
   SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
   SVGA3D_TC_BUMPENVMAPLUMINANCE       = 24,
   SVGA3D_TC_MULTIPLYADD               = 25,
   SVGA3D_TC_LERP                      = 26,
   SVGA3D_TC_MAX
} SVGA3dTextureCombiner;

#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)

typedef enum {
   SVGA3D_TEX_ADDRESS_INVALID    = 0,
   SVGA3D_TEX_ADDRESS_WRAP       = 1,
   SVGA3D_TEX_ADDRESS_MIRROR     = 2,
   SVGA3D_TEX_ADDRESS_CLAMP      = 3,
   SVGA3D_TEX_ADDRESS_BORDER     = 4,
   SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
   SVGA3D_TEX_ADDRESS_EDGE       = 6,
   SVGA3D_TEX_ADDRESS_MAX
} SVGA3dTextureAddress;

/*
 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
 * disabled, and the rasterizer should use the magnification filter instead.
 */
typedef enum {
   SVGA3D_TEX_FILTER_NONE           = 0,
   SVGA3D_TEX_FILTER_NEAREST        = 1,
   SVGA3D_TEX_FILTER_LINEAR         = 2,
   SVGA3D_TEX_FILTER_ANISOTROPIC    = 3,
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   SVGA3D_TEX_FILTER_FLATCUBIC      = 4, /* Deprecated, not implemented */
   SVGA3D_TEX_FILTER_GAUSSIANCUBIC  = 5, /* Deprecated, not implemented */
   SVGA3D_TEX_FILTER_PYRAMIDALQUAD  = 6, /* Not currently implemented */
   SVGA3D_TEX_FILTER_GAUSSIANQUAD   = 7, /* Not currently implemented */
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   SVGA3D_TEX_FILTER_MAX
} SVGA3dTextureFilter;

typedef enum {
   SVGA3D_TEX_TRANSFORM_OFF    = 0,
   SVGA3D_TEX_TRANSFORM_S      = (1 << 0),
   SVGA3D_TEX_TRANSFORM_T      = (1 << 1),
   SVGA3D_TEX_TRANSFORM_R      = (1 << 2),
   SVGA3D_TEX_TRANSFORM_Q      = (1 << 3),
   SVGA3D_TEX_PROJECTED        = (1 << 15),
} SVGA3dTexTransformFlags;

typedef enum {
   SVGA3D_TEXCOORD_GEN_OFF              = 0,
   SVGA3D_TEXCOORD_GEN_EYE_POSITION     = 1,
   SVGA3D_TEXCOORD_GEN_EYE_NORMAL       = 2,
   SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
   SVGA3D_TEXCOORD_GEN_SPHERE           = 4,
   SVGA3D_TEXCOORD_GEN_MAX
} SVGA3dTextureCoordGen;

/*
 * Texture argument constants for texture combiner
 */
typedef enum {
   SVGA3D_TA_INVALID    = 0,
   SVGA3D_TA_CONSTANT   = 1,
   SVGA3D_TA_PREVIOUS   = 2,
   SVGA3D_TA_DIFFUSE    = 3,
   SVGA3D_TA_TEXTURE    = 4,
   SVGA3D_TA_SPECULAR   = 5,
   SVGA3D_TA_MAX
} SVGA3dTextureArgData;

#define SVGA3D_TM_MASK_LEN 4

/* Modifiers for texture argument constants defined above. */
typedef enum {
   SVGA3D_TM_NONE       = 0,
   SVGA3D_TM_ALPHA      = (1 << SVGA3D_TM_MASK_LEN),
   SVGA3D_TM_ONE_MINUS  = (2 << SVGA3D_TM_MASK_LEN),
} SVGA3dTextureArgModifier;

#define SVGA3D_INVALID_ID         ((uint32)-1)
#define SVGA3D_MAX_CLIP_PLANES    6

/*
 * This is the limit to the number of fixed-function texture
 * transforms and texture coordinates we can support. It does *not*
 * correspond to the number of texture image units (samplers) we
 * support!
 */
#define SVGA3D_MAX_TEXTURE_COORDS 8

/*
 * Vertex declarations
 *
 * Notes:
 *
 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
 * draw with any POSITIONT vertex arrays, the programmable vertex
 * pipeline will be implicitly disabled. Drawing will take place as if
 * no vertex shader was bound.
 */

typedef enum {
   SVGA3D_DECLUSAGE_POSITION     = 0,
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   SVGA3D_DECLUSAGE_BLENDWEIGHT,       /*  1 */
   SVGA3D_DECLUSAGE_BLENDINDICES,      /*  2 */
   SVGA3D_DECLUSAGE_NORMAL,            /*  3 */
   SVGA3D_DECLUSAGE_PSIZE,             /*  4 */
   SVGA3D_DECLUSAGE_TEXCOORD,          /*  5 */
   SVGA3D_DECLUSAGE_TANGENT,           /*  6 */
   SVGA3D_DECLUSAGE_BINORMAL,          /*  7 */
   SVGA3D_DECLUSAGE_TESSFACTOR,        /*  8 */
   SVGA3D_DECLUSAGE_POSITIONT,         /*  9 */
   SVGA3D_DECLUSAGE_COLOR,             /* 10 */
   SVGA3D_DECLUSAGE_FOG,               /* 11 */
   SVGA3D_DECLUSAGE_DEPTH,             /* 12 */
   SVGA3D_DECLUSAGE_SAMPLE,            /* 13 */
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   SVGA3D_DECLUSAGE_MAX
} SVGA3dDeclUsage;

typedef enum {
   SVGA3D_DECLMETHOD_DEFAULT     = 0,
   SVGA3D_DECLMETHOD_PARTIALU,
   SVGA3D_DECLMETHOD_PARTIALV,
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   SVGA3D_DECLMETHOD_CROSSUV,          /* Normal */
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   SVGA3D_DECLMETHOD_UV,
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   SVGA3D_DECLMETHOD_LOOKUP,           /* Lookup a displacement map */
   SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement map */
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} SVGA3dDeclMethod;

typedef enum {
   SVGA3D_DECLTYPE_FLOAT1        =  0,
   SVGA3D_DECLTYPE_FLOAT2        =  1,
   SVGA3D_DECLTYPE_FLOAT3        =  2,
   SVGA3D_DECLTYPE_FLOAT4        =  3,
   SVGA3D_DECLTYPE_D3DCOLOR      =  4,
   SVGA3D_DECLTYPE_UBYTE4        =  5,
   SVGA3D_DECLTYPE_SHORT2        =  6,
   SVGA3D_DECLTYPE_SHORT4        =  7,
   SVGA3D_DECLTYPE_UBYTE4N       =  8,
   SVGA3D_DECLTYPE_SHORT2N       =  9,
   SVGA3D_DECLTYPE_SHORT4N       = 10,
   SVGA3D_DECLTYPE_USHORT2N      = 11,
   SVGA3D_DECLTYPE_USHORT4N      = 12,
   SVGA3D_DECLTYPE_UDEC3         = 13,
   SVGA3D_DECLTYPE_DEC3N         = 14,
   SVGA3D_DECLTYPE_FLOAT16_2     = 15,
   SVGA3D_DECLTYPE_FLOAT16_4     = 16,
   SVGA3D_DECLTYPE_MAX,
} SVGA3dDeclType;

