svga3d_dx.h 40.7 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58
/**********************************************************
 * Copyright 2012-2015 VMware, Inc.  All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 **********************************************************/

/*
 * svga3d_dx.h --
 *
 *       SVGA 3d hardware definitions for DX10 support.
 */

#ifndef _SVGA3D_DX_H_
#define _SVGA3D_DX_H_

#define INCLUDE_ALLOW_MODULE
#define INCLUDE_ALLOW_USERLEVEL
#define INCLUDE_ALLOW_VMCORE
#include "includeCheck.h"

#include "svga3d_limits.h"

#define SVGA3D_INPUT_MIN               0
#define SVGA3D_INPUT_PER_VERTEX_DATA   0
#define SVGA3D_INPUT_PER_INSTANCE_DATA 1
#define SVGA3D_INPUT_MAX               2
typedef uint32 SVGA3dInputClassification;

#define SVGA3D_RESOURCE_TYPE_MIN      1
#define SVGA3D_RESOURCE_BUFFER        1
#define SVGA3D_RESOURCE_TEXTURE1D     2
#define SVGA3D_RESOURCE_TEXTURE2D     3
#define SVGA3D_RESOURCE_TEXTURE3D     4
#define SVGA3D_RESOURCE_TEXTURECUBE   5
#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
#define SVGA3D_RESOURCE_BUFFEREX      6
#define SVGA3D_RESOURCE_TYPE_MAX      7
typedef uint32 SVGA3dResourceType;

59 60 61 62 63 64 65 66 67 68
#define SVGA3D_COLOR_WRITE_ENABLE_RED     (1 << 0)
#define SVGA3D_COLOR_WRITE_ENABLE_GREEN   (1 << 1)
#define SVGA3D_COLOR_WRITE_ENABLE_BLUE    (1 << 2)
#define SVGA3D_COLOR_WRITE_ENABLE_ALPHA   (1 << 3)
#define SVGA3D_COLOR_WRITE_ENABLE_ALL     (SVGA3D_COLOR_WRITE_ENABLE_RED |   \
                                           SVGA3D_COLOR_WRITE_ENABLE_GREEN | \
                                           SVGA3D_COLOR_WRITE_ENABLE_BLUE |  \
                                           SVGA3D_COLOR_WRITE_ENABLE_ALPHA)
typedef uint8 SVGA3dColorWriteEnable;

69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
#define SVGA3D_DEPTH_WRITE_MASK_ZERO   0
#define SVGA3D_DEPTH_WRITE_MASK_ALL    1
typedef uint8 SVGA3dDepthWriteMask;

#define SVGA3D_FILTER_MIP_LINEAR  (1 << 0)
#define SVGA3D_FILTER_MAG_LINEAR  (1 << 2)
#define SVGA3D_FILTER_MIN_LINEAR  (1 << 4)
#define SVGA3D_FILTER_ANISOTROPIC (1 << 6)
#define SVGA3D_FILTER_COMPARE     (1 << 7)
typedef uint32 SVGA3dFilter;

#define SVGA3D_CULL_INVALID 0
#define SVGA3D_CULL_MIN     1
#define SVGA3D_CULL_NONE    1
#define SVGA3D_CULL_FRONT   2
#define SVGA3D_CULL_BACK    3
#define SVGA3D_CULL_MAX     4
typedef uint8 SVGA3dCullMode;

#define SVGA3D_COMPARISON_INVALID         0
#define SVGA3D_COMPARISON_MIN             1
#define SVGA3D_COMPARISON_NEVER           1
#define SVGA3D_COMPARISON_LESS            2
#define SVGA3D_COMPARISON_EQUAL           3
#define SVGA3D_COMPARISON_LESS_EQUAL      4
#define SVGA3D_COMPARISON_GREATER         5
#define SVGA3D_COMPARISON_NOT_EQUAL       6
#define SVGA3D_COMPARISON_GREATER_EQUAL   7
#define SVGA3D_COMPARISON_ALWAYS          8
#define SVGA3D_COMPARISON_MAX             9
typedef uint8 SVGA3dComparisonFunc;

101 102 103 104 105 106 107 108 109 110 111 112
/*
 * SVGA3D_MULTISAMPLE_RAST_DISABLE disables MSAA for all primitives.
 * SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE, which is supported in SM41,
 * disables MSAA for lines only.
 */
#define SVGA3D_MULTISAMPLE_RAST_DISABLE        0
#define SVGA3D_MULTISAMPLE_RAST_ENABLE         1
#define SVGA3D_MULTISAMPLE_RAST_DX_MAX         1
#define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE   2
#define SVGA3D_MULTISAMPLE_RAST_MAX            2
typedef uint8 SVGA3dMultisampleRastEnable;