/*
 * This structure is used for the divisor for geometry instancing;
 * it's a direct translation of the Direct3D equivalent.
 */
typedef union {
   struct {
      /*
       * For index data, this number represents the number of instances to draw.
       * For instance data, this number represents the number of
       * instances/vertex in this stream
       */
      uint32 count : 30;

      /*
       * This is 1 if this is supposed to be the data that is repeated for
       * every instance.
       */
      uint32 indexedData : 1;

      /*
       * This is 1 if this is supposed to be the per-instance data.
       */
      uint32 instanceData : 1;
   };

   uint32 value;
} SVGA3dVertexDivisor;

typedef enum {
   SVGA3D_PRIMITIVE_INVALID                     = 0,
   SVGA3D_PRIMITIVE_TRIANGLELIST                = 1,
   SVGA3D_PRIMITIVE_POINTLIST                   = 2,
   SVGA3D_PRIMITIVE_LINELIST                    = 3,
   SVGA3D_PRIMITIVE_LINESTRIP                   = 4,
   SVGA3D_PRIMITIVE_TRIANGLESTRIP               = 5,
   SVGA3D_PRIMITIVE_TRIANGLEFAN                 = 6,
   SVGA3D_PRIMITIVE_MAX
} SVGA3dPrimitiveType;

typedef enum {
   SVGA3D_COORDINATE_INVALID                   = 0,
   SVGA3D_COORDINATE_LEFTHANDED                = 1,
   SVGA3D_COORDINATE_RIGHTHANDED               = 2,
   SVGA3D_COORDINATE_MAX
} SVGA3dCoordinateType;

typedef enum {
   SVGA3D_TRANSFORM_INVALID                     = 0,
   SVGA3D_TRANSFORM_WORLD                       = 1,
   SVGA3D_TRANSFORM_VIEW                        = 2,
   SVGA3D_TRANSFORM_PROJECTION                  = 3,
   SVGA3D_TRANSFORM_TEXTURE0                    = 4,
   SVGA3D_TRANSFORM_TEXTURE1                    = 5,
   SVGA3D_TRANSFORM_TEXTURE2                    = 6,
   SVGA3D_TRANSFORM_TEXTURE3                    = 7,
   SVGA3D_TRANSFORM_TEXTURE4                    = 8,
   SVGA3D_TRANSFORM_TEXTURE5                    = 9,
   SVGA3D_TRANSFORM_TEXTURE6                    = 10,
   SVGA3D_TRANSFORM_TEXTURE7                    = 11,
   SVGA3D_TRANSFORM_WORLD1                      = 12,
   SVGA3D_TRANSFORM_WORLD2                      = 13,
   SVGA3D_TRANSFORM_WORLD3                      = 14,
   SVGA3D_TRANSFORM_MAX
} SVGA3dTransformType;

typedef enum {
   SVGA3D_LIGHTTYPE_INVALID                     = 0,
   SVGA3D_LIGHTTYPE_POINT                       = 1,
   SVGA3D_LIGHTTYPE_SPOT1                       = 2, /* 1-cone, in degrees */
   SVGA3D_LIGHTTYPE_SPOT2                       = 3, /* 2-cone, in radians */
   SVGA3D_LIGHTTYPE_DIRECTIONAL                 = 4,
   SVGA3D_LIGHTTYPE_MAX
} SVGA3dLightType;

typedef enum {
   SVGA3D_CUBEFACE_POSX                         = 0,
   SVGA3D_CUBEFACE_NEGX                         = 1,
   SVGA3D_CUBEFACE_POSY                         = 2,
   SVGA3D_CUBEFACE_NEGY                         = 3,
   SVGA3D_CUBEFACE_POSZ                         = 4,
   SVGA3D_CUBEFACE_NEGZ                         = 5,
} SVGA3dCubeFace;

typedef enum {
1059 1060
   SVGA3D_SHADERTYPE_INVALID                    = 0,
   SVGA3D_SHADERTYPE_MIN                        = 1,
1061 1062
   SVGA3D_SHADERTYPE_VS                         = 1,
   SVGA3D_SHADERTYPE_PS                         = 2,
1063 1064
   SVGA3D_SHADERTYPE_MAX                        = 3,
   SVGA3D_SHADERTYPE_GS                         = 3,
1065 1066
} SVGA3dShaderType;

1067 1068
#define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)

1069 1070 1071 1072
typedef enum {
   SVGA3D_CONST_TYPE_FLOAT                      = 0,
   SVGA3D_CONST_TYPE_INT                        = 1,
   SVGA3D_CONST_TYPE_BOOL                       = 2,
1073
   SVGA3D_CONST_TYPE_MAX
1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101
} SVGA3dShaderConstType;

#define SVGA3D_MAX_SURFACE_FACES                6

typedef enum {
   SVGA3D_STRETCH_BLT_POINT                     = 0,
   SVGA3D_STRETCH_BLT_LINEAR                    = 1,
   SVGA3D_STRETCH_BLT_MAX
} SVGA3dStretchBltMode;

typedef enum {
   SVGA3D_QUERYTYPE_OCCLUSION                   = 0,
   SVGA3D_QUERYTYPE_MAX
} SVGA3dQueryType;

typedef enum {
   SVGA3D_QUERYSTATE_PENDING     = 0,      /* Waiting on the host (set by guest) */
   SVGA3D_QUERYSTATE_SUCCEEDED   = 1,      /* Completed successfully (set by host) */
   SVGA3D_QUERYSTATE_FAILED      = 2,      /* Completed unsuccessfully (set by host) */
   SVGA3D_QUERYSTATE_NEW         = 3,      /* Never submitted (For guest use only) */
} SVGA3dQueryState;

typedef enum {
   SVGA3D_WRITE_HOST_VRAM        = 1,
   SVGA3D_READ_HOST_VRAM         = 2,
} SVGA3dTransferType;

/*
1102
 * The maximum number of vertex arrays we're guaranteed to support in
1103 1104 1105 1106
 * SVGA_3D_CMD_DRAWPRIMITIVES.
 */
#define SVGA3D_MAX_VERTEX_ARRAYS   32

1107 1108 1109 1110 1111 1112
/*
 * The maximum number of primitive ranges we're guaranteed to support
 * in SVGA_3D_CMD_DRAWPRIMITIVES.
 */
#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32

1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129
/*
 * Identifiers for commands in the command FIFO.
 *
 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
 * the SVGA3D protocol and remain reserved; they should not be used in the
 * future.
 *
 * IDs between 1040 and 1999 (inclusive) are available for use by the
 * current SVGA3D protocol.
 *
 * FIFO clients other than SVGA3D should stay below 1000, or at 2000
 * and up.
 */

#define SVGA_3D_CMD_LEGACY_BASE            1000
#define SVGA_3D_CMD_BASE                   1040

1130
#define SVGA_3D_CMD_SURFACE_DEFINE         SVGA_3D_CMD_BASE + 0     /* Deprecated */
1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147
#define SVGA_3D_CMD_SURFACE_DESTROY        SVGA_3D_CMD_BASE + 1
#define SVGA_3D_CMD_SURFACE_COPY           SVGA_3D_CMD_BASE + 2
#define SVGA_3D_CMD_SURFACE_STRETCHBLT     SVGA_3D_CMD_BASE + 3
#define SVGA_3D_CMD_SURFACE_DMA            SVGA_3D_CMD_BASE + 4
#define SVGA_3D_CMD_CONTEXT_DEFINE         SVGA_3D_CMD_BASE + 5
#define SVGA_3D_CMD_CONTEXT_DESTROY        SVGA_3D_CMD_BASE + 6
#define SVGA_3D_CMD_SETTRANSFORM           SVGA_3D_CMD_BASE + 7
#define SVGA_3D_CMD_SETZRANGE              SVGA_3D_CMD_BASE + 8
#define SVGA_3D_CMD_SETRENDERSTATE         SVGA_3D_CMD_BASE + 9
#define SVGA_3D_CMD_SETRENDERTARGET        SVGA_3D_CMD_BASE + 10
#define SVGA_3D_CMD_SETTEXTURESTATE        SVGA_3D_CMD_BASE + 11
#define SVGA_3D_CMD_SETMATERIAL            SVGA_3D_CMD_BASE + 12
#define SVGA_3D_CMD_SETLIGHTDATA           SVGA_3D_CMD_BASE + 13
#define SVGA_3D_CMD_SETLIGHTENABLED        SVGA_3D_CMD_BASE + 14
#define SVGA_3D_CMD_SETVIEWPORT            SVGA_3D_CMD_BASE + 15
#define SVGA_3D_CMD_SETCLIPPLANE           SVGA_3D_CMD_BASE + 16
#define SVGA_3D_CMD_CLEAR                  SVGA_3D_CMD_BASE + 17
1148
#define SVGA_3D_CMD_PRESENT                SVGA_3D_CMD_BASE + 18    /* Deprecated */
1149 1150 1151 1152 1153 1154 1155 1156 1157
#define SVGA_3D_CMD_SHADER_DEFINE          SVGA_3D_CMD_BASE + 19
#define SVGA_3D_CMD_SHADER_DESTROY         SVGA_3D_CMD_BASE + 20
#define SVGA_3D_CMD_SET_SHADER             SVGA_3D_CMD_BASE + 21
#define SVGA_3D_CMD_SET_SHADER_CONST       SVGA_3D_CMD_BASE + 22
#define SVGA_3D_CMD_DRAW_PRIMITIVES        SVGA_3D_CMD_BASE + 23
#define SVGA_3D_CMD_SETSCISSORRECT         SVGA_3D_CMD_BASE + 24
#define SVGA_3D_CMD_BEGIN_QUERY            SVGA_3D_CMD_BASE + 25
#define SVGA_3D_CMD_END_QUERY              SVGA_3D_CMD_BASE + 26
#define SVGA_3D_CMD_WAIT_FOR_QUERY         SVGA_3D_CMD_BASE + 27
1158
#define SVGA_3D_CMD_PRESENT_READBACK       SVGA_3D_CMD_BASE + 28    /* Deprecated */
1159
#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29
1160 1161 1162 1163
#define SVGA_3D_CMD_SURFACE_DEFINE_V2      SVGA_3D_CMD_BASE + 30
#define SVGA_3D_CMD_GENERATE_MIPMAPS       SVGA_3D_CMD_BASE + 31
#define SVGA_3D_CMD_ACTIVATE_SURFACE       SVGA_3D_CMD_BASE + 40
#define SVGA_3D_CMD_DEACTIVATE_SURFACE     SVGA_3D_CMD_BASE + 41
1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203
#define SVGA_3D_CMD_SCREEN_DMA               1082
#define SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE 1083
#define SVGA_3D_CMD_OPEN_CONTEXT_SURFACE     1084

#define SVGA_3D_CMD_LOGICOPS_BITBLT          1085
#define SVGA_3D_CMD_LOGICOPS_TRANSBLT        1086
#define SVGA_3D_CMD_LOGICOPS_STRETCHBLT      1087
#define SVGA_3D_CMD_LOGICOPS_COLORFILL       1088
#define SVGA_3D_CMD_LOGICOPS_ALPHABLEND      1089
#define SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND  1090

#define SVGA_3D_CMD_SET_OTABLE_BASE          1091
#define SVGA_3D_CMD_READBACK_OTABLE          1092

#define SVGA_3D_CMD_DEFINE_GB_MOB            1093
#define SVGA_3D_CMD_DESTROY_GB_MOB           1094
#define SVGA_3D_CMD_REDEFINE_GB_MOB          1095
#define SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING    1096

#define SVGA_3D_CMD_DEFINE_GB_SURFACE        1097
#define SVGA_3D_CMD_DESTROY_GB_SURFACE       1098
#define SVGA_3D_CMD_BIND_GB_SURFACE          1099
#define SVGA_3D_CMD_COND_BIND_GB_SURFACE     1100
#define SVGA_3D_CMD_UPDATE_GB_IMAGE          1101
#define SVGA_3D_CMD_UPDATE_GB_SURFACE        1102
#define SVGA_3D_CMD_READBACK_GB_IMAGE        1103
#define SVGA_3D_CMD_READBACK_GB_SURFACE      1104
#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE      1105
#define SVGA_3D_CMD_INVALIDATE_GB_SURFACE    1106

#define SVGA_3D_CMD_DEFINE_GB_CONTEXT        1107
#define SVGA_3D_CMD_DESTROY_GB_CONTEXT       1108
#define SVGA_3D_CMD_BIND_GB_CONTEXT          1109
#define SVGA_3D_CMD_READBACK_GB_CONTEXT      1110
#define SVGA_3D_CMD_INVALIDATE_GB_CONTEXT    1111

#define SVGA_3D_CMD_DEFINE_GB_SHADER         1112
#define SVGA_3D_CMD_DESTROY_GB_SHADER        1113
#define SVGA_3D_CMD_BIND_GB_SHADER           1114

1204
#define SVGA_3D_CMD_SET_OTABLE_BASE64        1115
1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226

#define SVGA_3D_CMD_BEGIN_GB_QUERY           1116
#define SVGA_3D_CMD_END_GB_QUERY             1117
#define SVGA_3D_CMD_WAIT_FOR_GB_QUERY        1118

#define SVGA_3D_CMD_NOP                      1119

#define SVGA_3D_CMD_ENABLE_GART              1120
#define SVGA_3D_CMD_DISABLE_GART             1121
#define SVGA_3D_CMD_MAP_MOB_INTO_GART        1122
#define SVGA_3D_CMD_UNMAP_GART_RANGE         1123

#define SVGA_3D_CMD_DEFINE_GB_SCREENTARGET   1124
#define SVGA_3D_CMD_DESTROY_GB_SCREENTARGET  1125
#define SVGA_3D_CMD_BIND_GB_SCREENTARGET     1126
#define SVGA_3D_CMD_UPDATE_GB_SCREENTARGET   1127

#define SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL   1128
#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL 1129

#define SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE  1130

1227 1228 1229 1230
#define SVGA_3D_CMD_DEFINE_GB_MOB64          1135
#define SVGA_3D_CMD_REDEFINE_GB_MOB64        1136

#define SVGA_3D_CMD_MAX                      1142
1231
#define SVGA_3D_CMD_FUTURE_MAX               3000
1232 1233 1234 1235 1236 1237 1238 1239

/*
 * Common substructures used in multiple FIFO commands:
 */

typedef struct {
   union {
      struct {
1240 1241 1242
         uint16  function;       /* SVGA3dFogFunction */
         uint8   type;           /* SVGA3dFogType */
         uint8   base;           /* SVGA3dFogBase */
1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317
      };
      uint32     uintValue;
   };
} SVGA3dFogMode;