113
#define SVGA3D_DX_MAX_VERTEXBUFFERS 32
114 115
#define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 16
#define SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS 32
116 117 118 119 120
#define SVGA3D_DX_MAX_SOTARGETS 4
#define SVGA3D_DX_MAX_SRVIEWS 128
#define SVGA3D_DX_MAX_CONSTBUFFERS 16
#define SVGA3D_DX_MAX_SAMPLERS 16

121
#define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32))
122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631

typedef uint32 SVGA3dShaderResourceViewId;
typedef uint32 SVGA3dRenderTargetViewId;
typedef uint32 SVGA3dDepthStencilViewId;

typedef uint32 SVGA3dShaderId;
typedef uint32 SVGA3dElementLayoutId;
typedef uint32 SVGA3dSamplerId;
typedef uint32 SVGA3dBlendStateId;
typedef uint32 SVGA3dDepthStencilStateId;
typedef uint32 SVGA3dRasterizerStateId;
typedef uint32 SVGA3dQueryId;
typedef uint32 SVGA3dStreamOutputId;

typedef union {
   struct {
      float r;
      float g;
      float b;
      float a;
   };

   float value[4];
} SVGA3dRGBAFloat;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 cid;
   SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGAOTableDXContextEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineContext {
   uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineContext;   /* SVGA_3D_CMD_DX_DEFINE_CONTEXT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyContext {
   uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyContext;   /* SVGA_3D_CMD_DX_DESTROY_CONTEXT */

/*
 * Bind a DX context.
 *
 * validContents should be set to 0 for new contexts,
 * and 1 if this is an old context which is getting paged
 * back on to the device.
 *
 * For new contexts, it is recommended that the driver
 * issue commands to initialize all interesting state
 * prior to rendering.
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBindContext {
   uint32 cid;
   SVGAMobId mobid;
   uint32 validContents;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBindContext;   /* SVGA_3D_CMD_DX_BIND_CONTEXT */

/*
 * Readback a DX context.
 * (Request that the device flush the contents back into guest memory.)
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXReadbackContext {
   uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXReadbackContext;   /* SVGA_3D_CMD_DX_READBACK_CONTEXT */

/*
 * Invalidate a guest-backed context.
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXInvalidateContext {
   uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXInvalidateContext;   /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetSingleConstantBuffer {
   uint32 slot;
   SVGA3dShaderType type;
   SVGA3dSurfaceId sid;
   uint32 offsetInBytes;
   uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetSingleConstantBuffer;
/* SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetShaderResources {
   uint32 startView;
   SVGA3dShaderType type;

   /*
    * Followed by a variable number of SVGA3dShaderResourceViewId's.
    */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetShaderResources; /* SVGA_3D_CMD_DX_SET_SHADER_RESOURCES */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetShader {
   SVGA3dShaderId shaderId;
   SVGA3dShaderType type;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetSamplers {
   uint32 startSampler;
   SVGA3dShaderType type;

   /*
    * Followed by a variable number of SVGA3dSamplerId's.
    */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetSamplers; /* SVGA_3D_CMD_DX_SET_SAMPLERS */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDraw {
   uint32 vertexCount;
   uint32 startVertexLocation;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDraw; /* SVGA_3D_CMD_DX_DRAW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDrawIndexed {
   uint32 indexCount;
   uint32 startIndexLocation;
   int32  baseVertexLocation;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDrawIndexed; /* SVGA_3D_CMD_DX_DRAW_INDEXED */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDrawInstanced {
   uint32 vertexCountPerInstance;
   uint32 instanceCount;
   uint32 startVertexLocation;
   uint32 startInstanceLocation;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDrawInstanced; /* SVGA_3D_CMD_DX_DRAW_INSTANCED */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDrawIndexedInstanced {
   uint32 indexCountPerInstance;
   uint32 instanceCount;
   uint32 startIndexLocation;
   int32  baseVertexLocation;
   uint32 startInstanceLocation;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDrawIndexedInstanced; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDrawAuto {
   uint32 pad0;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDrawAuto; /* SVGA_3D_CMD_DX_DRAW_AUTO */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetInputLayout {
   SVGA3dElementLayoutId elementLayoutId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetInputLayout; /* SVGA_3D_CMD_DX_SET_INPUT_LAYOUT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dVertexBuffer {
   SVGA3dSurfaceId sid;
   uint32 stride;
   uint32 offset;
}
#include "vmware_pack_end.h"
SVGA3dVertexBuffer;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetVertexBuffers {
   uint32 startBuffer;
   /* Followed by a variable number of SVGA3dVertexBuffer's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetVertexBuffers; /* SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetIndexBuffer {
   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   uint32 offset;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetIndexBuffer; /* SVGA_3D_CMD_DX_SET_INDEX_BUFFER */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetTopology {
   SVGA3dPrimitiveType topology;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetTopology; /* SVGA_3D_CMD_DX_SET_TOPOLOGY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetRenderTargets {
   SVGA3dDepthStencilViewId depthStencilViewId;
   /* Followed by a variable number of SVGA3dRenderTargetViewId's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetRenderTargets; /* SVGA_3D_CMD_DX_SET_RENDERTARGETS */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetBlendState {
   SVGA3dBlendStateId blendId;
   float blendFactor[4];
   uint32 sampleMask;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetBlendState; /* SVGA_3D_CMD_DX_SET_BLEND_STATE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetDepthStencilState {
   SVGA3dDepthStencilStateId depthStencilId;
   uint32 stencilRef;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetDepthStencilState; /* SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetRasterizerState {
   SVGA3dRasterizerStateId rasterizerId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetRasterizerState; /* SVGA_3D_CMD_DX_SET_RASTERIZER_STATE */