/*
 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
 * is a surface ID as well as face/mipmap indices.
 */

typedef
struct SVGA3dSurfaceImageId {
   uint32               sid;
   uint32               face;
   uint32               mipmap;
} SVGA3dSurfaceImageId;

typedef
struct SVGA3dGuestImage {
   SVGAGuestPtr         ptr;

   /*
    * A note on interpretation of pitch: This value of pitch is the
    * number of bytes between vertically adjacent image
    * blocks. Normally this is the number of bytes between the first
    * pixel of two adjacent scanlines. With compressed textures,
    * however, this may represent the number of bytes between
    * compression blocks rather than between rows of pixels.
    *
    * XXX: Compressed textures currently must be tightly packed in guest memory.
    *
    * If the image is 1-dimensional, pitch is ignored.
    *
    * If 'pitch' is zero, the SVGA3D device calculates a pitch value
    * assuming each row of blocks is tightly packed.
    */
   uint32 pitch;
} SVGA3dGuestImage;


/*
 * FIFO command format definitions:
 */

/*
 * The data size header following cmdNum for every 3d command
 */
typedef
struct {
   uint32               id;
   uint32               size;
} SVGA3dCmdHeader;

/*
 * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with
 * optional mipmaps and cube faces.
 */

typedef
struct {
   uint32               width;
   uint32               height;
   uint32               depth;
} SVGA3dSize;

typedef enum {
   SVGA3D_SURFACE_CUBEMAP              = (1 << 0),
   SVGA3D_SURFACE_HINT_STATIC          = (1 << 1),
   SVGA3D_SURFACE_HINT_DYNAMIC         = (1 << 2),
   SVGA3D_SURFACE_HINT_INDEXBUFFER     = (1 << 3),
   SVGA3D_SURFACE_HINT_VERTEXBUFFER    = (1 << 4),
   SVGA3D_SURFACE_HINT_TEXTURE         = (1 << 5),
   SVGA3D_SURFACE_HINT_RENDERTARGET    = (1 << 6),
   SVGA3D_SURFACE_HINT_DEPTHSTENCIL    = (1 << 7),
   SVGA3D_SURFACE_HINT_WRITEONLY       = (1 << 8),
1318 1319
   SVGA3D_SURFACE_MASKABLE_ANTIALIAS   = (1 << 9),
   SVGA3D_SURFACE_AUTOGENMIPMAPS       = (1 << 10),
1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331
} SVGA3dSurfaceFlags;

typedef
struct {
   uint32               numMipLevels;
} SVGA3dSurfaceFace;

typedef
struct {
   uint32                      sid;
   SVGA3dSurfaceFlags          surfaceFlags;
   SVGA3dSurfaceFormat         format;
1332 1333 1334 1335 1336 1337
   /*
    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
    * structures must have the same value of numMipLevels field.
    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
    * numMipLevels set to 0.
    */
1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349
   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
   /*
    * Followed by an SVGA3dSize structure for each mip level in each face.
    *
    * A note on surface sizes: Sizes are always specified in pixels,
    * even if the true surface size is not a multiple of the minimum
    * block size of the surface's format. For example, a 3x3x1 DXT1
    * compressed texture would actually be stored as a 4x4x1 image in
    * memory.
    */
} SVGA3dCmdDefineSurface;       /* SVGA_3D_CMD_SURFACE_DEFINE */

1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374
typedef
struct {
   uint32                      sid;
   SVGA3dSurfaceFlags          surfaceFlags;
   SVGA3dSurfaceFormat         format;
   /*
    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
    * structures must have the same value of numMipLevels field.
    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
    * numMipLevels set to 0.
    */
   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
   uint32                      multisampleCount;
   SVGA3dTextureFilter         autogenFilter;
   /*
    * Followed by an SVGA3dSize structure for each mip level in each face.
    *
    * A note on surface sizes: Sizes are always specified in pixels,
    * even if the true surface size is not a multiple of the minimum
    * block size of the surface's format. For example, a 3x3x1 DXT1
    * compressed texture would actually be stored as a 4x4x1 image in
    * memory.
    */
} SVGA3dCmdDefineSurface_v2;     /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */

1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715
typedef
struct {
   uint32               sid;
} SVGA3dCmdDestroySurface;      /* SVGA_3D_CMD_SURFACE_DESTROY */

typedef
struct {
   uint32               cid;
} SVGA3dCmdDefineContext;       /* SVGA_3D_CMD_CONTEXT_DEFINE */

typedef
struct {
   uint32               cid;
} SVGA3dCmdDestroyContext;      /* SVGA_3D_CMD_CONTEXT_DESTROY */

typedef
struct {
   uint32               cid;
   SVGA3dClearFlag      clearFlag;
   uint32               color;
   float                depth;
   uint32               stencil;
   /* Followed by variable number of SVGA3dRect structures */
} SVGA3dCmdClear;               /* SVGA_3D_CMD_CLEAR */

typedef
struct SVGA3dCopyRect {
   uint32               x;
   uint32               y;
   uint32               w;
   uint32               h;
   uint32               srcx;
   uint32               srcy;
} SVGA3dCopyRect;

typedef
struct SVGA3dCopyBox {
   uint32               x;
   uint32               y;
   uint32               z;
   uint32               w;
   uint32               h;
   uint32               d;
   uint32               srcx;
   uint32               srcy;
   uint32               srcz;
} SVGA3dCopyBox;

typedef
struct {
   uint32               x;
   uint32               y;
   uint32               w;
   uint32               h;
} SVGA3dRect;

typedef
struct {
   uint32               x;
   uint32               y;
   uint32               z;
   uint32               w;
   uint32               h;
   uint32               d;
} SVGA3dBox;

typedef
struct {
   uint32               x;
   uint32               y;
   uint32               z;
} SVGA3dPoint;

typedef
struct {
   SVGA3dLightType      type;
   SVGA3dBool           inWorldSpace;
   float                diffuse[4];
   float                specular[4];
   float                ambient[4];
   float                position[4];
   float                direction[4];
   float                range;
   float                falloff;
   float                attenuation0;
   float                attenuation1;
   float                attenuation2;
   float                theta;
   float                phi;
} SVGA3dLightData;

typedef
struct {
   uint32               sid;
   /* Followed by variable number of SVGA3dCopyRect structures */
} SVGA3dCmdPresent;             /* SVGA_3D_CMD_PRESENT */

typedef
struct {
   SVGA3dRenderStateName   state;
   union {
      uint32               uintValue;
      float                floatValue;
   };
} SVGA3dRenderState;

typedef
struct {
   uint32               cid;
   /* Followed by variable number of SVGA3dRenderState structures */
} SVGA3dCmdSetRenderState;      /* SVGA_3D_CMD_SETRENDERSTATE */

typedef
struct {
   uint32                 cid;
   SVGA3dRenderTargetType type;
   SVGA3dSurfaceImageId   target;
} SVGA3dCmdSetRenderTarget;     /* SVGA_3D_CMD_SETRENDERTARGET */

typedef
struct {
   SVGA3dSurfaceImageId  src;
   SVGA3dSurfaceImageId  dest;
   /* Followed by variable number of SVGA3dCopyBox structures */
} SVGA3dCmdSurfaceCopy;               /* SVGA_3D_CMD_SURFACE_COPY */

typedef
struct {
   SVGA3dSurfaceImageId  src;
   SVGA3dSurfaceImageId  dest;
   SVGA3dBox             boxSrc;
   SVGA3dBox             boxDest;
   SVGA3dStretchBltMode  mode;
} SVGA3dCmdSurfaceStretchBlt;         /* SVGA_3D_CMD_SURFACE_STRETCHBLT */

typedef
struct {
   /*
    * If the discard flag is present in a surface DMA operation, the host may
    * discard the contents of the current mipmap level and face of the target
    * surface before applying the surface DMA contents.
    */
   uint32 discard : 1;

   /*
    * If the unsynchronized flag is present, the host may perform this upload
    * without syncing to pending reads on this surface.
    */
   uint32 unsynchronized : 1;

   /*
    * Guests *MUST* set the reserved bits to 0 before submitting the command
    * suffix as future flags may occupy these bits.
    */
   uint32 reserved : 30;
} SVGA3dSurfaceDMAFlags;

typedef
struct {
   SVGA3dGuestImage      guest;
   SVGA3dSurfaceImageId  host;
   SVGA3dTransferType    transfer;
   /*
    * Followed by variable number of SVGA3dCopyBox structures. For consistency
    * in all clipping logic and coordinate translation, we define the
    * "source" in each copyBox as the guest image and the
    * "destination" as the host image, regardless of transfer
    * direction.
    *
    * For efficiency, the SVGA3D device is free to copy more data than
    * specified. For example, it may round copy boxes outwards such
    * that they lie on particular alignment boundaries.
    */
} SVGA3dCmdSurfaceDMA;                /* SVGA_3D_CMD_SURFACE_DMA */

/*
 * SVGA3dCmdSurfaceDMASuffix --
 *
 *    This is a command suffix that will appear after a SurfaceDMA command in
 *    the FIFO.  It contains some extra information that hosts may use to
 *    optimize performance or protect the guest.  This suffix exists to preserve
 *    backwards compatibility while also allowing for new functionality to be
 *    implemented.
 */

typedef
struct {
   uint32 suffixSize;

   /*
    * The maximum offset is used to determine the maximum offset from the
    * guestPtr base address that will be accessed or written to during this
    * surfaceDMA.  If the suffix is supported, the host will respect this
    * boundary while performing surface DMAs.
    *
    * Defaults to MAX_UINT32
    */
   uint32 maximumOffset;

   /*
    * A set of flags that describes optimizations that the host may perform
    * while performing this surface DMA operation.  The guest should never rely
    * on behaviour that is different when these flags are set for correctness.
    *
    * Defaults to 0
    */
   SVGA3dSurfaceDMAFlags flags;
} SVGA3dCmdSurfaceDMASuffix;

/*
 * SVGA_3D_CMD_DRAW_PRIMITIVES --
 *
 *   This command is the SVGA3D device's generic drawing entry point.
 *   It can draw multiple ranges of primitives, optionally using an
 *   index buffer, using an arbitrary collection of vertex buffers.
 *
 *   Each SVGA3dVertexDecl defines a distinct vertex array to bind
 *   during this draw call. The declarations specify which surface
 *   the vertex data lives in, what that vertex data is used for,
 *   and how to interpret it.
 *
 *   Each SVGA3dPrimitiveRange defines a collection of primitives
 *   to render using the same vertex arrays. An index buffer is
 *   optional.
 */

typedef
struct {
   /*
    * A range hint is an optional specification for the range of indices
    * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
    * that the entire array will be used.
    *
    * These are only hints. The SVGA3D device may use them for
    * performance optimization if possible, but it's also allowed to
    * ignore these values.
    */
   uint32               first;
   uint32               last;
} SVGA3dArrayRangeHint;

typedef
struct {
   /*
    * Define the origin and shape of a vertex or index array. Both
    * 'offset' and 'stride' are in bytes. The provided surface will be
    * reinterpreted as a flat array of bytes in the same format used
    * by surface DMA operations. To avoid unnecessary conversions, the
    * surface should be created with the SVGA3D_BUFFER format.
    *
    * Index 0 in the array starts 'offset' bytes into the surface.
    * Index 1 begins at byte 'offset + stride', etc. Array indices may
    * not be negative.
    */
   uint32               surfaceId;
   uint32               offset;
   uint32               stride;
} SVGA3dArray;

typedef
struct {
   /*
    * Describe a vertex array's data type, and define how it is to be
    * used by the fixed function pipeline or the vertex shader. It
    * isn't useful to have two VertexDecls with the same
    * VertexArrayIdentity in one draw call.
    */
   SVGA3dDeclType       type;
   SVGA3dDeclMethod     method;
   SVGA3dDeclUsage      usage;
   uint32               usageIndex;
} SVGA3dVertexArrayIdentity;

typedef
struct {
   SVGA3dVertexArrayIdentity  identity;
   SVGA3dArray                array;
   SVGA3dArrayRangeHint       rangeHint;
} SVGA3dVertexDecl;

typedef
struct {
   /*
    * Define a group of primitives to render, from sequential indices.
    *
    * The value of 'primitiveType' and 'primitiveCount' imply the
    * total number of vertices that will be rendered.
    */
   SVGA3dPrimitiveType  primType;
   uint32               primitiveCount;

   /*
    * Optional index buffer. If indexArray.surfaceId is
    * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
    * without an index buffer is identical to rendering with an index
    * buffer containing the sequence [0, 1, 2, 3, ...].
    *
    * If an index buffer is in use, indexWidth specifies the width in
    * bytes of each index value. It must be less than or equal to
    * indexArray.stride.
    *
    * (Currently, the SVGA3D device requires index buffers to be tightly
    * packed. In other words, indexWidth == indexArray.stride)
    */
   SVGA3dArray          indexArray;
   uint32               indexWidth;

   /*
    * Optional index bias. This number is added to all indices from
    * indexArray before they are used as vertex array indices. This
    * can be used in multiple ways:
    *
    *  - When not using an indexArray, this bias can be used to
    *    specify where in the vertex arrays to begin rendering.
    *
    *  - A positive number here is equivalent to increasing the
    *    offset in each vertex array.
    *
    *  - A negative number can be used to render using a small
    *    vertex array and an index buffer that contains large
    *    values. This may be used by some applications that
    *    crop a vertex buffer without modifying their index
    *    buffer.
    *
    * Note that rendering with a negative bias value may be slower and
    * use more memory than rendering with a positive or zero bias.
    */
   int32                indexBias;
} SVGA3dPrimitiveRange;

typedef
struct {
   uint32               cid;
   uint32               numVertexDecls;
   uint32               numRanges;