#define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0)
typedef uint32 SVGA3dDXQueryFlags;

/*
 * The SVGADXQueryDeviceState and SVGADXQueryDeviceBits are used by the device
 * to track query state transitions, but are not intended to be used by the
 * driver.
 */
#define SVGADX_QDSTATE_INVALID   ((uint8)-1) /* Query has no state */
#define SVGADX_QDSTATE_MIN       0
#define SVGADX_QDSTATE_IDLE      0   /* Query hasn't started yet */
#define SVGADX_QDSTATE_ACTIVE    1   /* Query is actively gathering data */
#define SVGADX_QDSTATE_PENDING   2   /* Query is waiting for results */
#define SVGADX_QDSTATE_FINISHED  3   /* Query has completed */
#define SVGADX_QDSTATE_MAX       4
typedef uint8 SVGADXQueryDeviceState;

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dQueryTypeUint8 type;
   uint16 pad0;
   SVGADXQueryDeviceState state;
   SVGA3dDXQueryFlags flags;
   SVGAMobId mobid;
   uint32 offset;
}
#include "vmware_pack_end.h"
SVGACOTableDXQueryEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineQuery {
   SVGA3dQueryId queryId;
   SVGA3dQueryType type;
   SVGA3dDXQueryFlags flags;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineQuery; /* SVGA_3D_CMD_DX_DEFINE_QUERY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyQuery {
   SVGA3dQueryId queryId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyQuery; /* SVGA_3D_CMD_DX_DESTROY_QUERY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBindQuery {
   SVGA3dQueryId queryId;
   SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBindQuery; /* SVGA_3D_CMD_DX_BIND_QUERY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetQueryOffset {
   SVGA3dQueryId queryId;
   uint32 mobOffset;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetQueryOffset; /* SVGA_3D_CMD_DX_SET_QUERY_OFFSET */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBeginQuery {
   SVGA3dQueryId queryId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBeginQuery; /* SVGA_3D_CMD_DX_QUERY_BEGIN */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXEndQuery {
   SVGA3dQueryId queryId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXEndQuery; /* SVGA_3D_CMD_DX_QUERY_END */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXReadbackQuery {
   SVGA3dQueryId queryId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXReadbackQuery; /* SVGA_3D_CMD_DX_READBACK_QUERY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXMoveQuery {
   SVGA3dQueryId queryId;
   SVGAMobId mobid;
   uint32 mobOffset;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXMoveQuery; /* SVGA_3D_CMD_DX_MOVE_QUERY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBindAllQuery {
   uint32 cid;
   SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBindAllQuery; /* SVGA_3D_CMD_DX_BIND_ALL_QUERY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXReadbackAllQuery {
   uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXReadbackAllQuery; /* SVGA_3D_CMD_DX_READBACK_ALL_QUERY */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetPredication {
   SVGA3dQueryId queryId;
   uint32 predicateValue;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetPredication; /* SVGA_3D_CMD_DX_SET_PREDICATION */

typedef
#include "vmware_pack_begin.h"
struct MKS3dDXSOState {
   uint32 offset;       /* Starting offset */
   uint32 intOffset;    /* Internal offset */
   uint32 vertexCount;  /* vertices written */
   uint32 sizeInBytes;  /* max bytes to write */
}
#include "vmware_pack_end.h"
SVGA3dDXSOState;

/* Set the offset field to this value to append SO values to the buffer */
#define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u)

typedef
#include "vmware_pack_begin.h"
struct SVGA3dSoTarget {
   SVGA3dSurfaceId sid;
   uint32 offset;
   uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dSoTarget;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetSOTargets {
   uint32 pad0;
   /* Followed by a variable number of SVGA3dSOTarget's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetSOTargets; /* SVGA_3D_CMD_DX_SET_SOTARGETS */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dViewport
{
   float x;
   float y;
   float width;
   float height;
   float minDepth;
   float maxDepth;
}
#include "vmware_pack_end.h"
SVGA3dViewport;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetViewports {
   uint32 pad0;
   /* Followed by a variable number of SVGA3dViewport's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetViewports; /* SVGA_3D_CMD_DX_SET_VIEWPORTS */