   /*
    * There are two variable size arrays after the
    * SVGA3dCmdDrawPrimitives structure. In order,
    * they are:
    *
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    * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
    *    SVGA3D_MAX_VERTEX_ARRAYS;
    * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
    *    SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
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    * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
1721
    *    the frequency divisor for the corresponding vertex decl).
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    */
} SVGA3dCmdDrawPrimitives;      /* SVGA_3D_CMD_DRAWPRIMITIVES */

typedef
struct {
   uint32                   stage;
   SVGA3dTextureStateName   name;
   union {
      uint32                value;
      float                 floatValue;
   };
} SVGA3dTextureState;

typedef
struct {
   uint32               cid;
   /* Followed by variable number of SVGA3dTextureState structures */
} SVGA3dCmdSetTextureState;      /* SVGA_3D_CMD_SETTEXTURESTATE */

typedef
struct {
   uint32                   cid;
   SVGA3dTransformType      type;
   float                    matrix[16];
} SVGA3dCmdSetTransform;          /* SVGA_3D_CMD_SETTRANSFORM */

typedef
struct {
   float                min;
   float                max;
} SVGA3dZRange;

typedef
struct {
   uint32               cid;
   SVGA3dZRange         zRange;
} SVGA3dCmdSetZRange;             /* SVGA_3D_CMD_SETZRANGE */

typedef
struct {
   float                diffuse[4];
   float                ambient[4];
   float                specular[4];
   float                emissive[4];
   float                shininess;
} SVGA3dMaterial;

typedef
struct {
   uint32               cid;
   SVGA3dFace           face;
   SVGA3dMaterial       material;
} SVGA3dCmdSetMaterial;           /* SVGA_3D_CMD_SETMATERIAL */

typedef
struct {
   uint32               cid;
   uint32               index;
   SVGA3dLightData      data;
} SVGA3dCmdSetLightData;           /* SVGA_3D_CMD_SETLIGHTDATA */

typedef
struct {
   uint32               cid;
   uint32               index;
   uint32               enabled;
} SVGA3dCmdSetLightEnabled;      /* SVGA_3D_CMD_SETLIGHTENABLED */

typedef
struct {
   uint32               cid;
   SVGA3dRect           rect;
} SVGA3dCmdSetViewport;           /* SVGA_3D_CMD_SETVIEWPORT */

typedef
struct {
   uint32               cid;
   SVGA3dRect           rect;
} SVGA3dCmdSetScissorRect;         /* SVGA_3D_CMD_SETSCISSORRECT */

typedef
struct {
   uint32               cid;
   uint32               index;
   float                plane[4];
} SVGA3dCmdSetClipPlane;           /* SVGA_3D_CMD_SETCLIPPLANE */

typedef
struct {
   uint32               cid;
   uint32               shid;
   SVGA3dShaderType     type;
   /* Followed by variable number of DWORDs for shader bycode */
} SVGA3dCmdDefineShader;           /* SVGA_3D_CMD_SHADER_DEFINE */

typedef
struct {
   uint32               cid;
   uint32               shid;
   SVGA3dShaderType     type;
} SVGA3dCmdDestroyShader;         /* SVGA_3D_CMD_SHADER_DESTROY */

typedef
struct {
   uint32                  cid;
   uint32                  reg;     /* register number */
   SVGA3dShaderType        type;
   SVGA3dShaderConstType   ctype;
   uint32                  values[4];
} SVGA3dCmdSetShaderConst;        /* SVGA_3D_CMD_SET_SHADER_CONST */

typedef
struct {
   uint32               cid;
   SVGA3dShaderType     type;
   uint32               shid;
} SVGA3dCmdSetShader;             /* SVGA_3D_CMD_SET_SHADER */

typedef
struct {
   uint32               cid;
   SVGA3dQueryType      type;
} SVGA3dCmdBeginQuery;           /* SVGA_3D_CMD_BEGIN_QUERY */

typedef
struct {
   uint32               cid;
   SVGA3dQueryType      type;
   SVGAGuestPtr         guestResult;  /* Points to an SVGA3dQueryResult structure */
} SVGA3dCmdEndQuery;                  /* SVGA_3D_CMD_END_QUERY */

typedef
struct {
   uint32               cid;          /* Same parameters passed to END_QUERY */
   SVGA3dQueryType      type;
   SVGAGuestPtr         guestResult;
} SVGA3dCmdWaitForQuery;              /* SVGA_3D_CMD_WAIT_FOR_QUERY */

typedef
struct {
   uint32               totalSize;    /* Set by guest before query is ended. */
   SVGA3dQueryState     state;        /* Set by host or guest. See SVGA3dQueryState. */
   union {                            /* Set by host on exit from PENDING state */
      uint32            result32;
   };
} SVGA3dQueryResult;

/*
 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
 *
 *    This is a blit from an SVGA3D surface to a Screen Object. Just
 *    like GMR-to-screen blits, this blit may be directed at a
 *    specific screen or to the virtual coordinate space.
 *
 *    The blit copies from a rectangular region of an SVGA3D surface
 *    image to a rectangular region of a screen or screens.
 *
 *    This command takes an optional variable-length list of clipping
 *    rectangles after the body of the command. If no rectangles are
 *    specified, there is no clipping region. The entire destRect is
 *    drawn to. If one or more rectangles are included, they describe
 *    a clipping region. The clip rectangle coordinates are measured
 *    relative to the top-left corner of destRect.
 *
 *    This clipping region serves multiple purposes:
 *
 *      - It can be used to perform an irregularly shaped blit more
 *        efficiently than by issuing many separate blit commands.
 *
 *      - It is equivalent to allowing blits with non-integer
 *        source coordinates. You could blit just one half-pixel
 *        of a source, for example, by specifying a larger
 *        destination rectangle than you need, then removing
 *        part of it using a clip rectangle.
 *
 * Availability:
 *    SVGA_FIFO_CAP_SCREEN_OBJECT
 *
 * Limitations:
 *
 *    - Currently, no backend supports blits from a mipmap or face
 *      other than the first one.
 */

typedef
struct {
   SVGA3dSurfaceImageId srcImage;
   SVGASignedRect       srcRect;
   uint32               destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */
   SVGASignedRect       destRect;     /* Supports scaling if src/rest different size */
   /* Clipping: zero or more SVGASignedRects follow */
} SVGA3dCmdBlitSurfaceToScreen;         /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */

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typedef
struct {
   uint32               sid;
   SVGA3dTextureFilter  filter;
} SVGA3dCmdGenerateMipmaps;             /* SVGA_3D_CMD_GENERATE_MIPMAPS */

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/*
 * Guest-backed surface definitions.
 */

typedef uint32 SVGAMobId;

typedef enum SVGAMobFormat {
   SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
   SVGA3D_MOBFMT_PTDEPTH_0 = 0,
   SVGA3D_MOBFMT_PTDEPTH_1 = 1,
   SVGA3D_MOBFMT_PTDEPTH_2 = 2,
   SVGA3D_MOBFMT_RANGE     = 3,
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   SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
   SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
   SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
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   SVGA3D_MOBFMT_MAX,
} SVGAMobFormat;

/*
 * Sizes of opaque types.
 */

#define SVGA3D_OTABLE_MOB_ENTRY_SIZE 16
#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE 8
#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE 64
#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE 16
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#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE 64
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#define SVGA3D_CONTEXT_DATA_SIZE 16384

/*
 * SVGA3dCmdSetOTableBase --
 *
 * This command allows the guest to specify the base PPN of the
 * specified object table.
 */

typedef enum {
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   SVGA_OTABLE_MOB           = 0,
   SVGA_OTABLE_MIN           = 0,
   SVGA_OTABLE_SURFACE       = 1,
   SVGA_OTABLE_CONTEXT       = 2,
   SVGA_OTABLE_SHADER        = 3,
   SVGA_OTABLE_SCREEN_TARGET = 4,
   SVGA_OTABLE_DX9_MAX       = 5,
   SVGA_OTABLE_MAX           = 8
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} SVGAOTableType;

typedef
struct {
   SVGAOTableType type;
   PPN baseAddress;
   uint32 sizeInBytes;
   uint32 validSizeInBytes;
   SVGAMobFormat ptDepth;
} SVGA3dCmdSetOTableBase;  /* SVGA_3D_CMD_SET_OTABLE_BASE */

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typedef
struct {
   SVGAOTableType type;
   PPN64 baseAddress;
   uint32 sizeInBytes;
   uint32 validSizeInBytes;
   SVGAMobFormat ptDepth;
} SVGA3dCmdSetOTableBase64;  /* SVGA_3D_CMD_SET_OTABLE_BASE64 */

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typedef
struct {
   SVGAOTableType type;
} SVGA3dCmdReadbackOTable;  /* SVGA_3D_CMD_READBACK_OTABLE */

/*
 * Define a memory object (Mob) in the OTable.
 */

typedef
struct SVGA3dCmdDefineGBMob {
   SVGAMobId mobid;
   SVGAMobFormat ptDepth;
   PPN base;
   uint32 sizeInBytes;
} SVGA3dCmdDefineGBMob;   /* SVGA_3D_CMD_DEFINE_GB_MOB */


/*
 * Destroys an object in the OTable.
 */

typedef
struct SVGA3dCmdDestroyGBMob {
   SVGAMobId mobid;
} SVGA3dCmdDestroyGBMob;   /* SVGA_3D_CMD_DESTROY_GB_MOB */

/*
 * Redefine an object in the OTable.
 */

typedef
struct SVGA3dCmdRedefineGBMob {
   SVGAMobId mobid;
   SVGAMobFormat ptDepth;
   PPN base;
   uint32 sizeInBytes;
} SVGA3dCmdRedefineGBMob;   /* SVGA_3D_CMD_REDEFINE_GB_MOB */

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/*
 * Define a memory object (Mob) in the OTable with a PPN64 base.
 */

typedef
struct SVGA3dCmdDefineGBMob64 {
   SVGAMobId mobid;
   SVGAMobFormat ptDepth;
   PPN64 base;
   uint32 sizeInBytes;
}
SVGA3dCmdDefineGBMob64;   /* SVGA_3D_CMD_DEFINE_GB_MOB64 */

/*
 * Redefine an object in the OTable with PPN64 base.
 */

typedef
struct SVGA3dCmdRedefineGBMob64 {
   SVGAMobId mobid;
   SVGAMobFormat ptDepth;
   PPN64 base;
   uint32 sizeInBytes;
}
SVGA3dCmdRedefineGBMob64;   /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */

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/*
 * Notification that the page tables have been modified.
 */

typedef
struct SVGA3dCmdUpdateGBMobMapping {
   SVGAMobId mobid;
} SVGA3dCmdUpdateGBMobMapping;   /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */

/*
 * Define a guest-backed surface.
 */

typedef
struct SVGA3dCmdDefineGBSurface {
   uint32 sid;
   SVGA3dSurfaceFlags surfaceFlags;
   SVGA3dSurfaceFormat format;
   uint32 numMipLevels;
   uint32 multisampleCount;
   SVGA3dTextureFilter autogenFilter;
   SVGA3dSize size;
} SVGA3dCmdDefineGBSurface;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE */

/*
 * Destroy a guest-backed surface.
 */

typedef
struct SVGA3dCmdDestroyGBSurface {
   uint32 sid;
} SVGA3dCmdDestroyGBSurface;   /* SVGA_3D_CMD_DESTROY_GB_SURFACE */

/*
 * Bind a guest-backed surface to an object.
 */

typedef
struct SVGA3dCmdBindGBSurface {
   uint32 sid;
   SVGAMobId mobid;
} SVGA3dCmdBindGBSurface;   /* SVGA_3D_CMD_BIND_GB_SURFACE */

/*
 * Conditionally bind a mob to a guest backed surface if testMobid
 * matches the currently bound mob.  Optionally issue a readback on
 * the surface while it is still bound to the old mobid if the mobid
 * is changed by this command.
 */

#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)

typedef
struct{
   uint32 sid;
   SVGAMobId testMobid;
   SVGAMobId mobid;
   uint32 flags;
}
SVGA3dCmdCondBindGBSurface;          /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */

/*
 * Update an image in a guest-backed surface.
 * (Inform the device that the guest-contents have been updated.)
 */

typedef
struct SVGA3dCmdUpdateGBImage {
   SVGA3dSurfaceImageId image;
   SVGA3dBox box;
} SVGA3dCmdUpdateGBImage;   /* SVGA_3D_CMD_UPDATE_GB_IMAGE */

/*
 * Update an entire guest-backed surface.
 * (Inform the device that the guest-contents have been updated.)
 */

typedef
struct SVGA3dCmdUpdateGBSurface {
   uint32 sid;
} SVGA3dCmdUpdateGBSurface;   /* SVGA_3D_CMD_UPDATE_GB_SURFACE */

/*
 * Readback an image in a guest-backed surface.
 * (Request the device to flush the dirty contents into the guest.)
 */

typedef
struct SVGA3dCmdReadbackGBImage {
   SVGA3dSurfaceImageId image;
} SVGA3dCmdReadbackGBImage;   /* SVGA_3D_CMD_READBACK_GB_IMAGE*/

/*
 * Readback an entire guest-backed surface.
 * (Request the device to flush the dirty contents into the guest.)
 */

typedef
struct SVGA3dCmdReadbackGBSurface {
   uint32 sid;
} SVGA3dCmdReadbackGBSurface;   /* SVGA_3D_CMD_READBACK_GB_SURFACE */

/*
 * Readback a sub rect of an image in a guest-backed surface.  After
 * issuing this command the driver is required to issue an update call
 * of the same region before issuing any other commands that reference
 * this surface or rendering is not guaranteed.
 */

typedef
struct SVGA3dCmdReadbackGBImagePartial {
   SVGA3dSurfaceImageId image;
   SVGA3dBox box;
   uint32 invertBox;
}
SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */

/*
 * Invalidate an image in a guest-backed surface.
 * (Notify the device that the contents can be lost.)
 */

typedef
struct SVGA3dCmdInvalidateGBImage {
   SVGA3dSurfaceImageId image;
} SVGA3dCmdInvalidateGBImage;   /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */

/*
 * Invalidate an entire guest-backed surface.
 * (Notify the device that the contents if all images can be lost.)
 */

typedef
struct SVGA3dCmdInvalidateGBSurface {
   uint32 sid;
} SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */

/*
 * Invalidate a sub rect of an image in a guest-backed surface.  After
 * issuing this command the driver is required to issue an update call
 * of the same region before issuing any other commands that reference
 * this surface or rendering is not guaranteed.
 */

typedef
struct SVGA3dCmdInvalidateGBImagePartial {
   SVGA3dSurfaceImageId image;
   SVGA3dBox box;
   uint32 invertBox;
}
SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */

/*
 * Define a guest-backed context.
 */

typedef
struct SVGA3dCmdDefineGBContext {
   uint32 cid;
} SVGA3dCmdDefineGBContext;   /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */

/*
 * Destroy a guest-backed context.
 */

typedef
struct SVGA3dCmdDestroyGBContext {
   uint32 cid;
} SVGA3dCmdDestroyGBContext;   /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */

/*
 * Bind a guest-backed context.
 *
 * validContents should be set to 0 for new contexts,
 * and 1 if this is an old context which is getting paged
 * back on to the device.
 *
 * For new contexts, it is recommended that the driver
 * issue commands to initialize all interesting state
 * prior to rendering.
 */

typedef
struct SVGA3dCmdBindGBContext {
   uint32 cid;
   SVGAMobId mobid;
   uint32 validContents;
} SVGA3dCmdBindGBContext;   /* SVGA_3D_CMD_BIND_GB_CONTEXT */