#define SVGA3D_DX_MAX_VIEWPORTS  16

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetScissorRects {
   uint32 pad0;
   /* Followed by a variable number of SVGASignedRect's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetScissorRects; /* SVGA_3D_CMD_DX_SET_SCISSORRECTS */

#define SVGA3D_DX_MAX_SCISSORRECTS  16

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXClearRenderTargetView {
   SVGA3dRenderTargetViewId renderTargetViewId;
   SVGA3dRGBAFloat rgba;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXClearRenderTargetView; /* SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXClearDepthStencilView {
   uint16 flags;
   uint16 stencil;
   SVGA3dDepthStencilViewId depthStencilViewId;
   float depth;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXClearDepthStencilView; /* SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXPredCopyRegion {
   SVGA3dSurfaceId dstSid;
   uint32 dstSubResource;
   SVGA3dSurfaceId srcSid;
   uint32 srcSubResource;
   SVGA3dCopyBox box;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPredCopyRegion;
/* SVGA_3D_CMD_DX_PRED_COPY_REGION */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXPredCopy {
   SVGA3dSurfaceId dstSid;
   SVGA3dSurfaceId srcSid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */

632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXPredConvertRegion {
   SVGA3dSurfaceId dstSid;
   uint32 dstSubResource;
   SVGA3dBox destBox;
   SVGA3dSurfaceId srcSid;
   uint32 srcSubResource;
   SVGA3dBox srcBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPredConvertRegion; /* SVGA_3D_CMD_DX_PRED_CONVERT_REGION */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXPredConvert {
   SVGA3dSurfaceId dstSid;
   SVGA3dSurfaceId srcSid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPredConvert; /* SVGA_3D_CMD_DX_PRED_CONVERT */

654 655 656 657 658 659 660 661 662 663 664 665 666
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBufferCopy {
   SVGA3dSurfaceId dest;
   SVGA3dSurfaceId src;
   uint32 destX;
   uint32 srcX;
   uint32 width;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBufferCopy;
/* SVGA_3D_CMD_DX_BUFFER_COPY */

667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703
/*
 * Perform a surface copy between a multisample, and a non-multisampled
 * surface.
 */
typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceId dstSid;
   uint32 dstSubResource;
   SVGA3dSurfaceId srcSid;
   uint32 srcSubResource;
   SVGA3dSurfaceFormat copyFormat;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXResolveCopy;               /* SVGA_3D_CMD_DX_RESOLVE_COPY */

/*
 * Perform a predicated surface copy between a multisample, and a
 * non-multisampled surface.
 */
typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceId dstSid;
   uint32 dstSubResource;
   SVGA3dSurfaceId srcSid;
   uint32 srcSubResource;
   SVGA3dSurfaceFormat copyFormat;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPredResolveCopy;           /* SVGA_3D_CMD_DX_PRED_RESOLVE_COPY */

typedef uint32 SVGA3dDXPresentBltMode;
#define SVGADX_PRESENTBLT_LINEAR           (1 << 0)
#define SVGADX_PRESENTBLT_FORCE_SRC_SRGB   (1 << 1)
#define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS (1 << 2)
#define SVGADX_PRESENTBLT_MODE_MAX         (1 << 3)
704 705 706

typedef
#include "vmware_pack_begin.h"
707
struct SVGA3dCmdDXPresentBlt {
708 709 710 711 712 713
   SVGA3dSurfaceId srcSid;
   uint32 srcSubResource;
   SVGA3dSurfaceId dstSid;
   uint32 destSubResource;
   SVGA3dBox boxSrc;
   SVGA3dBox boxDest;
714
   SVGA3dDXPresentBltMode mode;
715 716
}
#include "vmware_pack_end.h"
717
SVGA3dCmdDXPresentBlt; /* SVGA_3D_CMD_DX_PRESENTBLT*/
718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXGenMips {
   SVGA3dShaderResourceViewId shaderResourceViewId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */

/*
 * Update a sub-resource in a guest-backed resource.
 * (Inform the device that the guest-contents have been updated.)
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXUpdateSubResource {
   SVGA3dSurfaceId sid;
   uint32 subResource;
   SVGA3dBox box;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXUpdateSubResource;   /* SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE */

/*
 * Readback a subresource in a guest-backed resource.
 * (Request the device to flush the dirty contents into the guest.)
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXReadbackSubResource {
   SVGA3dSurfaceId sid;
   uint32 subResource;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXReadbackSubResource;   /* SVGA_3D_CMD_DX_READBACK_SUBRESOURCE */

/*
 * Invalidate an image in a guest-backed surface.
 * (Notify the device that the contents can be lost.)
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXInvalidateSubResource {
   SVGA3dSurfaceId sid;
   uint32 subResource;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXInvalidateSubResource;   /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */


/*
 * Raw byte wise transfer from a buffer surface into another surface
770 771
 * of the requested box.  Supported if 3d is enabled and SVGA_CAP_DX
 * is set.  This command does not take a context.
772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXTransferFromBuffer {
   SVGA3dSurfaceId srcSid;
   uint32 srcOffset;
   uint32 srcPitch;
   uint32 srcSlicePitch;
   SVGA3dSurfaceId destSid;
   uint32 destSubResource;
   SVGA3dBox destBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXTransferFromBuffer;   /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */


/*
 * Raw byte wise transfer from a buffer surface into another surface
 * of the requested box.  Supported if SVGA3D_DEVCAP_DXCONTEXT is set.
 * The context is implied from the command buffer header.
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXPredTransferFromBuffer {
   SVGA3dSurfaceId srcSid;
   uint32 srcOffset;
   uint32 srcPitch;
   uint32 srcSlicePitch;
   SVGA3dSurfaceId destSid;
   uint32 destSubResource;
   SVGA3dBox destBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXPredTransferFromBuffer;
/* SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER */


typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSurfaceCopyAndReadback {
   SVGA3dSurfaceId srcSid;
   SVGA3dSurfaceId destSid;
   SVGA3dCopyBox box;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSurfaceCopyAndReadback;
/* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */

820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906
/*
 * SVGA_DX_HINT_NONE: Does nothing.
 *
 * SVGA_DX_HINT_PREFETCH_OBJECT:
 * SVGA_DX_HINT_PREEVICT_OBJECT:
 *      Consumes a SVGAObjectRef, and hints that the host should consider
 *      fetching/evicting the specified object.
 *
 *      An id of SVGA3D_INVALID_ID can be used if the guest isn't sure
 *      what object was affected.  (For instance, if the guest knows that
 *      it is about to evict a DXShader, but doesn't know precisely which one,
 *      the device can still use this to help limit it's search, or track
 *      how many page-outs have happened.)
 *
 * SVGA_DX_HINT_PREFETCH_COBJECT:
 * SVGA_DX_HINT_PREEVICT_COBJECT:
 *      Same as the above, except they consume an SVGACObjectRef.
 */
typedef uint32 SVGADXHintId;
#define SVGA_DX_HINT_NONE              0
#define SVGA_DX_HINT_PREFETCH_OBJECT   1
#define SVGA_DX_HINT_PREEVICT_OBJECT   2
#define SVGA_DX_HINT_PREFETCH_COBJECT  3
#define SVGA_DX_HINT_PREEVICT_COBJECT  4
#define SVGA_DX_HINT_MAX               5

typedef
#include "vmware_pack_begin.h"
struct SVGAObjectRef {
   SVGAOTableType type;
   uint32 id;
}
#include "vmware_pack_end.h"
SVGAObjectRef;

typedef
#include "vmware_pack_begin.h"
struct SVGACObjectRef {
   SVGACOTableType type;
   uint32 cid;
   uint32 id;
}
#include "vmware_pack_end.h"
SVGACObjectRef;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXHint {
   SVGADXHintId hintId;

   /*
    * Followed by variable sized data depending on the hintId.
    */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXHint;
/* SVGA_3D_CMD_DX_HINT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBufferUpdate {
   SVGA3dSurfaceId sid;
   uint32 x;
   uint32 width;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBufferUpdate;
/* SVGA_3D_CMD_DX_BUFFER_UPDATE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetConstantBufferOffset {
   uint32 slot;
   uint32 offsetInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetConstantBufferOffset;

typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET */

typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET */

typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET */

907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922

typedef
#include "vmware_pack_begin.h"
struct {
   union {
      struct {
         uint32 firstElement;
         uint32 numElements;
         uint32 pad0;
         uint32 pad1;
      } buffer;
      struct {
         uint32 mostDetailedMip;
         uint32 firstArraySlice;
         uint32 mipLevels;
         uint32 arraySize;
923
      } tex; /* 1d, 2d, 3d, cube */
924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977
      struct {
         uint32 firstElement;
         uint32 numElements;
         uint32 flags;
         uint32 pad0;
      } bufferex;
   };
}
#include "vmware_pack_end.h"
SVGA3dShaderResourceViewDesc;

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   SVGA3dResourceType resourceDimension;
   SVGA3dShaderResourceViewDesc desc;
   uint32 pad;
}
#include "vmware_pack_end.h"
SVGACOTableDXSRViewEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineShaderResourceView {
   SVGA3dShaderResourceViewId shaderResourceViewId;

   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   SVGA3dResourceType resourceDimension;

   SVGA3dShaderResourceViewDesc desc;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineShaderResourceView;
/* SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyShaderResourceView {
   SVGA3dShaderResourceViewId shaderResourceViewId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyShaderResourceView;
/* SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dRenderTargetViewDesc {
   union {
      struct {
         uint32 firstElement;
         uint32 numElements;
978
         uint32 padding0;
979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138
      } buffer;
      struct {
         uint32 mipSlice;
         uint32 firstArraySlice;
         uint32 arraySize;
      } tex;                    /* 1d, 2d, cube */
      struct {
         uint32 mipSlice;
         uint32 firstW;
         uint32 wSize;
      } tex3D;
   };
}
#include "vmware_pack_end.h"
SVGA3dRenderTargetViewDesc;

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   SVGA3dResourceType resourceDimension;
   SVGA3dRenderTargetViewDesc desc;
   uint32 pad[2];
}
#include "vmware_pack_end.h"
SVGACOTableDXRTViewEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineRenderTargetView {
   SVGA3dRenderTargetViewId renderTargetViewId;

   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   SVGA3dResourceType resourceDimension;

   SVGA3dRenderTargetViewDesc desc;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineRenderTargetView;
/* SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyRenderTargetView {
   SVGA3dRenderTargetViewId renderTargetViewId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyRenderTargetView;
/* SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW */

/*
 */
#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH   0x01
#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02
#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK         0x03
typedef uint8 SVGA3DCreateDSViewFlags;

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   SVGA3dResourceType resourceDimension;
   uint32 mipSlice;
   uint32 firstArraySlice;
   uint32 arraySize;
   SVGA3DCreateDSViewFlags flags;
   uint8 pad0;
   uint16 pad1;
   uint32 pad2;
}
#include "vmware_pack_end.h"
SVGACOTableDXDSViewEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineDepthStencilView {
   SVGA3dDepthStencilViewId depthStencilViewId;

   SVGA3dSurfaceId sid;
   SVGA3dSurfaceFormat format;
   SVGA3dResourceType resourceDimension;
   uint32 mipSlice;
   uint32 firstArraySlice;
   uint32 arraySize;
   SVGA3DCreateDSViewFlags flags;
   uint8 pad0;
   uint16 pad1;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineDepthStencilView;
/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyDepthStencilView {
   SVGA3dDepthStencilViewId depthStencilViewId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyDepthStencilView;
/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dInputElementDesc {
   uint32 inputSlot;
   uint32 alignedByteOffset;
   SVGA3dSurfaceFormat format;
   SVGA3dInputClassification inputSlotClass;
   uint32 instanceDataStepRate;
   uint32 inputRegister;
}
#include "vmware_pack_end.h"
SVGA3dInputElementDesc;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 elid;
   uint32 numDescs;
   SVGA3dInputElementDesc desc[32];
   uint32 pad[62];
}
#include "vmware_pack_end.h"
SVGACOTableDXElementLayoutEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineElementLayout {
   SVGA3dElementLayoutId elementLayoutId;
   /* Followed by a variable number of SVGA3dInputElementDesc's. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineElementLayout;
/* SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyElementLayout {
   SVGA3dElementLayoutId elementLayoutId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyElementLayout;
/* SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT */


#define SVGA3D_DX_MAX_RENDER_TARGETS 8

typedef
#include "vmware_pack_begin.h"
struct SVGA3dDXBlendStatePerRT {
      uint8 blendEnable;
      uint8 srcBlend;
      uint8 destBlend;
      uint8 blendOp;
      uint8 srcBlendAlpha;
      uint8 destBlendAlpha;
      uint8 blendOpAlpha;
1139
      SVGA3dColorWriteEnable renderTargetWriteMask;
1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256
      uint8 logicOpEnable;
      uint8 logicOp;
      uint16 pad0;
}
#include "vmware_pack_end.h"
SVGA3dDXBlendStatePerRT;

typedef
#include "vmware_pack_begin.h"
struct {
   uint8 alphaToCoverageEnable;
   uint8 independentBlendEnable;
   uint16 pad0;
   SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
   uint32 pad1[7];
}
#include "vmware_pack_end.h"
SVGACOTableDXBlendStateEntry;

/*
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineBlendState {
   SVGA3dBlendStateId blendId;
   uint8 alphaToCoverageEnable;
   uint8 independentBlendEnable;
   uint16 pad0;
   SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineBlendState; /* SVGA_3D_CMD_DX_DEFINE_BLEND_STATE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyBlendState {
   SVGA3dBlendStateId blendId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyBlendState; /* SVGA_3D_CMD_DX_DESTROY_BLEND_STATE */

typedef
#include "vmware_pack_begin.h"
struct {
   uint8 depthEnable;
   SVGA3dDepthWriteMask depthWriteMask;
   SVGA3dComparisonFunc depthFunc;
   uint8 stencilEnable;
   uint8 frontEnable;
   uint8 backEnable;
   uint8 stencilReadMask;
   uint8 stencilWriteMask;

   uint8 frontStencilFailOp;
   uint8 frontStencilDepthFailOp;
   uint8 frontStencilPassOp;
   SVGA3dComparisonFunc frontStencilFunc;

   uint8 backStencilFailOp;
   uint8 backStencilDepthFailOp;
   uint8 backStencilPassOp;
   SVGA3dComparisonFunc backStencilFunc;
}
#include "vmware_pack_end.h"
SVGACOTableDXDepthStencilEntry;