/*
 * Readback a guest-backed context.
 * (Request that the device flush the contents back into guest memory.)
 */

typedef
struct SVGA3dCmdReadbackGBContext {
   uint32 cid;
} SVGA3dCmdReadbackGBContext;   /* SVGA_3D_CMD_READBACK_GB_CONTEXT */

/*
 * Invalidate a guest-backed context.
 */
typedef
struct SVGA3dCmdInvalidateGBContext {
   uint32 cid;
} SVGA3dCmdInvalidateGBContext;   /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */

/*
 * Define a guest-backed shader.
 */

typedef
struct SVGA3dCmdDefineGBShader {
   uint32 shid;
   SVGA3dShaderType type;
   uint32 sizeInBytes;
} SVGA3dCmdDefineGBShader;   /* SVGA_3D_CMD_DEFINE_GB_SHADER */

/*
 * Bind a guest-backed shader.
 */

typedef struct SVGA3dCmdBindGBShader {
   uint32 shid;
   SVGAMobId mobid;
   uint32 offsetInBytes;
} SVGA3dCmdBindGBShader;   /* SVGA_3D_CMD_BIND_GB_SHADER */

/*
 * Destroy a guest-backed shader.
 */

typedef struct SVGA3dCmdDestroyGBShader {
   uint32 shid;
} SVGA3dCmdDestroyGBShader;   /* SVGA_3D_CMD_DESTROY_GB_SHADER */

typedef
struct {
   uint32                  cid;
   uint32                  regStart;
   SVGA3dShaderType        shaderType;
   SVGA3dShaderConstType   constType;

   /*
    * Followed by a variable number of shader constants.
    *
    * Note that FLOAT and INT constants are 4-dwords in length, while
    * BOOL constants are 1-dword in length.
    */
} SVGA3dCmdSetGBShaderConstInline;
/* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */

typedef
struct {
   uint32               cid;
   SVGA3dQueryType      type;
} SVGA3dCmdBeginGBQuery;           /* SVGA_3D_CMD_BEGIN_GB_QUERY */

typedef
struct {
   uint32               cid;
   SVGA3dQueryType      type;
   SVGAMobId mobid;
   uint32 offset;
} SVGA3dCmdEndGBQuery;                  /* SVGA_3D_CMD_END_GB_QUERY */


/*
 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
 *
 *    The semantics of this command are identical to the
 *    SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
 *    to a Mob instead of a GMR.
 */

typedef
struct {
   uint32               cid;
   SVGA3dQueryType      type;
   SVGAMobId mobid;
   uint32 offset;
} SVGA3dCmdWaitForGBQuery;          /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */

typedef
struct {
   SVGAMobId mobid;
   uint32 fbOffset;
   uint32 initalized;
}
SVGA3dCmdEnableGart;              /* SVGA_3D_CMD_ENABLE_GART */

typedef
struct {
   SVGAMobId mobid;
   uint32 gartOffset;
}
SVGA3dCmdMapMobIntoGart;          /* SVGA_3D_CMD_MAP_MOB_INTO_GART */


typedef
struct {
   uint32 gartOffset;
   uint32 numPages;
}
SVGA3dCmdUnmapGartRange;          /* SVGA_3D_CMD_UNMAP_GART_RANGE */


/*
 * Screen Targets
 */
#define SVGA_STFLAG_PRIMARY (1 << 0)

typedef
struct {
   uint32 stid;
   uint32 width;
   uint32 height;
   int32 xRoot;
   int32 yRoot;
   uint32 flags;
}
SVGA3dCmdDefineGBScreenTarget;    /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */

typedef
struct {
   uint32 stid;
}
SVGA3dCmdDestroyGBScreenTarget;  /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */

typedef
struct {
   uint32 stid;
   SVGA3dSurfaceImageId image;
}
SVGA3dCmdBindGBScreenTarget;  /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */

typedef
struct {
   uint32 stid;
   SVGA3dBox box;
}
SVGA3dCmdUpdateGBScreenTarget;  /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */

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/*
 * Capability query index.
 *
 * Notes:
 *
 *   1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
 *      fixed-function texture units available. Each of these units
 *      work in both FFP and Shader modes, and they support texture
 *      transforms and texture coordinates. The host may have additional
 *      texture image units that are only usable with shaders.
 *
 *   2. The BUFFER_FORMAT capabilities are deprecated, and they always
 *      return TRUE. Even on physical hardware that does not support
 *      these formats natively, the SVGA3D device will provide an emulation
 *      which should be invisible to the guest OS.
 *
 *      In general, the SVGA3D device should support any operation on
 *      any surface format, it just may perform some of these
 *      operations in software depending on the capabilities of the
 *      available physical hardware.
 *
 *      XXX: In the future, we will add capabilities that describe in
 *      detail what formats are supported in hardware for what kinds
 *      of operations.
 */

typedef enum {
   SVGA3D_DEVCAP_3D                                = 0,
   SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
   SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,  /* See note (1) */
   SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
   SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
   SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
   SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
   SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
   SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
   SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
   SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
   SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
   SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12, /* See note (2) */
   SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13, /* See note (2) */
   SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14, /* See note (2) */
   SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
   SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
   SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
   SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
   SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
   SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
   SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
   SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
   SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
   SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
   SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
   SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
   SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
   SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
   SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
   SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
   SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
   SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
   SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
   SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
   SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
   SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
   SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
   SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
   SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
   SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
   SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
   SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
   SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
   SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
   SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
   SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
   SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
   SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
   SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
   SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
   SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,

   /*
    * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
    * render targets.  This does no include the depth or stencil targets.
    */
   SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,

   SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
   SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
   SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
   SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
   SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
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   SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
   SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
   SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
   SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
   SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
   SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
   SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,

   /*
    * This is the maximum number of SVGA context IDs that the guest
    * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
    */
   SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,

   /*
    * This is the maximum number of SVGA surface IDs that the guest
    * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
    */
   SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,

   SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
   SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,

   SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM              = 82,
   SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM              = 83,
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   /*
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    * Deprecated.
    */
   SVGA3D_DEVCAP_VGPU10                            = 84,

   /*
    * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
    * ored together, one for every type of video decoding supported.
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    */
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   SVGA3D_DEVCAP_VIDEO_DECODE                      = 85,

   /*
    * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
    * ored together, one for every type of video processing supported.
    */
   SVGA3D_DEVCAP_VIDEO_PROCESS                     = 86,

   SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
   SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
   SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
   SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */

   SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,

   /*
    * Does the host support the SVGA logic ops commands?
    */
   SVGA3D_DEVCAP_LOGICOPS                          = 92,

   /*
    * What support does the host have for screen targets?
    *
    * See the SVGA3D_SCREENTARGET_CAP bits below.
    */
   SVGA3D_DEVCAP_SCREENTARGETS                     = 93,

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   SVGA3D_DEVCAP_MAX                                  /* This must be the last index. */
} SVGA3dDevCapIndex;

typedef union {
   Bool   b;
   uint32 u;
   int32  i;
   float  f;
} SVGA3dDevCapResult;

#endif /* _SVGA3D_REG_H_ */