/*
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineDepthStencilState {
   SVGA3dDepthStencilStateId depthStencilId;

   uint8 depthEnable;
   SVGA3dDepthWriteMask depthWriteMask;
   SVGA3dComparisonFunc depthFunc;
   uint8 stencilEnable;
   uint8 frontEnable;
   uint8 backEnable;
   uint8 stencilReadMask;
   uint8 stencilWriteMask;

   uint8 frontStencilFailOp;
   uint8 frontStencilDepthFailOp;
   uint8 frontStencilPassOp;
   SVGA3dComparisonFunc frontStencilFunc;

   uint8 backStencilFailOp;
   uint8 backStencilDepthFailOp;
   uint8 backStencilPassOp;
   SVGA3dComparisonFunc backStencilFunc;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineDepthStencilState;
/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyDepthStencilState {
   SVGA3dDepthStencilStateId depthStencilId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyDepthStencilState;
/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE */

typedef
#include "vmware_pack_begin.h"
struct {
   uint8 fillMode;
   SVGA3dCullMode cullMode;
   uint8 frontCounterClockwise;
   uint8 provokingVertexLast;
   int32 depthBias;
   float depthBiasClamp;
   float slopeScaledDepthBias;
   uint8 depthClipEnable;
   uint8 scissorEnable;
1257
   SVGA3dMultisampleRastEnable multisampleEnable;
1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283
   uint8 antialiasedLineEnable;
   float lineWidth;
   uint8 lineStippleEnable;
   uint8 lineStippleFactor;
   uint16 lineStipplePattern;
   uint32 forcedSampleCount;
}
#include "vmware_pack_end.h"
SVGACOTableDXRasterizerStateEntry;

/*
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineRasterizerState {
   SVGA3dRasterizerStateId rasterizerId;

   uint8 fillMode;
   SVGA3dCullMode cullMode;
   uint8 frontCounterClockwise;
   uint8 provokingVertexLast;
   int32 depthBias;
   float depthBiasClamp;
   float slopeScaledDepthBias;
   uint8 depthClipEnable;
   uint8 scissorEnable;
1284
   SVGA3dMultisampleRastEnable multisampleEnable;
1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370
   uint8 antialiasedLineEnable;
   float lineWidth;
   uint8 lineStippleEnable;
   uint8 lineStippleFactor;
   uint16 lineStipplePattern;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineRasterizerState;
/* SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyRasterizerState {
   SVGA3dRasterizerStateId rasterizerId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyRasterizerState;
/* SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE */

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dFilter filter;
   uint8 addressU;
   uint8 addressV;
   uint8 addressW;
   uint8 pad0;
   float mipLODBias;
   uint8 maxAnisotropy;
   SVGA3dComparisonFunc comparisonFunc;
   uint16 pad1;
   SVGA3dRGBAFloat borderColor;
   float minLOD;
   float maxLOD;
   uint32 pad2[6];
}
#include "vmware_pack_end.h"
SVGACOTableDXSamplerEntry;

/*
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineSamplerState {
   SVGA3dSamplerId samplerId;
   SVGA3dFilter filter;
   uint8 addressU;
   uint8 addressV;
   uint8 addressW;
   uint8 pad0;
   float mipLODBias;
   uint8 maxAnisotropy;
   SVGA3dComparisonFunc comparisonFunc;
   uint16 pad1;
   SVGA3dRGBAFloat borderColor;
   float minLOD;
   float maxLOD;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineSamplerState; /* SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroySamplerState {
   SVGA3dSamplerId samplerId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineShader {
   SVGA3dShaderId shaderId;
   SVGA3dShaderType type;
   uint32 sizeInBytes; /* Number of bytes of shader text. */
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineShader; /* SVGA_3D_CMD_DX_DEFINE_SHADER */

typedef
#include "vmware_pack_begin.h"
struct SVGACOTableDXShaderEntry {
   SVGA3dShaderType type;
   uint32 sizeInBytes;
   uint32 offsetInBytes;
   SVGAMobId mobid;
1371
   uint32 pad[4];
1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394
}
#include "vmware_pack_end.h"
SVGACOTableDXShaderEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyShader {
   SVGA3dShaderId shaderId;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyShader; /* SVGA_3D_CMD_DX_DESTROY_SHADER */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBindShader {
   uint32 cid;
   uint32 shid;
   SVGAMobId mobid;
   uint32 offsetInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBindShader;   /* SVGA_3D_CMD_DX_BIND_SHADER */

1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXBindAllShader {
   uint32 cid;
   SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXBindAllShader;   /* SVGA_3D_CMD_DX_BIND_ALL_SHADER */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXCondBindAllShader {
   uint32 cid;
   SVGAMobId testMobid;
   SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXCondBindAllShader;   /* SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER */

1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497
/*
 * The maximum number of streamout decl's in each streamout entry.
 */
#define SVGA3D_MAX_STREAMOUT_DECLS 64

typedef
#include "vmware_pack_begin.h"
struct SVGA3dStreamOutputDeclarationEntry {
   uint32 outputSlot;
   uint32 registerIndex;
   uint8  registerMask;
   uint8  pad0;
   uint16 pad1;
   uint32 stream;
}
#include "vmware_pack_end.h"
SVGA3dStreamOutputDeclarationEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGAOTableStreamOutputEntry {
   uint32 numOutputStreamEntries;
   SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS];
   uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
   uint32 rasterizedStream;
   uint32 pad[250];
}
#include "vmware_pack_end.h"
SVGACOTableDXStreamOutputEntry;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineStreamOutput {
   SVGA3dStreamOutputId soid;
   uint32 numOutputStreamEntries;
   SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS];
   uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
   uint32 rasterizedStream;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyStreamOutput {
   SVGA3dStreamOutputId soid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroyStreamOutput; /* SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetStreamOutput {
   SVGA3dStreamOutputId soid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetStreamOutput; /* SVGA_3D_CMD_DX_SET_STREAMOUTPUT */

typedef
#include "vmware_pack_begin.h"
struct {
   uint64 value;
   uint32 mobId;
   uint32 mobOffset;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXMobFence64;  /* SVGA_3D_CMD_DX_MOB_FENCE_64 */

/*
 * SVGA3dCmdSetCOTable --
 *
 * This command allows the guest to bind a mob to a context-object table.
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetCOTable {
   uint32 cid;
   uint32 mobid;
   SVGACOTableType type;
   uint32 validSizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */

1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517
/*
 * Guests using SVGA_3D_CMD_DX_GROW_COTABLE are promising that
 * the new COTable contains the same contents as the old one, except possibly
 * for some new invalid entries at the end.
 *
 * If there is an old cotable mob bound, it also has to still be valid.
 *
 * (Otherwise, guests should use the DXSetCOTableBase command.)
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXGrowCOTable {
   uint32 cid;
   uint32 mobid;
   SVGACOTableType type;
   uint32 validSizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXGrowCOTable; /* SVGA_3D_CMD_DX_GROW_COTABLE */

1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXReadbackCOTable {
   uint32 cid;
   SVGACOTableType type;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXReadbackCOTable; /* SVGA_3D_CMD_DX_READBACK_COTABLE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCOTableData {
   uint32 mobid;
}
#include "vmware_pack_end.h"
SVGA3dCOTableData;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dBufferBinding {
   uint32 bufferId;
   uint32 stride;
   uint32 offset;
}
#include "vmware_pack_end.h"
SVGA3dBufferBinding;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dConstantBufferBinding {
   uint32 sid;
   uint32 offsetInBytes;
   uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dConstantBufferBinding;

typedef
#include "vmware_pack_begin.h"
struct SVGADXInputAssemblyMobFormat {
   uint32 layoutId;
   SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
   uint32 indexBufferSid;
   uint32 pad;
   uint32 indexBufferOffset;
   uint32 indexBufferFormat;
   uint32 topology;
}
#include "vmware_pack_end.h"
SVGADXInputAssemblyMobFormat;

typedef
#include "vmware_pack_begin.h"
struct SVGADXContextMobFormat {
   SVGADXInputAssemblyMobFormat inputAssembly;

   struct {
      uint32 blendStateId;
      uint32 blendFactor[4];
      uint32 sampleMask;
      uint32 depthStencilStateId;
      uint32 stencilRef;
      uint32 rasterizerStateId;
      uint32 depthStencilViewId;
      uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS];
      uint32 unorderedAccessViewIds[SVGA3D_MAX_UAVIEWS];
   } renderState;

   struct {
      uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
      uint32 soid;
   } streamOut;
   uint32 pad0[11];

   uint8 numViewports;
   uint8 numScissorRects;
   uint16 pad1[1];

   uint32 pad2[3];

   SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
   uint32 pad3[32];

   SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
   uint32 pad4[64];

   struct {
      uint32 queryID;
      uint32 value;
   } predication;
   uint32 pad5[2];

   struct {
      uint32 shaderId;
      SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
      uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
      uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
   } shaderState[SVGA3D_NUM_SHADERTYPE];
   uint32 pad6[26];

   SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];

   SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
1621
   uint32 pad7[380];
1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634
}
#include "vmware_pack_end.h"
SVGADXContextMobFormat;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXTempSetContext {
   uint32 dxcid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXTempSetContext; /* SVGA_3D_CMD_DX_TEMP_SET_CONTEXT */

#endif /* _SVGA3D_DX_H_ */